Talk:Avalon

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Okay, so for Avalon, I need to include Camelot, Devonshire, the Sphere Quest locations (Bartziluth's lair, Twilight gap, Temple of Ilsidahur, Southern fort, mer area), Green Chapel, a watchtower/fort on the north shore and east shore to watch for approaching ships, Forest of Iniquity, and the Straits of Avalon. I'll also need some places set aside for any higher level quests/campaigns for knights or clerics. I am not totally enamoured with the whole merman area, so that may get changed to something a little more appropriate.--[[User:Bladestorm|Bladestorm]] 13:18, 28 May 2008 (EDT) Okay, so for Avalon, I need to include Camelot, Devonshire, the Sphere Quest locations (Bartziluth's lair, Twilight gap, Temple of Ilsidahur, Southern fort, mer area), Green Chapel, a watchtower/fort on the north shore and east shore to watch for approaching ships, Forest of Iniquity, and the Straits of Avalon. I'll also need some places set aside for any higher level quests/campaigns for knights or clerics. I am not totally enamoured with the whole merman area, so that may get changed to something a little more appropriate.--[[User:Bladestorm|Bladestorm]] 13:18, 28 May 2008 (EDT)
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 +Well, I agree with your solutions of the Jhan/Camelot situation. What about having the Questors in Avalon? Sort of a detached force? That's just a suggestion though. Another thing with splitting the area into definitive 'realms', Erebus' nice little Losthaven Guards can be realm-orientated rather than city orientated and approriately tweaked versions being available for all the realms. An Avalonian HeartGuard etc. --[[User:Aedhan|Aedhan]] 14:28, 28 May 2008 (EDT)

Revision as of 13:28, 28 May 2008

A category has been created and linked where appropriate. -Zyll 21:36, 20 March 2008 (EDT)

Anyone have any input on which areas might thematically fit better with Avalon than with Almeria? Due to the fact that once everything is done, Camelot will be moved to Avalon, I figured that it might be useful/appropriate to move the Green Chapel to Avalon as well, since it was based upon (at least partially) the tales of the Green Knight. I do not know the exact inspiration for Arborlon, but I could make that work as well. Thoughts? --Bladestorm 13:37, 27 May 2008 (EDT)

I think the Green Chapel is a natural Avalon project; Arborlon, not so much. One thing about Avalon is that it's basically a buffer between Almeria and Ahrikol's Esartur, across the ocean to the east, so it should be a kinda tough, militarized kind of place that views Almeria as soft. Like the human cities near Mordor in Tolkein. Arborlon seems to be this sheltered fey-races homeland type place, and probably wouldn't last long on Avalon. —Chaos 13:53, 27 May 2008 (EDT)


I'm in two minds about Jhan, on one side it is one of the few real cities near Losthaven which would be allied with it, on the other hand it's had a close relationship with Camelot since the very beginning. I think they Questors and Justicars relationship of being /pure/ order to the point of accepting evil races and guilds is actually perhaps not fitting in with my idea of what would be acceptable to the background. I see them as being zealots and even a few slipping so far as to be 'evil', but not in the obvious 'we have a ringwraith protector'. I don't think it'd be necessarily frowned upon or being a limit to joining your good/evil alignment but I think certain guilds and too obviously evil races/guilds WOULD be prohibited. Basically I see Jhan as being the ally of Camelot but more hardcore. I think they're the Crusader Bastits who fight fire with fire and in effect there' little difference between them and the.... I can go on for hours I think without being any clearer, but I hope you get what I mean. As my old astronomy teacher used to say: In resume I think Jhan is a part of Avalon. --Aedhan 20:36, 27 May 2008 (EDT)

Just opinions: 1) Jhan is more order-y than goody. You can be barely good and Tyr will tolerate you, but if you're not ordered up the arse Strom and the Justicars'll get all bent out of shape. See guild skills like order favour.

Contrast with Knights, they're all about the holy. Holy purity, fortitude, etc. Order is obviously important to them, but they're more about the good.

They're just on different places on the whole scheme of things.

2) Jhan can tolerate Merethus because he's all about the order. He's slightly insane, but nothing about him screams evil. And the Ringwielders are pretty...sly...these days. They're more about the subtle corruption-for-power tradeoff then the in-your-face evil of a Reaper. Merethus, is, in essence, a plant.

Just a reminder, but please be sure to sign your comments, if for no other reaon than to be able to tell where one person ends and another starts... Just because Jhan and Camelot are separated by a body of water doesn't mean they cannot be allies. We can take it as a gesture of good will that Camelot has sent a knight representative to Jhan and to Shantaari. England had representatives in Germany and France, but that didn't mean Paris was on the island of England.

With the new placement of Camelot and Devonshire much closer to Esartur, I may have to change their overall feel of these two cities. Camelot may have to change from the brilliant golden city of the land of eternal summertime, and be more of a gritty militant city that has an entire large island to protect. They will have to contend with barbaric invaders from the north, armies of dark warriors from Esartur in the east, pirates and vikings invading from the seas, and their own internal lawbreakers. I have also contenplated changing the captain of the guard in Devonshire to being a retired Knight or Justicar (with a name, no less). I like the Devonshire murder quest, and the fact that the guard is stretched thin with other issues that they must request the help of passing adventurer's to assist with some of the crime-solving. If possible, I'd like to change the populace of both cities enough so that I can add in miniquests like the ones in Corna, and maybe make use of Erebus's task system. Also with the current quests, I'd like to spread out the areas of the quests. I see little reason to keep the Forest of Iniquity within the walls of Camelot, and all of the areas associated with the Psyruxial Sphere quest may end up being a bit less centralized.--Bladestorm 11:22, 28 May 2008 (EDT)

(Signing comments is done with ~~~~, FYI.) I am iffy about Jhan as Avalonian too. Camelot and Jhan appear to be allies, but I dunno if they're friends, especially given Camelot being devoted to Yehovah. (Will need to address that with Devonshire, too, hopefully by dissociating the Clerics from there.) On the other hand, Yehovah's outlook is heavily influenced by Tyr's, so there may be some close association. I think I'd still prefer that the bulk of the Tyrites be on the mainland of Almeria, maybe with a military outpost on Avalon, though. —Chaos 11:26, 28 May 2008 (EDT)

I'm with you on the more hardcore Camelot. There should be a sense that they have the Knights of the Round Table because they need them. The outlook should be positive and there can be a sense that Camelot is blessed, but it's a positivity coming from that they're dealing successfully with their extremely serious problems, not that everything's a happy-go-lucky land of milk and honey. —Chaos 11:29, 28 May 2008 (EDT)

Okay, so for Avalon, I need to include Camelot, Devonshire, the Sphere Quest locations (Bartziluth's lair, Twilight gap, Temple of Ilsidahur, Southern fort, mer area), Green Chapel, a watchtower/fort on the north shore and east shore to watch for approaching ships, Forest of Iniquity, and the Straits of Avalon. I'll also need some places set aside for any higher level quests/campaigns for knights or clerics. I am not totally enamoured with the whole merman area, so that may get changed to something a little more appropriate.--Bladestorm 13:18, 28 May 2008 (EDT)

Well, I agree with your solutions of the Jhan/Camelot situation. What about having the Questors in Avalon? Sort of a detached force? That's just a suggestion though. Another thing with splitting the area into definitive 'realms', Erebus' nice little Losthaven Guards can be realm-orientated rather than city orientated and approriately tweaked versions being available for all the realms. An Avalonian HeartGuard etc. --Aedhan 14:28, 28 May 2008 (EDT)

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