Breath of life (Ordo Zephyrius Mutatoris spell)

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Relevant Attributes: two parts intelligence and one part charisma Relevant Attributes: two parts intelligence and one part charisma
- Relevant Skills: three parts evocation, two parts enchantment, two parts symbology, one part aeromancy and one part prestidigitation+ Relevant Skills: three parts [[evocation]], two parts [[enchantment]], two parts [[symbology]], one part [[aeromancy]] and one part [[prestidigitation]]
Rating Requirement: one hundred Rating Requirement: one hundred
Effective Maximum Rating: four hundred Effective Maximum Rating: four hundred

Revision as of 10:42, 5 February 2015

> Ordo Zephyrius Mutatoris Spell: Breath of Life

   Relevant Attributes: two parts intelligence and one part charisma
   Relevant Skills: three parts evocation, two parts enchantment, two parts symbology, one part aeromancy and one part prestidigitation
   Rating Requirement: one hundred
   Effective Maximum Rating: four hundred
   Difficulty: somewhat difficult
   Form of Evocation:
       breath of life <target>
   Base Energy Costs: ten points of spiritual energy and fifty points of elemental air energy
   This spell enchants one's own breath with vital healing energies and puts those energies to work mending a target.  

This spell won't work if the caster cannot breathe air or if there is no air around for the caster to breathe. Despite the seeming simplicity and fast-acting nature of this spell, it is somewhat alien to the magickal disciplines available to a Frater Zephyrius Mutatoris, and is thus fairly taxing on his energy reserves.

   Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.