Fog (Ordo Zephyrius Mutatoris spell)
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Relevant Attributes: one part intelligence and one part charisma | Relevant Attributes: one part intelligence and one part charisma | ||
- | Relevant Skills: four parts evocation, one part aeromancy, one part conjuration, one part enchantment and one part symbology | + | Relevant Skills: four parts [[evocation]], one part [[aeromancy]], one part [[conjuration]], one part [[enchantment]] and one part [[symbology]] |
Rating Requirement: ninety | Rating Requirement: ninety | ||
Effective Maximum Rating: three hundred | Effective Maximum Rating: three hundred |
Revision as of 11:01, 5 February 2015
> Ordo Zephyrius Mutatoris Spell: Fog
Relevant Attributes: one part intelligence and one part charisma Relevant Skills: four parts evocation, one part aeromancy, one part conjuration, one part enchantment and one part symbology Rating Requirement: ninety Effective Maximum Rating: three hundred Difficulty: ordinary Form of Evocation: fog <target> Base Energy Costs: sixty points of spiritual energy
This spell conjures and enchants a thick veil of fog around the target which protects them from various attacks.
It is most effective against normal physical attacks, somewhat effective against elemental attacks, and very ineffective against more esoteric, high-energy, or mana-based attacks. It can be cast multiple times around a target to keep the fog replenished and fresh. As the fog absorbs damage, it will gradually become less effective and eventually dissipate.
Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.