Magick dart (Ordo Zephyrius Mutatoris spell)
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Relevant Attributes: three parts charisma and two parts intelligence | Relevant Attributes: three parts charisma and two parts intelligence | ||
- | Relevant Skills: four parts evocation, two parts symbology and one part conjuration | + | Relevant Skills: four parts [[evocation]], two parts [[symbology]] and one part [[conjuration]] |
Rating Requirement: one hundred seventy-five | Rating Requirement: one hundred seventy-five | ||
Effective Maximum Rating: four hundred seventy-five | Effective Maximum Rating: four hundred seventy-five |
Revision as of 11:02, 5 February 2015
> Ordo Zephyrius Mutatoris Spell: Magick Dart
Relevant Attributes: three parts charisma and two parts intelligence Relevant Skills: four parts evocation, two parts symbology and one part conjuration Rating Requirement: one hundred seventy-five Effective Maximum Rating: four hundred seventy-five Difficulty: somewhat difficult Forms of Evocation: magick dart magick dart <target> Base Energy Costs: twenty-three points of spiritual energy
This spell is a combat spell that is somewhat less efficient than others, but has the advantage of dealing pure mana damage.
This makes it something of a utility combat spell, useful for situations in which one's opponents are resistent to the elemental energies that we ordinarily traffick in.
Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:36 2009.