Analgesia
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Revision as of 18:34, 26 February 2010 (edit) Jensendied (Talk | contribs) (Added some notes about the effects of analgesia related to healthiness and stunning.) ← Previous diff |
Revision as of 00:57, 19 February 2014 (edit) Mafusail (Talk | contribs) Next diff → |
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- | Analgesia | + | Trait Category: Sensory |
+ | Trait Type: Flag | ||
+ | Overall Possible Natural Values: Yes or No | ||
+ | Possible Natural Values for Kobolds: No | ||
- | Trait Type: Flag | + | Individuals with the trait of analgesia do not experience pain, and are referred to as analgetic. (These are pronounced as with |
- | Overall Possible Values: Yes or No | + | base words of 'algesia' and 'algetic' with a prefix of 'an-'.) While this is an advantage in that their functioning cannot be |
+ | hampered by extreme pain, there are drawbacks in that it is more difficult for such individuals to know the nature and extent of | ||
+ | their wounds, or sometimes even to realize that they are wounded. Individuals in a berserk rage become analgetic while the battle | ||
+ | fury lasts, and overall numbness subsumes analgesia. | ||
+ | |||
+ | Development Information: The analgesia trait was created by Chaos and is maintained by Lost Souls; the source code was last updated | ||
+ | Mon Oct 07 13:15:44 2013. | ||
+ | |||
+ | See Also: [[pain tolerance]], [[combat mode]], [[paraneurism]], [[numbness]] | ||
- | Individuals with the trait of analgesia do not experience pain, and are referred to as analgetic. (These are pronounced as with base words of 'algesia' and 'algetic' with a prefix of 'an-'.) While this is an advantage in that their functioning cannot be hampered by extreme pain, there are drawbacks in that it is more difficult for such individuals to know the nature and extent of their wounds, or sometimes even to realize that they are wounded. Individuals in a berserk rage become analgetic while the battle fury lasts, and overall numbness subsumes analgesia. | ||
* Possessors are unable to see the specific health of their limbs | * Possessors are unable to see the specific health of their limbs | ||
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[[Category: Traits]] | [[Category: Traits]] | ||
+ | [[Category: Sensory Traits]] |
Revision as of 00:57, 19 February 2014
Trait Category: Sensory Trait Type: Flag Overall Possible Natural Values: Yes or No Possible Natural Values for Kobolds: No
Individuals with the trait of analgesia do not experience pain, and are referred to as analgetic. (These are pronounced as with base words of 'algesia' and 'algetic' with a prefix of 'an-'.) While this is an advantage in that their functioning cannot be hampered by extreme pain, there are drawbacks in that it is more difficult for such individuals to know the nature and extent of their wounds, or sometimes even to realize that they are wounded. Individuals in a berserk rage become analgetic while the battle fury lasts, and overall numbness subsumes analgesia.
Development Information: The analgesia trait was created by Chaos and is maintained by Lost Souls; the source code was last updated Mon Oct 07 13:15:44 2013.
See Also: pain tolerance, combat mode, paraneurism, numbness
- Possessors are unable to see the specific health of their limbs
- Complete inability to ascertain the general health (healthy, somewhat hurt, etc.) for their head and any limbs covered.
- Immune to being stunned via pain or agony
- Stunnable via pleasure and trauma to the nervous system (head).