Turtle (Empathic Bond)
From LSWiki
Revision as of 06:03, 28 February 2010 (edit) Kaballah (Talk | contribs) (→Traits granted) ← Previous diff |
Revision as of 10:25, 27 March 2011 (edit) Gargoyle (Talk | contribs) (→Charms) Next diff → |
||
Line 52: | Line 52: | ||
*[[Send (Empathic Bonds)|Send]] | *[[Send (Empathic Bonds)|Send]] | ||
*[[Kinsee (Empathic Bonds)|Kinsee]] | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
+ | |||
+ | At resilient: | ||
+ | *Fifth, the ability to enchant an ordinary wooden shield with extraordinary protective capabilities. After some time, this enchantment will consume the object. To do this, concentrate on being enveloped by the desired shield. | ||
==Additional Bonuses and Powers== | ==Additional Bonuses and Powers== |
Revision as of 10:25, 27 March 2011
Contents |
Known Abilities
Turtles are solemn, thoughtful little reptillian animals protected by a hard shell. They are found in the swamps of Castigon, as well as in Loch Nether. They have some amount of night vision, are able to survive under water indefinitely, and have a carnivorous diet.
Combat Bonuses
The turtle's consort adds a portion of hir willpower and constitution attributes, and steadiness and discipline skills, to their deflection rating with shields.
Attribute Modifications
The turtle familiar grants its consort a large bonus to constitution and willpower.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
- Crushing Resistance
- Discipline
- Introspection
- Meditation
- Resilience
- Shield
- Steadiness
- Tissue hardening
Tier 2
Tier 3
Towards the end of "very frail" bond strength:
Tier 4
At "somewhat frail" bond strength:
Tier 5
At the middle of "fairly healthy" bond strength:
At "very healthy" bond strength, the first tier bonus specialties are increased to 2.
Tier 6
At the middle of "very healthy" bond strength:
Towards the middle of "robust" bond strength, the second tier bonus specialty (strategy) is increased to 2.
Charms
Initially on bonding:
Shortly after:
At resilient:
- Fifth, the ability to enchant an ordinary wooden shield with extraordinary protective capabilities. After some time, this enchantment will consume the object. To do this, concentrate on being enveloped by the desired shield.
Additional Bonuses and Powers
Traits granted
The situational awareness trait is granted fairly early in bond progression, certainly before "fairly healthy". It may be that there is no text notification of when this trait is added.
At some point around "robust" bond strength, the consort is granted the aqualung respiration mode, and becomes capable of breathing water and air.