Travelers
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==Last Known Temple Location== | ==Last Known Temple Location== | ||
+ | # Celydon, 29, 32, 3 | ||
# Tetlacana, 17,32,4 | # Tetlacana, 17,32,4 | ||
# Andala, 21, 36, 3 | # Andala, 21, 36, 3 |
Revision as of 21:18, 7 August 2010
Contents |
(o the Travelers o)
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.
This is a male human with golden skin, white hair, and sparkling sky blue eyes. He is completely nude, but does not seem particularly aware of it. This is Tyrice, also known as Amon Tyrice, also known as the Traveler. His history on Lost Souls extends far beyond the lifetime of most humans. He founded and disbanded the Astromancers, a group of magi who trafficked in strange cosmic energies. Many years later, after his supposed death, he reappeared, empowered by unknown parties to be able to produce wondrous effects of conjuration. His followers became known as Travelers, for their ability and propensity to roam everywhere in the known cosmos. Most recently he has become something of a high priest for Ganesha, god of freedom, travels, gateways, and obstacles. It is unknown whether this is what was empowering him all along or if it is a recent conversion. Evidence for the former is that his followers, priests of Ganesha, still call themselves Travelers, and exhibit largely the same abilities as before -- though with a decidedly more devotional bent. He looks about eighteen dimins tall, five and thirteen twentieths dimins wide and one and two fifths dimins long. He is in good shape, is surrounded by an aura of cosmic star-filled blue and is giving off light. He has a vishuddha chakra on his throat, a svadhisthana chakra on his lower abdomen, a sahasrara chakra above his head, a red glyph between his legs, a yellow glyph on his solar plexus, a green glyph on his upper chest and an indigo glyph on his forehead.
To join the Travelers, tell Tyrice that you want to become one. To leave, tell him that you wish to leave them. Be warned that leaving Ganesha's favor incurs certain penalties until one has regained it.
I had to be Charitable before Tyrice would allow me to join the Travelers. I was Patterned as well, but I don't know if there was a law/chaos requirement.
His limbs are named head, chest, right arm, left arm, right hand, left hand, right leg, left leg, right foot and left foot. Tyrice is an instructor and responds to the following verbal commands: Availability inquiry: Tyrice, what do you teach? Cost inquiry: Tyrice, what would a lesson in <subject> cost? Instruction request: Tyrice, teach me <subject(s)>.
Tyrice was created by Den and is maintained by Twilight; the source code was last updated Sun Jun 07 21:31:57 2009. The human race was created by Lost Souls; the source code was last updated Sun Feb 08 18:53:51 2009.
You say, [- i want to become a traveler -] in beautifully-accented Anglic. You no longer specialize in scholarship. You are now a first-degree specialist in abjuration, conjuration, ergimancy, invocation and magick affinity. Golden-skinned male human says, (o Excellent! May your journeys be long and enlightening. o) (o Traveler Tyrice o) "Evoke has joined our fold."
Guild Main Helpfile
You are a Traveler, a wandering priest of priest of Ganesha, lord of gateways, places and remover of obstacles, guide to enlightenment, protector to freedom. A Traveler's primary task is overcoming obstacles: overcoming them himself, and helping others overcome them. As he does so, he will find himself rewarded by Ganesha in many ways. These rewards are called bestowals, and they are primarily of two types: recurring boons, most of which can be acquired by anyone, and more permanent boons that can be acquired only by Travelers. You have acquired twenty permanent bestowals. Travelers spend their lives spreading freedom and enlightenment, journeying across the world and doing good deeds, in a never-ending quest to better their understanding of kharma and dharma. Doing so brings them closer to Ganesha, makes their invocations and powers more effective, enables them to discover hidden energy stores in themselves in the form of chakras, allowed them to live longer -- and has other, still stranger effects. As a Traveler you are able to invoke Ganesha to various effects. See 'help invocations' for more details.
Invocations
You are able to invoke Ganesha by reciting certain mantras to him in Archaen. More invocations will be revealed to you the more obstacles you overcome. Each invocation has its own help file. You must be in a fairly calm state to invoke Ganesha; you cannot invoke him while moving around or fighting. The invocations known to you are as follows: Gajakarnikaya Gam Ganapataye Ganadhyakshaya Kadantaya Kapilaya Kshipra Prasadaya Lambodaraya Shree Ganesh Vighna Nashanaya Vikataya Vahana
Gajakarnikaya
the invocation Gajakarnikaya Ability Determinants : 50% of ergimancy skill plus 50% of invocation skill plus 75% of charisma plus 25% of intelligence Energy Costs : one hundred points of spiritual energy Invocation Mantra : o lord Ganesha, elephant god whose ears are constantly fanning, who hears all seven chakras and all seventy two thousand nadis, listen to Brahman, listen to Shakti, and find me <"a"/"an" enhancement type> principle Once one has a katakacha one can learn to enhance it with cosmic energies such as one needs in various circumstances. The enhancements you currently know are: acid, aether, air, airflame, alkaline, angelfire, apeiron, burning sky, cold, cold plasma, earth, earthflame, essential mud, exaltation, extropic, fire, force, fractured spacetime, heat, holy, hot plasma, iceflame, khokhmah, kinesis, magickal, monochromatic light, order, organic energy, overpressure, photonic, polarized frost, polychromatic light, protoheat, rainbow, sky-lightning, solar plasma, starfire, starlight, stellar plasma, structure, sublime starlight, sunfire, temporal, vacuum, void, water and waterflame. Development Information : This invocation was created by Den and is maintained by Twilight; the source code was last updated Sun Jun 07 12:40:09 2009.
Gam Ganapataye
the invocation Gam Ganapataye Ability Determinants : 50% of ergimancy skill plus 50% of invocation skill plus 25% of intelligence plus 75% of charisma Energy Costs : one hundred points of spiritual energy Invocation Mantra : o Ganesha, lord of all journeys and travel, who wanders and gathers knowledge into his great belly, let me mark the significance of this place for my own journeys; count it as the <nth> landmark to guide me on my road This invocation lets one mark a passage in the cosmos symbolically, as one that one desires to return to or use as a landmark on one's future journeys. Development Information : This invocation was created by Den and is maintained by Twilight; the source code was last updated Sun Jun 07 12:46:25 2009.
Ganadhyakshaya
the invocation Ganadhyakshaya Ability Determinants : invocation skill plus charisma Energy Costs : one hundred points of spiritual energy Invocation Mantra : o lord Ganesha, he who is the elephant and the serpent and the lion and the mouse and the peacocke and the horse, placer of obstacles, <target> requests enlightenment and challenge Ganesha can place an obstacle for one who requests it, even if he is not a Traveler himself. For this invocation to work, the target must explicitly trust you; Ganesha will not inflict these challenges upon those that do not desire them. If the target completes this challenge, it will be partly by your action that this result came about, and your karma phala will perforce increase. Development Information : This invocation was created by Den and is maintained by Twilight; the source code was last updated Sun Jun 07 17:58:34 2009.
Kadantaya
the invocation Kadantaya Ability Determinants : invocation skill plus charisma Energy Costs : one hundred points of spiritual energy Invocation Mantra : o lord Ganesha, the elephant-faced who is like the sun to the lotus-faced Parvati, placer of obstacles, grant me a challenge so that I might find wisdom Ganesha not only removes but places obstacles. The primary mode of adoration of a Traveler is to request one deliberately in obsecration. By reciting this mantra, one entreats Ganesha to both show one a path, and to bar it. Finding one's way to the end of the path in spite of the obstacle will remove the obstacle, bring a direct divine reward from Ganesha, and increasing one's karma phala, enlightenment, and freedom. Development Information : This invocation was created by Den and is maintained by Twilight; the source code was last updated Sun Jun 07 12:40:09 2009.
Kapilaya
the invocation Kapilaya Ability Determinants : 50% of invocation skill plus 40% of ergimancy skill plus 10% of weapon lore skill plus 35% of intelligence plus 65% of charisma Energy Costs : fifty points of spiritual energy Invocation Mantra : o lord Ganesha, god of molten gold and master of all colors, I offer you obeisance and ask for <"a"/"an" weapon type> Once one has summoned a katakacha, this invocation requests of Ganesha to serve as a divine intermediary between one and one's katakacha, to communicate to the katakacha the shape that one is envisioning. The shapes that one knows are dependent on one's weapon lore. Development Information : This invocation was created by Den and is maintained by Twilight; the source code was last updated Sun Jun 07 12:40:09 2009.
Kshipra Prasadaya
the invocation Kshipra Prasadaya Ability Determinants : 50% of invocation skill plus 25% of conjuration skill plus 25% of ergimancy skill plus 75% of charisma plus 25% of intelligence Energy Costs : one hundred points of spiritual energy Invocation Mantra : o lord Ganesha, master of all obstacles, for whom chaos never was and never will be, in my time of need help me see the path that I walk, the path starting when the world hatched from its egg, ending in eternity This invocation entreats Ganesha for a brahmanda-prakasa, a world-egg, a reflection of the cosmos at its birth. The brahmanda-brakasa manifests itself as an aura of starry, cosmic energy. The aura will protect one in innumerable ways. The higher one's karma phala, and ability with this invocation, the more effective its protection will be. To release the brahmanda-prakasa, repeat the invocation. Development Information : This invocation was created by Den and is maintained by Twilight; the source code was last updated Sun Jun 07 12:40:09 2009.
Lambodaraya
the invocation Lambodaraya Ability Determinants : 50% of conjuration skill plus 50% of invocation skill plus 25% of intelligence plus 75% of charisma Energy Costs : five hundred points of spiritual energy Invocation Mantra : o leader of the pramada ganas, one who is the color of vermillion, with an elephant's visage and a hanging belly, I offer obeisance to you first, and ask that you grant me a tool with which I may seek more knowledge This invocation requests of Ganesha that he offer you a divinely mediated bond with a katakacha, a sessile, metamorphic creature made of beautiful crystal. Katakacha are an ancient people who were nearly driven to extinction by the kazar until a climatic intervention by Ganesha preserved them. They aid the Travelers out of gratitude for this act. A katakacha conjured in this manner will remain with one permanently. If it is ever lost or destroyed for some reason, performing this mantra again will conjure another. Development Information : This invocation was created by Den and is maintained by Twilight; the source code was last updated Sun Jun 07 12:40:09 2009.
Shree Ganesh
the invocation Shree Ganesh Ability Determinants : invocation skill plus charisma Energy Costs : five points of spiritual energy Invocation Mantra : o lord Ganesha, radiant as millions of suns, remove your obstacles from <my/target's> path The Shree Ganesh mantra allows the Traveler to entreat Ganesha to remove one of his obstacles from those who have been unable to overcome it themselves. For one to perform this on a person besides oneself, that person must explicitly trust the Traveler. An obstacle removed in this way is tantamount to forfeiting a challenge. Ganesha is kind enough to remove an obstacle from any who need it, but firm enough to show no charity beyond mercy for the forfeiter. The challenger will receive none of the benefits for overcoming it, other than the removable of the obstacle, and the challenger will not be able to receive a new challenge from Ganesha for another day. Development Information : This invocation was created by Den and is maintained by Twilight; the source code was last updated Sun Jun 07 12:40:09 2009.
Vahana
the invocation Vahana
Ability Determinants : 50% of conjuration skill plus 50% of invocation skill plus 25% of intelligence plus 75% of charisma Energy Costs : one hundred points of spiritual energy Invocation Mantra : o rider of the five vahanas, I besearch you that you grant me one, that I may travel to further lands and know more distant knowledge, that I may find greater obstacles and deliver more obstacles
This invocation requests of Ganesha that he offer you a divinely mediated bond with an amphiptere, a winged serpent, to serve as a holy mount.
An amphiptere conjured in this manner will remain with one permanently. If you ever become separated from your serpent, performing this mantra again will summon it to your side once more.
Development Information : This invocation was created by Den and is maintained by Twilight; the source code was last updated Thu Feb 11 10:57:34 2010.
You say, [- o rider of the five vahanas, I besearch you that you grant me one, that I may travel to further lands and know more distant knowledge, that I may find greater obstacles and deliver more obstacles -] in Archaen. You stop meditating. You feel a bit groggy, coming out of your meditative state. Tiny iridescent motes of light surround your mouth as it gives form to the words; you feel Ganesha's influence begin to flow through you. You concentrate and let Ganesha's influence continue to build within you. You cannot begin meditating because you are busy performing the invocation vahana. A sonorous ring fills the air, as though a chime has been sounded. You sense Ganesha working across cosmic distances, and feel the beginnings of a strange emotional bond. You sense a new emotional need opening up within you -- an incompleteness you never fully grasped, the need for a true soulmate of some kind -- along with the desire and ability to fulfill that need and to complete yourself. The huge red-winged green-scaled serpent appears in the air in a burst of prismatic sparks. The huge red-winged green-scaled serpent flies to your side. You feel spiritually exhausted but deeply contented, as though you have been made more complete. The huge red-winged green-scaled serpent is limned with an enormous faintly shimmering dark green dweomer aura. Your hair turns green.
Vighna Nashanaya
the invocation Vighna Nashanaya Ability Determinants : invocation skill plus charisma Energy Costs : ten points of spiritual energy Invocation Mantra : o Ganesha, lord of hosts, who dwells at the base of my spine, who tastes the kapitta and the jamboophala and remembers all things, reveal the paths you have opened to me This invocation requests of Ganesha that he reminds you of the locations that you have designated as landmarks on your journey. Development Information : This invocation was created by Den and is maintained by Twilight; the source code was last updated Sun Jun 07 18:14:37 2009.
Vikataya
the invocation Vikataya Ability Determinants : 40% of invocation skill plus 30% of conjuration skill plus 30% of ergimancy skill plus 45% of intelligence plus 55% of charisma Energy Costs : two hundred points of spiritual energy Invocation Mantra : o greatest Ganesha, whose single tusk overcomes the duplicity of appearance, help me see this world as a dream and a drama, and let me dance across the texts that give everyone a role, and let me find myself in the <nth> passage I have marked This invocation allows one to use the power of Ganesha to skip across the symbolic space that is the foundation for all cosmoi, and traverse the universe conceptually rather than physically. The frequency with which one can use this invocation depends upon one's ability in it. Development Information : This invocation was created by Den and is maintained by Twilight; the source code was last updated Sun Jun 07 12:48:21 2009.
Tasks
Types
Note: At 80% quests and 85% exploration possible, it stops giving them, also at max level you stop getting experience.
- Experience - You will need to obtain a certain amount of experience to complete the challenge. Potentially 50% of a level with diminishing returns as level goes up.
- Exploration - You will need to obtain a certain amount of exploration points to complete this challenge. Unknown amount, potentially ~200-400 points (originally ~600)
- Quest - Complete a quest to complete this challenge.
- Skill experience - You need to learn skills to complete the challenge. (NOTE: the skill does NOT have to increase in order to get "skill experience")
Obstacles
- Frailty and Weakness - You will have -90% to strength and constitution, and your relevant skills to endurance/carrying capacity/hardiness/etc will take a very significant penalty.
- Blindness - You will be completely blind.
- Deafness - You will be deaf.
- No serious armour of any sort
- You feel strange, almost as if the cosmos were frowning upon you. (-30 luck)
- Tremendous disorientation - Massive penalty to dex, per
- Unarmed - You cannot wield weapons of any type
- No Psionics (closes all psychic contacts and location links)
- You feel a void opening within your body. (Unregenerativity)
- You feel a void opening within your spirit. (Spiritual Disjunction)
- You feel your mental pathways twist and depart from their normal functioning (a bunch of mental illnesses .. !!)
- You are overwhelmed by a sudden inability to use or understand language, or to even grasp a concept for more than a fleeting moment.
- You sense a powerful force proscribing you and anyone around you from using magick.
Rewards
Note: I didn't document about the first 20 of these that I did, so someone will need to fill in the blanks where possible.
- You sense yourself being bestowed with a potion of great power.
- You sense yourself being bestowed with wealth.
- You sense yourself being bestowed with a ring of major power.
- You sense yourself being bestowed with the ability to entreat Ganesha for travel via conceptual navigation.
Repeatable
I believe all of these can be gotten by anyone
- You sense yourself being bestowed with chakra energy. (Charges all non-prestige Chakra)
- You sense yourself being bestowed with a bit of experience.
- You sense yourself being bestowed with some experience.
- You sense yourself being bestowed with much experience. (This was significant, about 1 level worth)
- You sense yourself being bestowed with wealth.
- You sense yourself being bestowed with a ring of greater power. (This one gave me nothing, maybe bugged?) - Confirmed that it was bugged, should be fixed now.
- You sense yourself being bestowed with a potion of greater power.
- Note: If your race can't drink potions you will receive a different reward.
Permanent
Invocations
- You sense yourself being bestowed with the ability to entreat Ganesha for a brahmanda-prakasa.
- You sense yourself being bestowed with the ability to entreat Ganesha for a katakacha.
Resistances
- You sense yourself being bestowed with longevity. (You are now a first-degree specialist in aging retardation.)
- You sense yourself being bestowed with chaos resistance. (You are now a first-degree specialist in chaos resistance.)
- You sense yourself being bestowed with holy fortitude. (+1 bonus spec in holy fortitude)
Attribute Adjustments
- You sense yourself being bestowed with a slight, permanent increase in strength. (+1 adjustment to Str)
- You sense yourself being bestowed with a small, permanent increase in intelligence. (+3 adjustment to Int)
- You sense yourself being bestowed with a small, permanent increase in willpower. (+3 adjustment to Wil)
- You sense yourself being bestowed with a small, permanent increase in constitution. (+3 adjustment to Con)
- You sense yourself being bestowed with a permanent increase in willpower. (+5 adjustment to Wil)
- You sense yourself being bestowed with a permanent increase in charisma. (+5 adjustment to Cha)
- You sense yourself being bestowed with a permanent increase in intelligence. (+5 adjustment to Int)
- You sense yourself being bestowed with a permanent increase in strength. (+5 adjustment to Str)
- You sense yourself being bestowed with a permanent increase in dexterity. (+5 adjustment to Dex)
Note: +9 seems to be the limit to all Attributes
Skill Specialty Bonuses
- You sense yourself being bestowed with marginally increased psychic potential. (+1 spec access to psionic skills)
- You sense yourself being bestowed with moderately increased psychic potential. (+2 spec access to psionic skills?)
- You sense yourself being bestowed with increased psychic potential. (+4 spec access to psionic skills)
- You sense yourself being bestowed with marginally increased mobility. (+1 spec access to speed and flight)
- You sense yourself being bestowed with greatly increased mobility. (+1 bonus spec in armour adaptation, load bearing, break fall, flight, quickness, elude pursuit, riding and +3 to spec access in those skills)
- You sense yourself being bestowed with marginally increased sociability.
- You sense yourself being bestowed with greatly increased sociability. (+1 bonus specs in carousing, diplomacy, empathy, fast talk, leadership, ownership and rhetoric.)
- You sense yourself being bestowed with greatly increased combat potential. Bonus specialties in: archery, axe, bludgeon, dagger, combat reflexes, dodge, eructant weapon, find weakness, flail, gaze weapon, hammer, instant stand, lack of weakness, massive blow, mounted combat, pole arm, precision strike, resilience, shield, sling, spear, staff, steadiness, sword, telesmatic weapon, throwing and unarmed combat.
- You sense yourself being bestowed with moderately increased combat potential. (Seems like +2 spec access in the 'combat potential' specs listed above)
- You sense yourself being bestowed with marginally increased combat potential. (Appears to be +1 access to skills listed above.)
- You sense yourself being bestowed with supernal durability. (+2 bonus spec in SD)
Katakacha Infusions
- You sense yourself being bestowed with the ability to enhance your katakacha with hot and cold principles.
- You sense yourself being bestowed with the ability to enhance your katakacha with light principles.
- You sense yourself being bestowed with the ability to enhance your katakacha with elemental energies.
- You sense yourself being bestowed with the ability to enhance your katakacha with the powers of the sun.
- You sense yourself being bestowed with the ability to enhance your katakacha with blessed energies.
- You sense yourself being bestowed with the ability to enhance your katakacha with life energy.
- You sense yourself being bestowed with the ability to enhance your katakacha with blends of elemental energies.
- You sense yourself being bestowed with the ability to enhance your katakacha with esoteric complexes of blessed energies.
- You sense yourself being bestowed with the ability to enhance your katakacha with esoteric combinations of raw cosmic forces.
- You sense yourself being bestowed with the ability to enhance your katakacha with esoteric principles of cold and ice.
- You sense yourself being bestowed with the ability to enhance your katakacha with esoteric principles of heat.
Potential Temple Locations
- Kentaur Isle Mountains
- Aegeas Rocky Mountains
- Andala Snowy Mountains
- Andala Rocky Mountains
- Celydon Rocky Mountains
- Castigon Rocky Mountains
- Calais Rocky Mountains
- Calais Snowy Mountains
- Korindim Rocky Mountains
- Cimbra Rocky Mountains
- Northlands Desolate Mountains
- Northlands Snowy Mountains
- Mordo Grey Mountains
- Gardagh Rocky Mountains
- Gardagh Snowy Mountains
- Quetlatl Grey Mountains
- Tetlacana Grey Mountains
Last Known Temple Location
- Celydon, 29, 32, 3
- Tetlacana, 17,32,4
- Andala, 21, 36, 3
- Gardagh, -2, -20, 0
- Kentaur Isle, -6, -7, 1
- Aegeas, -19, 36, 1
- Celydon 23, 39, 2
- Korindim -8, 14, 3
- Quetlatl 27, -8, 3 (Aug 14)
- Castigon -17,-30, 1 (Aug 14)
- Northlands 7, -5, 0
- Calais 23,-5,2
- Castigon -8,-26, 1
- Quetlatl -13, 25, 5
- Tetlacana -38, 22, 5
- Quetlatl 31, 23, 5
- Kentaur Isle -6, -8, 4 (Wed Nov 25 10:18:06 EST 2009)
- Quetlatl -14,25,5 (Mon Nov 30 11:51pm 2009)
- Kentaur Isle 4, -8, 4 (Thu Jan 7 02:27:57 EST 2010)
- Northlands 3, -6, 0 (Fri Feb 12 07:27, 12 2010 (EST)
- Quetlatl 29, -7, 5
- Kentaur Isle: 0,-2,1
- Andala: 24, 36, 0
- Northlands -39, 20, 0
- Andala 23, 34, 0
- Gardagh -10, -20, 0