Anchor (Aligned Form)
From LSWiki
Revision as of 19:42, 26 October 2011 (edit) Rashidun (Talk | contribs) ← Previous diff |
Revision as of 12:37, 23 April 2012 (edit) Zylox (Talk | contribs) (standardizing aligned form formats) Next diff → |
||
Line 1: | Line 1: | ||
=Anchor= | =Anchor= | ||
+ | Aligned are wanderers by nature, but even wanderers need to be able to rest -- to be able to fasten themselves to a secure location, like a ship moored at sea. This form | ||
+ | allows one to extend an anchor, either for oneself or for another, that will bind the target to a location for a short while. This is most prominent used to preempt other | ||
+ | translocation effects, but it has been used by more clever Aligned for other purposes as well. | ||
- | ==Form Type== | + | The vast majority of unwilling targets are unable to do anything about this effect, and are simply stuck in place until it wears off. However, those skilled in esoteric |
- | artifact | + | skills related to location, e.g. conjuration, can defeat this effect much more quickly. |
==Knowledge Requirement== | ==Knowledge Requirement== | ||
- | have at least 80 points among [[navigation]] skill, [[seamanship]] skill and 10% of [[orienteering]] skill | + | have at least 80 points among |
+ | :[[navigation]] skill, [[seamanship]] skill and 10% of [[orienteering]] skill | ||
==Facility Formula== | ==Facility Formula== | ||
25% of [[charisma]] plus 25% of [[telesma]] skill plus 25% of [[seamanship]] skill plus 12.5% of [[eideturgy]] skill plus 12.5% of [[symbology]] skill plus 5% of [[rune lore]] skill plus 5% of [[navigation]] skill | 25% of [[charisma]] plus 25% of [[telesma]] skill plus 25% of [[seamanship]] skill plus 12.5% of [[eideturgy]] skill plus 12.5% of [[symbology]] skill plus 5% of [[rune lore]] skill plus 5% of [[navigation]] skill | ||
- | + | ==Facility Range== | |
- | ==Facility Minimum== | + | 94 to 365 |
- | 94 | + | |
- | + | ||
- | ==Facility Maximum== | + | |
- | 365 | + | |
==Energy Costs== | ==Energy Costs== | ||
- | + | 50 spiritual and 10 order | |
- | fifty points of spiritual energy and ten points of order energy | + | |
==Process to Actualize Form== | ==Process to Actualize Form== | ||
- | ''concentrate on berthing <target>'' | + | concentrate on berthing <target> |
- | + | ||
- | ==Description== | + | |
- | Aligned are wanderers by nature, but even wanderers need to be able to rest -- to be able to fasten themselves to a secure location, like a ship moored at sea. This form | + | |
- | allows one to extend an anchor, either for oneself or for another, that will bind the target to a location for a short while. This is most prominent used to preempt other | + | |
- | translocation effects, but it has been used by more clever Aligned for other purposes as well. | + | |
- | + | ||
- | The vast majority of unwilling targets are unable to do anything about this effect, and are simply stuck in place until it wears off. However, those skilled in esoteric | + | |
- | skills related to location, e.g. conjuration, can defeat this effect much more quickly. | + | |
[[Category: The Aligned]] | [[Category: The Aligned]] | ||
[[Category: Aligned Forms]] | [[Category: Aligned Forms]] |
Revision as of 12:37, 23 April 2012
Contents |
Anchor
Aligned are wanderers by nature, but even wanderers need to be able to rest -- to be able to fasten themselves to a secure location, like a ship moored at sea. This form allows one to extend an anchor, either for oneself or for another, that will bind the target to a location for a short while. This is most prominent used to preempt other translocation effects, but it has been used by more clever Aligned for other purposes as well.
The vast majority of unwilling targets are unable to do anything about this effect, and are simply stuck in place until it wears off. However, those skilled in esoteric skills related to location, e.g. conjuration, can defeat this effect much more quickly.
Knowledge Requirement
have at least 80 points among
- navigation skill, seamanship skill and 10% of orienteering skill
Facility Formula
25% of charisma plus 25% of telesma skill plus 25% of seamanship skill plus 12.5% of eideturgy skill plus 12.5% of symbology skill plus 5% of rune lore skill plus 5% of navigation skill
Facility Range
94 to 365
Energy Costs
50 spiritual and 10 order
Process to Actualize Form
concentrate on berthing <target>