Call summons (Ordo Zephyrius Mutatoris spell)
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| - | > '''Ordo Zephyrius Mutatoris Spell: Call Summons''' | + | > '''Ordo Zephyrius Mutatoris Spell: Convocatione Vocabunt''' |
| - | Relevant Attributes: two parts charisma and one part intelligence | + | Common Name: Call Summons |
| - | Relevant Skills: ten parts [[summoning]], four parts [[conjuration]] and one part [[aeromancy]] | + | Knowledge Requirement: None |
| - | Rating Requirement: fifty | + | Summary: gather existing summons |
| - | Effective Maximum Rating: five hundred | + | |
| - | Difficulty: ordinary | + | |
| - | Form of Evocation: | + | |
| - | call summons | + | |
| - | Base Energy Costs: seventy-five points of spiritual energy | + | |
| - | This spell allows the careless Frater Zephyrius Mutatoris who has lost his summons to attempt to call them back to him. | + | This spell allows the careless Frater Zephyrius Mutatoris who has lost his summons to attempt to call them back to him. |
| - | Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | + | Steps: |
| + | 1) speaking the winds | ||
| + | Type: Speech | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
| + | 2) the opening of the way | ||
| + | Type: Praxis | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
| + | 3) calling of the wind | ||
| + | Type: Gesture | ||
| + | Importance: greater | ||
| + | Difficulty: easy | ||
| + | Skills: [[hocus-pocus]] | ||
| + | 4) gusts of summoning | ||
| + | Type: Praxis | ||
| + | Importance: great | ||
| + | Difficulty: moderate | ||
| + | Skills: [[thaumaturgy]], [[summoning]], and [[wibbly-wobbly]] | ||
| + | |||
| + | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
| [[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] | ||
Revision as of 12:17, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Convocatione Vocabunt
Common Name: Call Summons Knowledge Requirement: None Summary: gather existing summons
This spell allows the careless Frater Zephyrius Mutatoris who has lost his summons to attempt to call them back to him.
Steps:
1) speaking the winds
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and hullabaloo (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, tomfoolery, and woo-woo
3) calling of the wind
Type: Gesture
Importance: greater
Difficulty: easy
Skills: hocus-pocus
4) gusts of summoning
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thaumaturgy, summoning, and wibbly-wobbly
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
