Hylocosmic Model
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Fire, air, water, and earth are base elements, and combine with their neighboring elements to make first order amalgms: Smoke, mist, mud, and magma. | Fire, air, water, and earth are base elements, and combine with their neighboring elements to make first order amalgms: Smoke, mist, mud, and magma. | ||
- | The base elements combine with a primordial energy polarity, either extropy, or entropy to make second order amalgms: Light, darkness, lightning, void, ooze, salt, crystal, and eskara. | + | The base elements combine with a primordial energy polarity, either extropy, or entropy to make second order amalgms: Light, darkness, lightning, void, ooze, ice, crystal, and eskara. |
- | Two base elements combine with a primordial energy polarity to make third order amalgms, and otherwise don't incorporate the first, or second order amalgms: Heat, cold, thunder, ice, acid, alkali, metal, and ash. | + | Two base elements combine with a primordial energy polarity to make third order amalgms, and otherwise don't incorporate the first, or second order amalgms: Heat, cold, thunder, stone, acid, alkali, metal, and ash. |
All four basic elements, plus both primordial energy polarities combine to make the one fourth order amalgm: shadow. | All four basic elements, plus both primordial energy polarities combine to make the one fourth order amalgm: shadow. | ||
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+ | Confusingly enough, the elements aren't always positioned to where antagonistic energies are directly competing. For instance, heat's opposite is cold, not ash. Which makes this map partially pointless! Yay! |
Revision as of 12:03, 29 December 2015
The hylocosm is a representation of the four basic elemental energies, and the primordial energies, and how they combine on a metaphysical level to make amalgmal energies. These behave as "sub-elements", and are otherwise distinct from the energies that birthed them. Therefore while metal, for instance, is a combination of fire, earth, and extropy, doing a damage combination or otherwise doing stuff with a combination of those damage types or energies is not equal to this.
Extropy Crystal Metal Heat Light Lightning Thunder Ooze Acid Earth Magma Fire Smoke Air Mist Water Mud Eskara Stone Ash Darkness Void Cold Ice Alkali Entropy
Fire, air, water, and earth are base elements, and combine with their neighboring elements to make first order amalgms: Smoke, mist, mud, and magma.
The base elements combine with a primordial energy polarity, either extropy, or entropy to make second order amalgms: Light, darkness, lightning, void, ooze, ice, crystal, and eskara.
Two base elements combine with a primordial energy polarity to make third order amalgms, and otherwise don't incorporate the first, or second order amalgms: Heat, cold, thunder, stone, acid, alkali, metal, and ash.
All four basic elements, plus both primordial energy polarities combine to make the one fourth order amalgm: shadow.
Confusingly enough, the elements aren't always positioned to where antagonistic energies are directly competing. For instance, heat's opposite is cold, not ash. Which makes this map partially pointless! Yay!