Break Fall
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Revision as of 16:38, 29 May 2007 (edit) Chaos (Talk | contribs) (The techniques of breaking falls moved to Break fall) ← Previous diff |
Revision as of 17:13, 30 January 2008 (edit) Mort (Talk | contribs) Next diff → |
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- | Break Fall -- the techniques of breaking falls | + | Class: Movement Skills |
+ | Attribute: [[Dexterity]] | ||
+ | Pedagogy: Physical Training | ||
+ | |||
+ | The ability to reduce the harm caused by a fall by a combination of techniques such as | ||
+ | rolling with the impact, increasing one's air resistance, going limp, dispersing kinetic | ||
+ | energy by beating at the ground or throwing objects, and so on. Those skilled at this | ||
+ | will experience significantly less injury from falling than others. | ||
- | Class: Movement Skills | + | * '''Notes''' |
- | Attribute: Dexterity | + | |
- | Pedagogy: Physical Training | + | |
- | The ability to reduce the harm caused by a fall by a combination of techniques such as rolling with the impact, increasing one's air resistance, going limp, dispersing kinetic energy by beating at the ground or throwing objects, and so on. Those skilled at this will experience significantly less injury from falling than others. | + | [[Category: Skills]] |
- | + | [[Category: Movement Skills]] | |
- | Development Information: The break fall skill was created by Chaos; the source code was last updated Wed Jan 31 04:34:13 2007. | + |
Revision as of 17:13, 30 January 2008
Class: Movement Skills Attribute: Dexterity Pedagogy: Physical Training The ability to reduce the harm caused by a fall by a combination of techniques such as rolling with the impact, increasing one's air resistance, going limp, dispersing kinetic energy by beating at the ground or throwing objects, and so on. Those skilled at this will experience significantly less injury from falling than others.
- Notes