Aedarene Benisons
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Only one such aspect may be active at any one time, and donning another will remove any that already exists. To cease assuming any current | Only one such aspect may be active at any one time, and donning another will remove any that already exists. To cease assuming any current | ||
aspect, simply will yourself to assume your own natural aspect. | aspect, simply will yourself to assume your own natural aspect. | ||
+ | |||
+ | == Aspect of Water == | ||
+ | |||
+ | Aspect of Water | ||
+ | |||
+ | Benison Type : enchant creature | ||
+ | Knowledge Requirement : have at least 75 points in unmodified aquaturgy skill, have at least 75 points in unmodified enchantment skill, and have at | ||
+ | least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill | ||
+ | Capability Formula : 100% of unmodified aquaturgy skill plus 25% of unmodified enchantment skill plus 12.5% of unmodified invocation skill plus | ||
+ | 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill | ||
+ | Capability Minimum : 100 | ||
+ | Capability Maximum : 250 | ||
+ | Your Capability : 250 | ||
+ | Perfection : 100% | ||
+ | Energy Costs : five points of elemental water energy and seven and a half points of goetic energy | ||
+ | Process to Will Benison : will myself to assume the aspect of water | ||
+ | |||
+ | Although most of the abilities of the Aedarene are general in nature, some Aedarene favor a particular element or energy above others in their studies and | ||
+ | preferred magicks. This ability allows the supplicant to infuse their body with the element of water, empowering their use of such magicks and enabling | ||
+ | them to absorb and be healed by such energies. Doing so, however, makes one more vulnerable to fire energies. | ||
+ | |||
+ | Only one such aspect may be active at any one time, and donning another will remove any that already exists. To cease assuming any current aspect, simply | ||
+ | will yourself to assume your own natural aspect. | ||
+ | |||
== Cloak of Mist == | == Cloak of Mist == |
Revision as of 03:48, 5 August 2015
Rank 1 Aedarene Benisons
Aeda's Blessing
Benison Type : enchant creature Knowledge Requirement : have at least 35 points in unmodified enchantment skill and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified enchantment skill plus 25% of unmodified invocation skill plus 25% of unmodified piety skill plus 25% of unmodified theurgy skill Capability Minimum : 100 Capability Maximum : 325 Energy Costs : fifteen points of goetic energy Process to Will Benison : will that Aeda's blessing should be bestowed upon <target> Although Aeda expects Her followers to persevere and do their best upon their own merits, as a nurturing mother She understands that all occasionally need aid and assistance. As a token of Her love and care, Aeda allows Her clergy to bestow a simple blessing upon members of their flock which grants increased ability at most forms of action, as well as increased luck and swiftness of body.
- Increases all attributes, speed, and luck by an amount proportional to the caster's proficiency
- Increases speed
Call Lunar Guardian
Benison Type : summon creature Knowledge Requirement : have at least 35 points in unmodified conjuration skill and have at least 150 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified conjuration skill plus 5% of unmodified invocation skill plus 5% of unmodified piety skill plus 5% of unmodified theurgy skill plus 50% of unmodified spirit lore skill Capability Minimum : 25 Capability Maximum : 300 Energy Costs : twenty-five points of goetic energy Process to Will Benison : will a lunar guardian to appear The path of service to Aeda can be a lonely one, and although various creatures may answer the call of the Aedarene from time to time, Aeda recognizes that Her clergy may have a great need for reliable companionship, protection, and transportation. As a result, Aeda can provide a guardian, made from enchanted moonlight, to travel with and protect Her supplicant. The guardian has two forms, a protector form and a steed form, which it can switch between when asked to 'transform'. To dismiss one's lunar guardian, simply tell it to 'begone'.
- Summons an intangible spectral horse, which can be ordered to transform into a hound
- At Celebrant rank, this will summon a pegasus with an alternate form of giant eagle
- Understands Anglic, Caladan, and the caster's primary and native languages
- Skills scale with caster's proficiency
Cleansing Purification
Benison Type : cure Knowledge Requirement : have at least 35 points in unmodified pathophrasty skill and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 50% of pathophrasty skill plus 50% of evocation skill plus 25% of invocation skill plus 25% of piety skill plus 25% of theurgy skill Capability Minimum : 75 Capability Maximum : 425 Energy Costs : fifteen points of goetic energy Process to Will Benison : will the blessings of cleansing and purification to be bestowed upon <target> Among the most common afflictions that can befall the flock of an Aedarene are the depradations of venoms and sicknesses. Most of these can easily be removed by a simple effort of will and a small expenditure of Aeda's grace, but some supernatural diseases or poisons may require multiple attempts. The greater one's capability with this benison, the larger the number of afflictions that can be removed with a single attempt and the greater chance for each individual affliction to be removed.
Refuge of Aeda
Benison Type : teleport Knowledge Requirement : have at least 35 points in unmodified conjuration skill, have at least 35 points in unmodified spatiophrasty skill, and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified spatiophrasty skill plus 25% of unmodified conjuration skill plus 12.5% of unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill Capability Minimum : 75 Capability Maximum : 300 Energy Costs : one point of goetic energy Process to Will Benison : will myself to be returned to the Temple of Aeda For many of Aeda's clergy, their travels can take them to distant and perilous places where life and limb may be gravely endangered by hostile creatures and environments. To protect Her faithful, Aeda grants knowledge of this benison to those who become sufficiently proficient with spatial magicks to use it safely. By willing it, a supplicant may return to the Temple of Aeda, provided their current location and circumstances do not prevent teleportation. Practitioners with sufficient skill in the magicks of spatial manipulation can achieve a high level of capability with this benison, resulting in a much faster and smoother translocation.
Remove Curse
Benison Type : cure Knowledge Requirement : have at least 35 points in unmodified abjuration skill and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of abjuration skill plus 25% of invocation skill plus 25% of piety skill plus 25% of theurgy skill Capability Minimum : 100 Capability Maximum : 250 Energy Costs : fifty points of goetic energy Process to Will Benison : will Aeda's mercy to remove curses from <target> The first and greatest duty of the Aedarene is that of the healer, curing and cleansing the ills and hurts of the innocent. Among the more insidious afflications that can befall those of Aedaris is that of the curse, an incurable effect with myriad and unpleasant forms. Some curses are stronger than others, and one's capability with this benison determines whether a particular curse can be cleansed.
Sustaining Nourishment
Benison Type : heal Knowledge Requirement : have at least 35 points in unmodified biology skill and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 90% of biology skill plus 10% of enchantment skill plus 25% of invocation skill plus 25% of piety skill plus 25% of theurgy skill Capability Minimum : 100 Capability Maximum : 275 Energy Costs : ten points of goetic energy Process to Will Benison : will sustainment and nourishment to be granted to <target> Even those free of wounds or sickness may still fall prey to hunger and thirst, especially the poor or unfortunate. Aeda, in her mercy, provides to her clergy a spell to sustain those who lack food or drink for a time. Those of Aeda's faithful with particularly high capability with this benison can even bestow the ability to go without food or drink for extended periods of time.
The Light of Aeda
Benison Type : summon effect Capability Formula : 5% of charisma plus 5% of willpower plus 25% of evocation skill plus 25% of invocation skill plus 25% of piety skill plus 25% of theurgy skill plus 12.5% of viturgy skill Capability Minimum : 0 Capability Maximum : 200 Energy Costs : one point of goetic energy Processes to Will Benison : will Aeda's Light to shine Aeda's Light to shine upon <target> The most basic and general-use benison that Aeda grants to her followers is the ability to summon the Light of Aeda, a versatile and flexible emanation of holy energy. If directed at a neutral or friendly target, the light will heal; directed at a hostile target, the light will burn the unworthy and slow their movements for a short while. If willed without a target, the originator will shed a soft light until the effect is dismissed, illuminating their surroundings; to dismiss this light, simply will Aeda's Light to fade away.
- When used on a target which you are not in combat with and is not aggressive to you, the Light of Aeda will heal them. When used on a target that is in combat with you or is aggressive towards you, it will deal goetia/light damage to them. When used without a target, it will illuminate you and give you negative light sensitivity.
- At 100% perfection, the attack portion of this Benison will do semi-random holy/light-ish damage types.
- [OOC Marcosy] fun fact, your light of aeda attack rating includes shit not in the benison list such as telesmatic weapon and lumiturgy
Treat Mental Illness
Benison Type : cure Knowledge Requirement : have at least 35 points in unmodified psychology skill and have at least 150 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of psychology skill plus 25% of abjuration skill plus 5% of invocation skill plus 5% of piety skill plus 5% of theurgy skill Capability Minimum : 25 Capability Maximum : 250 Energy Costs : twenty-five points of goetic energy Process to Will Benison : will that all temporary impairments of proper mental functioning should be removed from <target> Although most afflictions that befall the faithful of Aeda are of the body, all too often the innocent are brought low by afflictions of the mind as well. Through the grace of Aeda, non-permanent mental illnesses may be cleansed with a simple effort of will, although particularly serious illnesses may require multiple attempts. The greater one's capability with this benison, more efficacious the removal attempts are and the more each individual attempt will weaken any remaining, non-permanent illnesses.
Rank 2 Aedarene Benisons
Aeda's Lightning
Benison Type : attack Knowledge Requirement : have at least 35 points in unmodified aeroturgy skill and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 20% of charisma plus 20% of willpower plus 25% of aeroturgy skill plus 12.5% of evocation skill plus 12.5% of invocation skill plus 12.5% of piety skill plus 25% of telesmatic weapon skill plus 12.5% of theurgy skill plus 25 points for being berserk Capability Minimum : 50 Capability Maximum : 400 Energy Costs : five points of amalgamal lightning energy and five points of goetic energy Process to Will Benison : will Aeda's Lightning to strike down <target>
Although Aeda's followers generally prefer to avoid using their powers to harm directly, occasionally Aeda requires that her clergy take a firmer hand in their ministrations. This benison creates a powerful bolt of divinely-empowered lightning to strike down those that the Aedarene deem worthy of such punishment.
Aegis of Life
Benison Type : heal Knowledge Requirement : have at least 75 points in unmodified spatiophrasty skill, have at least 35 points in unmodified conjuration skill, and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified spatiophrasty skill plus 25% of unmodified conjuration skill plus 12.5% of unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill Capability Minimum : 100 Capability Maximum : 350 Energy Costs : five points of goetic energy Process to Will Benison : will a protective infusion of ablative space to form around <target>
The vast majority of the restorative powers available to Aeda's clergy are fairly straightforward. However, those of Aeda's faithful who are adept at spatial magicks can produce an unusual effect -- a shield of ablative force which absorbs the damage of attacks. The shield is depleted by each successive attack, but subsequent bestowals of this benison can restore it to its original strength as long as it persists. Once this power is used, however, it may not be used again on the same target for a short period of time.
Aspect of Air
Benison Type : enchant creature Knowledge Requirement : have at least 75 points in unmodified aeroturgy skill, have at least 75 points in unmodified enchantment skill, and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified aeroturgy skill plus 25% of unmodified enchantment skill plus 12.5% of unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill Capability Minimum : 100 Capability Maximum : 250 Energy Costs : five points of elemental air energy and seven and a half points of goetic energy Process to Will Benison : will myself to assume the aspect of air Although most of the abilities of the Aedarene are general in nature, some Aedarene favor a particular element or energy above others in their studies and preferred magicks. This ability allows the supplicant to infuse their body with the element of air, empowering their use of such magicks and enabling them to absorb and be healed by such energies. Doing so, however, makes one more vulnerable to energies of the earth.
Only one such aspect may be active at any one time, and donning another will remove any that already exists. To cease assuming any current aspect, simply will yourself to assume your own natural aspect.
Aspect of Life
Benison Type : enchant creature Knowledge Requirement : have at least 75 points in unmodified viturgy skill, have at least 75 points in unmodified enchantment skill, and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified viturgy skill plus 25% of unmodified enchantment skill plus 12.5% of unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill Capability Minimum : 100 Capability Maximum : 250 Energy Costs : three points of extropic energy and seven and a half points of goetic energy Process to Will Benison : will myself to assume the aspect of life
Although most of the abilities of the Aedarene are general in nature, some Aedarene favor a particular element or energy above others in their studies and preferred magicks. This ability allows the supplicant to infuse their body with extropic energies, empowering their use of such magicks and enabling them to absorb and be healed by such energies. Doing so, however, makes one more vulnerable to entropic energies.
Only one such aspect may be active at any one time, and donning another will remove any that already exists. To cease assuming any current aspect, simply will yourself to assume your own natural aspect.
Aspect of Earth
Benison Type : enchant creature Knowledge Requirement : have at least 75 points in unmodified geoturgy skill, have at least 75 points in unmodified enchantment skill, and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified geoturgy skill plus 25% of unmodified enchantment skill plus 12.5% of unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill Capability Minimum : 100 Capability Maximum : 250 Energy Costs : five points of elemental earth energy and seven and a half points of goetic energy Process to Will Benison : will myself to assume the aspect of earth
Although most of the abilities of the Aedarene are general in nature, some Aedarene favor a particular element or energy above others in their studies and preferred magicks. This ability allows the supplicant to infuse their body with the element of earth, empowering their use of such magicks and enabling them to absorb and be healed by such energies. Doing so, however, makes one more vulnerable to energies of the air.
Only one such aspect may be active at any one time, and donning another will remove any that already exists. To cease assuming any current aspect, simply will yourself to assume your own natural aspect.
Aspect of Death
Benison Type : enchant creature Knowledge Requirement : have at least 75 points in unmodified thanaturgy skill, have at least 75 points in unmodified enchantment skill, and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified thanaturgy skill plus 25% of unmodified enchantment skill plus 12.5% of unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill Capability Minimum : 100 Capability Maximum : 250 Energy Costs : three points of entropic energy and seven and a half points of goetic energy Process to Will Benison : will myself to assume the aspect of death
Although most of the abilities of the Aedarene are general in nature, some Aedarene favor a particular element or energy above others in their studies and preferred magicks. This ability allows the supplicant to infuse their body with entropic energies, empowering their use of such magicks and enabling them to absorb and be healed by such energies. Doing so, however, makes one more vulnerable to extropic energies.
Only one such aspect may be active at any one time, and donning another will remove any that already exists. To cease assuming any current aspect, simply will yourself to assume your own natural aspect.
Aspect of Water
Aspect of Water
Benison Type : enchant creature Knowledge Requirement : have at least 75 points in unmodified aquaturgy skill, have at least 75 points in unmodified enchantment skill, and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified aquaturgy skill plus 25% of unmodified enchantment skill plus 12.5% of unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill Capability Minimum : 100 Capability Maximum : 250 Your Capability : 250 Perfection : 100% Energy Costs : five points of elemental water energy and seven and a half points of goetic energy Process to Will Benison : will myself to assume the aspect of water Although most of the abilities of the Aedarene are general in nature, some Aedarene favor a particular element or energy above others in their studies and preferred magicks. This ability allows the supplicant to infuse their body with the element of water, empowering their use of such magicks and enabling them to absorb and be healed by such energies. Doing so, however, makes one more vulnerable to fire energies. Only one such aspect may be active at any one time, and donning another will remove any that already exists. To cease assuming any current aspect, simply will yourself to assume your own natural aspect.
Cloak of Mist
Benison Type : enchant creature Knowledge Requirement : have at least 35 points in unmodified aquaturgy skill, have at least 35 points in unmodified enchantment skill, and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified aquaturgy skill plus 25% of unmodified enchantment skill plus 12.5% of unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill Capability Minimum : 50 Capability Maximum : 350 Energy Costs : six points of amalgamal mist energy and seven and a half points of goetic energy Process to Will Benison : will that a cloak of mist should be placed upon <target>
Although a great many of Aeda's faithful live on the land or in the air, occasions may rise that one of Her clergy may have reason to visit realms within the great oceans of the world -- or for one of Her clergy from beneath the seas to visit the drier regions. Therefore, Aeda allows a protective enchantment to be cast upon those of Her flock who have need to venture into such situations, provided that the supplicant is sufficiently skiled in the art of aquaturgy. The enchantment also provides a large measure of protection against most forms of non-physical attack. The magicks involved to create this effect, however, are anathematic to those involved in some other protective enchantments, and will dispel such enchantments if they are present.
Comprehend Languages
Benison Type : enchant creature Knowledge Requirement : have at least 35 points in unmodified Thari skill, have at least 35 points in unmodified enchantment skill, and have at least 150 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified Thari skill plus 25% of unmodified enchantment skill plus 12.5% of unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill Capability Minimum : 50 Capability Maximum : 200 Energy Costs : two and a half points of goetic energy Process to Will Benison : will myself and all near me to be able to understand all languages
Although Aeda's dominion generally does not extend to matters of language or knowledge, on occasion She may desire for Her clergy to comprehend important writings or to allow communication between members of their flock, even in the presence of a language barrier. Through the use of this benison, the supplicant can transmute all language forms into an approximation of the essence of pure language -- the greater the supplicant's capability with this benison, the more accurate the approximation. However, the effects of this benison only last a short time, even for highly skilled originators.
Crystalline Salvation
Benison Type : enchant creature Knowledge Requirement : have at least 35 points in unmodified geoturgy skill, have at least 35 points in unmodified enchantment skill, and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified geoturgy skill plus 25% of unmodified enchantment skill plus 12.5% of unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill Capability Minimum : 75 Capability Maximum : 350 Energy Costs : seven and a half points of amalgamal crystal energy and seven and a half points of goetic energy Process to Will Benison : will the bestowal of protection against physical harm upon <target>
In many cases, Aeda's blessings upon Her faithful take the form of curative or restorative magicks. However, Aeda recognizes that an ounce of prevention is worth a pound of cure, and provides a method of protecting oneself or one's allies from physical harm if the supplicant is sufficiently skilled in the art of geoturgy. The magicks involved to create this effect, however, are anathematic to those involved in some other protective enchantments, and will dispel such enchantments if they are present.
Dispel Mental Afflictions
Benison Type : cure Knowledge Requirement : have at least 35 points in unmodified psychology skill and have at least 150 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of psychology skill plus 25% of abjuration skill plus 5% of invocation skill plus 5% of piety skill plus 5% of theurgy skill Capability Minimum : 25 Capability Maximum : 350 Energy Costs : fifty points of goetic energy Process to Will Benison : will the expulsion of all mental afflictions from <target>
Though more difficult to cleanse than non-permanent mental illnesses, permanent mental afflictions may be dispelled by a supplicant sufficiently skilled in the arts of repairing the mind. As with non-permamnent mental illnesses, particularly serious cases may require multiple castings. The greater one's capability with this benison, more efficacious the removal attempts are and the more each individual attempt will weaken any remaining illnesses.
Dispelling Shout
Benison Type : enchant creature Knowledge Requirement : have at least 75 points in unmodified abjuration skill and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of abjuration skill plus 25% of invocation skill plus 25% of piety skill plus 25% of theurgy skill plus 50 points for being berserk Capability Minimum : 150 Capability Maximum : 375 Energy Costs : fifteen points of goetic energy Process to Will Benison : will the purging of all magicks from <target>
Those who would thwart the devoted works of the Aedarene often cloak themselves in protective enchantments, or summon wards that may stymie the efforts of Aeda's clergy or their servants. With a mighty shout, the devout of Aeda can blast away the enchantments of a foe.
Last Rites
Benison Type : summon effect Knowledge Requirement : have at least 35 points in unmodified thanaturgy skill, have at least 35 points in unmodified evocation skill, and have at least 150 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified thanaturgy skill plus 25% of unmodified evocation skill plus 12.5% of unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill Capability Minimum : 50 Capability Maximum : 150 Energy Costs : half a point of entropic energy and half a point of goetic energy Process to Will Benison : will for the cycle of life to be completed, and for all nearby remains to return to the earth
In death, all things return to the earth. One of the most sacred duties of the Aedarene is the consecration and overseeing of this process, the final duty of all life to give life to that which follows it. By invoking Aeda's power with a brief prayer, the Aedarene can cause remains to be consecrated and purified, nourishing both the earth and the invoker. If the invoker's reserves of goetic energy are particularly low, Aeda may see also see fit to grant the invoker a small boon of Her grace in return for the service -- otherwise, the invoker will be granted a small respite of the body and spirit.
Lifebloom
Benison Type : heal Knowledge Requirement : have at least 75 points in unmodified floraphrasty skill, have at least 35 points in unmodified evocation skill, and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified floraphrasty skill plus 25% of unmodified evocation skill plus 12.5% of unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill Capability Minimum : 100 Capability Maximum : 350 Energy Costs : five points of goetic energy Process to Will Benison : will the bloom of life to bestow healing upon <target>
In nature, it is well-known that flowering plants can survive damage and devastation that would kill most animals -- a tree can regrow itself from even a stump in many circumstances. By infusing a target with the floraphrastic energies of life and regrowth, the Aedarene have the power to restore health and well-being in an instant. Once this power is used, however, it may not be used again on the same target for a short period of time.
Nature's Infusion
Benison Type : enchant object Knowledge Requirement : have at least 145 points in unmodified enchantment skill and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified enchantment skill plus 25% of unmodified invocation skill plus 25% of unmodified piety skill plus 25% of unmodified theurgy skill Capability Minimum : 200 Capability Maximum : 425 Energy Costs : fifty points of goetic energy Process to Will Benison : will that the blessing of the forest should be permanently placed upon <target>
Through communion with the power and strength of the forest, Aeda's clergy can become capable of infusing physical objects with increased durability and oneness with the natural world. The amount of infusion that takes place when this benison is used depends upon the supplicant's capability with the skills involved, but also upon one's facility with transmuting spiritual energy into goetic energy in general.
Preternatural Quickening
Benison Type : heal Knowledge Requirement : have at least 75 points in unmodified pathophrasty skill, have at least 35 points in unmodified enchantment skill, and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified pathophrasty skill plus 25% of unmodified enchantment skill plus 12.5% of unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill Capability Minimum : 100 Capability Maximum : 350 Energy Costs : five points of goetic energy Process to Will Benison : will the acceleration of healing and rejuvenation within the bodily functions of <target> Most living creatures possess at least some capacity, however rudimentary, for self-repair. By augmenting a target's vital systems relating to this capacity with pathophrastic magicks, a supplicant can introduce a state of temporarily accelerated healing. Furthermore, through the power of Aeda's divine grace, the enchantment which bestows such capability is sufficiently blessed that it can even bestow this capability upon creatures which do not normally regenerate. Once this power is used, however, it may not be used again on the same target for a short period of time.
Raise Dead
Benison Type : summon effect Knowledge Requirement : have at least 35 points among unmodified viturgy skill and unmodified thanaturgy skill and have at least 150 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 25% of viturgy skill plus 25% of thanaturgy skill plus 25% of evocation skill plus 5% of invocation skill plus 5% of piety skill plus 5% of theurgy skill Capability Minimum : 25 Capability Maximum : 200 Energy Costs : twenty-five points of entropic energy, twenty-five points of extropic energy, and fifty points of goetic energy Process to Will Benison : will a return of spirit and life to <corpse>
The natural cycle of life and death is deeply intertwined with the concepts held sacred to Aeda and Her clergy, and typically Aeda does not deign to respond to pleas for a soul to be restored after its time has passed. However, those of the Aedarene who have earned a sufficient measure of Aeda's regard are allowed access to this rare ability, which allows the caster to trade a portion of their own life force in exchange for the revival of a deceased creature. Only certain creatures can be restored in this way. If the creature restored to life is pleasing to Aeda, She may reward the caster with an infusion of additional life energy.
Restore Body
Benison Type : heal Knowledge Requirement : have at least 35 points in unmodified evocation skill, have at least 35 points in unmodified viturgy skill, and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified viturgy skill plus 25% of unmodified evocation skill plus 12.5% of unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill Capability Minimum : 75 Capability Maximum : 350 Your Capability : 158.63 Perfection : 31% Energy Costs : thirty points of goetic energy Process to Will Benison : will the limbs of <target> to be restored
The suffering and hardship endured by those who suffer the loss of a limb is among the most grievous of trials for those of Aeda's flock. For those of Her clergy sufficiently skilled in the arts of life and healing, Aeda bestows the capability of restoring lost limbs. The number of limbs restored by a single attempt of this benison depends upon the supplicant's capability.
Shillelagh
Benison Type : enchant object Knowledge Requirement : have at least 35 points in unmodified floraphrasty skill, have at least 35 points in unmodified enchantment skill, and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified floraphrasty skill plus 25% of unmodified enchantment skill plus 12.5% of unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill Capability Minimum : 75 Capability Maximum : 350 Energy Costs : twenty-five points of goetic energy Process to Will Benison : will the grace of Aeda to transform the humble stick in my possession into a mighty shillelagh
Among the Aedarene, the practice of carrying a shillelagh -- an enchanted walking stick formed from the ensorcelled wood of a living tree -- has been a time-honored tradition since the days of the ancient Graecan empire. Although Aeda no longer grants Her supplicants the knowledge of how to separate a living branch from a tree, She instead grants them the knowledge of how to turn an ordinary stick into a powerfully enchanted weapon capable of striking with incredible force. Particularly adept practitioners of nature magicks can even cause the shillelagh to release rays of theophanic energy, and there are rumors that still more powerful uses of its power exist. A shillelagh typically resizes itself to the needs of its wielder, but if dropped or discarded, it will revert to a simple stick.
Summon Air Elemental
Benison Type : summon creature Knowledge Requirement : have at least 35 points in unmodified conjuration skill and have at least 35 points in unmodified aeroturgy skill; and have at least 150 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified aeroturgy skill plus 5% of unmodified invocation skill plus 5% of unmodified piety skill plus 5% of unmodified theurgy skill plus 50% of unmodified conjuration skill Capability Minimum : 50 Capability Maximum : 300 Energy Costs : eight and a half points of elemental air energy and twelve and a half points of goetic energy Process to Will Benison : will an air elemental to appear
Though Aeda's primary bond is with the earth and the forests, Her dominion also extends to the air and the clouds. When Her faithful are in need, Aeda may allow the summoning of beings made of air and wind to strike down her clergy's foes. These beings are composed not of normal winds, but of the essence of air itself, capable of transforming normal matter into air upon contact. As with most of the summoned companions of the Aedarene, however, the elemental will return to whence it came after some time. To dismiss one's earth elemental, simply tell it to 'begone'.
Summon Earth Elemental
Benison Type : summon creature Knowledge Requirement : have at least 35 points in unmodified conjuration skill and have at least 35 points in unmodified geoturgy skill; and have at least 150 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified geoturgy skill plus 5% of unmodified invocation skill plus 5% of unmodified piety skill plus 5% of unmodified theurgy skill plus 50% of unmodified conjuration skill Capability Minimum : 50 Capability Maximum : 300 Energy Costs : eight and a half points of elemental earth energy and twelve and a half points of goetic energy Process to Will Benison : will an earth elemental to appear
Those of Aeda's clergy are known to have a profound and powerful bond with the elemental earth of the world. In times of great need, the Aedarene may call upon this bond to have the very earth itself rise up to strike down the opponents of Aeda's faithful. As with most of the summoned companions of the Aedarene, however, the elemental will return to whence it came after some time. To dismiss one's earth elemental, simply tell it to 'begone'.
Summon Water Elemental
Benison Type : summon creature Knowledge Requirement : have at least 35 points in unmodified conjuration skill and have at least 35 points in unmodified aquaturgy skill; and have at least 150 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill Capability Formula : 100% of unmodified aquaturgy skill plus 5% of unmodified invocation skill plus 5% of unmodified piety skill plus 5% of unmodified theurgy skill plus 50% of unmodified conjuration skill Capability Minimum : 50 Capability Maximum : 300 Energy Costs : eight and a half points of elemental water energy and twelve and a half points of goetic energy Process to Will Benison : will a water elemental to appear
Though Aeda's primary bond is with the earth and the forests, Her dominion also extends to the oceans of the world. When Her faithful are in need, Aeda may allow the summoning of beings made of purest water to strike down her clergy's foes. These beings are composed not of normal water, but of the essence of water itself, capable of transforming normal matter into water upon contact. As with most of the summoned companions of the Aedarene, however, the elemental will return to whence it came after some time. To dismiss one's earth elemental, simply tell it to 'begone'.