Ordo Verbus Glacialis Spells

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By having a greater understanding of how magickal energy reacts within oneself, a student of the White Order is able to convert a more potent amount of spiritual reserves into magickal energy. By having a greater understanding of how magickal energy reacts within oneself, a student of the White Order is able to convert a more potent amount of spiritual reserves into magickal energy.
 +
 +===Summa Glacies===
 +
 + Common Name: Intense Ice
 + Summary: intense channeling of ice energy
 +
 +By having expert attunment to the elemental properties of ice, one is able to use a increased amount of magickal energy for the manifestation of it.
 +
 +===Iter Gelidas===
 +
 + Common Name: Frozen Travels
 + Summary: teleportation to Lapis Obilisk
 +
 +Orginal constructs of the White Order have a distinct eideturgic signature in which current students can tap into to create a magickal channel with. One can then pull themselves through this open current by the manipulation of several ordered principles and be transported to said signature. Only students who have traveled a fair amount of distance from where the Order resides these constructs find this spell notable. Ones' skill in Eideturgy, Thaumaturgy, and Conjuration are critical to performing this spell, Enchantment is used in a lesser form.

Revision as of 00:03, 14 November 2016

Contents

Iussit Glacies Testa

   Common Name: Ordered Ice Shard
   Summary: ordered-ice based attack

This spell conjures a mass of tangible frost into the caster's hands. The caster then uses trace amounts of order energy to structure and shape this mass into a deadly razor-edged shard of ice to launch at their target.

Magicae Telum

   Common Name: Magick Dart
   Summary: magickal dart attack

One of the first manipulations an initate of the White Order learns, this spell is an easy conjuration of magickal energy one directs at an opponent to cause a minor amount of damage or injury. Perhaps the most versatile aspect of this spell is that it only requires one hand to cast. One's skill in Evocation and Conjuration are most important in performing this magickal attack.

Magicis Glacies Testa

   Common Name: Magickal Ice Shard
   Summary: sorcerous ice shard

This spell conjures a mass of tangible frost into the caster's hands. The caster then uses trace amounts of magickal energy to structure and shape this mass into a deadly razor-edged shard of ice to launch at their target.

Novaculata Glaciem

   Common Name: Ice Shard
   Summary: ice shard attack

This spell conjures a mass of tangible frost into the caster's hands. The caster then uses trace amounts of amalgamal cold energy to structure and shape this mass into a deadly razor-edged shard to launch at their target.

Algus

   Common Name: Chill
   Summary: lingering atmospheric chill

Manifest a sphere of pure cold that will linger and deeply chill all nearby, both damaging them and rendering them more vulnerable to the effects of cold.

Algus Praesidium

   Common Name: Cold Ward
   Summary: protection from cold

This spell creates a powerful against the harmful effects of cold.

Animi Gelidusque

   Common Name: Icy Resolve
   Summary: body numb

This spell channels numbing cold throughout the target's body, deadening their nervous sytem and causing them to become numbed to all pain. This spell can have its uses on enemies, allies, and even oneself; when one knows one will need to cast spells under distracting circumstances, this spell can be a great boon.

Deficiens Glacies Testa

   Common Name: Decaying Ice Shard
   Summary: entropic ice shard

This spell conjures a mass of tangible frost into the caster's hands. The caster then uses trace amounts of entropic energy to structure and shape this mass into a deadly razor-edged shard of ice to launch at their target.

Frigus Arcus

   Common Name: Cold Arc
   Summary: cold based-slowing area attack

By having a fundamental knowledge of Magickal and Cryoturgic energies and their reactions with one another, a proficient student of the White Order can create a localized blast of extreme cold, harming those engaged in combat with or near the caster that can freeze or slow their movements. Ones' skill in Klimaphrasty, Thaumaturgy, and Cryotrugy are vital to the performance of this spell, Conjuration and Enchantment are also used to a lesser degree.

Frigus Calori

   Common Name: Warmth
   Summary: arctic enchantment melting

Requiring knowledge of methods for dispersing ice and cold energies, this spell allows the caster to remove any form of arctic enchantment nearby. This process is typically much easier than manifesting such enchantments, and requires virtually no energy or physical effort to enact.

Frigus Manus

   Common Name:Frost Fists
   Summary: icy martial enhancement

Members of the Order have often favored this spell due to is undeniable value in physical altercations. Those who cast it find their hands to be infused with the power of ice itself, causing severe harm to those who come in contact with them.

Gelu Ligabis

   Common Name: Frozen Bind
   Summary: offensive debuff attack

Utilizing the entropic nature of cold itself, the caster is able to slow and blind their opponent by using a flurry of snow directed at their target. Ones' skill in Cryoturgy, Thanaturgy, Glaciaturgy, and Enchantment are vital to this offensive arctic manipulation.


Glaciem Anima

   Common Name: Ice Soul
   Summary: ice-based aura

A notable spell unique to the more recent generations of the Order, this spell directly infuses the essence of ice into the caster's soul, thereby improving their attunment to the principles of cold and order. This spell takes a moderate amount of time to prepare and can be quite taxing upon the body.

Glacialis Globus

   Common Name: Frozen Ball
   Summary: elemental ice attack

This spell is an offensive staple for any Order member. Through arcane gestures, the caster is able to create a sphere of pure ice and launch it towards the target at high velocity.

Lex Glaciei

   Common Name: Law of Ice
   Summary: order-infused ice crystal

This spell conjures a sphere of ice infused with the principles of order. This ice crystal can be directed in combat to harm one's opponents, and its mere presence will harmonize one with the forces of order in the universe.

Pulsus Mortem

   Common Name: Death Pulse
   Summary: Soul Removal

One of the more deadly spells able to be accessed by a student is the ability to end the life of a mortally wounded target. Ones' skill in Thanaturgy is most vital to this entropic manipulation.

Scutum Nix

   Common Name: Snow Shield
   Summary: defensive snow enchantment

This spell takes advantage of the natural properties of winter to create an ablative shield of soft snow around the target. One's skill in Glaciaturgy, Cryoturgy, Klimaphrasty, and Enchantment are vital to conjure the snow required for the spell.

Frigus Evoco

   Common Name: Evocation of Cold
   Summary: gathering of cold energy

Another important evocation, this spell extracts a portion of magickal energy from the caster and transmutes it into cold which can be used as a fuel for almost all of the White Order's spells.

Frigora Intensa

   Common Name: Intense Frost
   Summary: intense channeling of cold energy

By having a higher knowledge of how the essence of cold operates within ones' core, students are able to convert a more intense quantity of magickal reserves into cold energy.

Glaciem Evoco

   Common Name: Evocation of Ice
   Summary: gathering of ice energy

One of the first evocations a Frater Verbus Glacialis becomes familar, this spell functions to channel a measure of magickal energy into the structured ice energy that the White Order's spells are built from.

Imperium Evoco

   Common Name: Evocation of Order
   Summary: gathering of order energy

Seeking to emulate the ordered rigidity of ice, this spell allows the caster to convert a portion of ones' magickal energy into order to later be used for arctic manipulations.

Industria Congregatione

   Common Name: Gathering of Energy
   Summary: energy collection

This spell excels at extracting the essence of ice, and by proxy a lesser degree of that amalgam's component energies, from the inner spiritual wells of the caster. However, this spell is extraordinarily taxing on one's spiritual reserves.

Magicae Evoco

   Common Name: Evocation of Magick
   Summary: channeling of magickal energy

Typically the first evocation a Frater Verbus Glacialis learns, this spell serves simply to channel a measure of spiritual energy into the refined magickal energy that most of the White Order's spells rely upon.

Mortem Evoco

   Common Name: Evocation of Entropy
   Summary: gathering of entropic energy

Where there is frost and cold, death is soon to follow. Many members of the White Order understand the need to deal with this type of magick, and emulate its transformation from magickal energy with this spell.

Mortiferum Amplexionem

   Common Name: Deadly Embrace
   Summary: entropic aura

This spell seeks to emulate the entropic relationship a student of the White Order has with ice, wrapping the caster in a swirling aura of entropic energy which can have a multidude of different effects. An interesting property of this spell is that it utilizes the original language of the White Order, Caladan.

Vehementi Magicae

   Common Name: Intense Magick Evocation
   Summary: intense channeling of magickal energy

By having a greater understanding of how magickal energy reacts within oneself, a student of the White Order is able to convert a more potent amount of spiritual reserves into magickal energy.

Summa Glacies

   Common Name: Intense Ice
   Summary: intense channeling of ice energy

By having expert attunment to the elemental properties of ice, one is able to use a increased amount of magickal energy for the manifestation of it.

Iter Gelidas

   Common Name: Frozen Travels
   Summary: teleportation to Lapis Obilisk

Orginal constructs of the White Order have a distinct eideturgic signature in which current students can tap into to create a magickal channel with. One can then pull themselves through this open current by the manipulation of several ordered principles and be transported to said signature. Only students who have traveled a fair amount of distance from where the Order resides these constructs find this spell notable. Ones' skill in Eideturgy, Thaumaturgy, and Conjuration are critical to performing this spell, Enchantment is used in a lesser form.

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