Ordo Ignis Aeternis Spells

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Development Information: This spell was created by Chaos and Starhound and is maintained by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017. Development Information: This spell was created by Chaos and Starhound and is maintained by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.
-===Consume Rage===+===Exedo Ira===
 +<pre style="white-space: pre-wrap">
 + Common Name: Consume Rage
 + Summary: consume a target's burning anger
 + As with its companion spell, inflame ferocity, this spell deals with a nature of flame as its metaphysical aspect. Casting it on one other than onself will incite tremendous rage within the target and then cause the mage to consume that rage and anger, and absorb it. Depending upon proficiency (or lack thereof), this process can sometimes overwhelm the mage with anger. Resistance to the primal aspect of fire plays a significant role for the caster and the target. Once the target has been filled with rage, it will all be completely absorbed by the caster, along with the target's tendancies to become berserk, if applicable, if such capacity was inflicted by this spell's companion as mentioned above. The primary purpose of this spell is to overwhelm the target's emotional capacity and limit their prowess in combat, giving the mage an advantage to overcome them. The caster's own anger will be used against the target for this purpose.
 +</pre>
 +
 +Knowledge requirements: <67 pyraturgy, others?
 +
 + Steps:
 + 1) calling the watcher
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and vocalization (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, evocation, and ergiphrasty
 + 3) preparing the ferocity of fire
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
 + 4) manifesting the ferocity of fire
 + Type: Gesture
 + Importance: greater
 + Difficulty: hard
 + Skills: pyraturgy (moderate), antagonism (small), evocation (small), conjuration (small), and prestidigitation (tiny)
 +
 + Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.
===Flamma Dispergeret=== ===Flamma Dispergeret===

Revision as of 09:01, 3 May 2017

Contents

Ardenti Sacrificium

Common Name: Burning Sacrifice
Summary: sacrifice to all-consuming flame

During one of the many scrying missions upon the Plane of Fire, a form of all-consuming flame was discovered.  Using a combination of magicks, this being was brought forth to the Prime.  Once it fully materialized, it began rampaging, treating the entire plane as a fuel source to be consumed.  Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension that was being researched for a completely different purpose.  Further investigations concerning this creature revealed that as it consumed items from the material plane, it emitted energies beneficial to the Order.  Making the best of the situation, the elders tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis.  They next devised this spell, which creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the caster's local environment.  These items are consumed by the elemental being, and the energies released from this burning are distributed amongst all active members of the Order.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, conjuration, and spatiophrasty
   3) calling the orbs of the all-flame
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   4) the approach of the orbs of the all-flame
       Type: Praxis
       Importance: major
       Difficulty: easy
       Skills: pyraturgy, evocation, and spatiophrasty
   5) instructing the orbs of the all-flame
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   6) the manifestation of the orbs of the all-flame
       Type: Praxis
       Importance: major
       Difficulty: easy
       Skills: thaumaturgy, conjuration, and spatiophrasty

Ardenti Spiritu

Common Name: Burning Spirit
Summary: magickal energy collection

A manipulation used by Ordo Ignis Aeternis is the ability to convert their spiritual reserves into magickal energy.  This spell is cast continuously until it is interrupted, the caster's spiritual energy is exhausted, or the caster can retain no more magickal energy.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) inviting the devourer
       Type: Thought
       Importance: great
       Difficulty: easy
       Skills: concentration and imagination
   4) the feast of the devourer
       Type: Praxis
       Importance: great
       Difficulty: easy
       Skills: thaumaturgy, evocation, and ergiphrasty

Ardenti Virgam

Common Name: Burning Staff
Summary: pyrax staff manifestation

Over many years many members of Ordo Ignis Aeternis have learned to align with the practicality and functionality of manifesting a staff constructed from ones' own elemental fire energy reserves and the energy contained within a fire gem.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) conducing connections to a greater flame
       Type: Gesture
       Importance: minor
       Difficulty: easy
       Skills: prestidigitation
   4) enkindling connections with a greater flame
       Type: Praxis
       Importance: lesser
       Difficulty: very easy
       Skills: pyraturgy, enchantment, and ergiphrasty
   5) forming a deeper relation with a greater flame
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: prestidigitation
   6) releasing desires to a greater flame
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: pyraturgy, enchantment, and ergiphrasty

Cauterizo

Common Name: Cauterize
Summary: wound cauterization

This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly target's body, stopping bleeding and preventing infection, thereby providing a measure of healing.  The effect is extremely painful, however, and usually causes severe scarring.  The subject's resistance to heat will reduce the effectiveness of the spell.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and althexiphrasty
   3) supplicating the furnace
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   4) the arousal of the furnace
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thermaturgy, evocation, and althexiphrasty
   5) directing the furnace
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   6) the discharging of the furnace
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thaumaturgy, evocation, and althexiphrasty
   Development Information: This spell was created by Chaos and Starhound and is maintained by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.

Exedo Ira

    Common Name: Consume Rage
    Summary: consume a target's burning anger

    As with its companion spell, inflame ferocity, this spell deals with a nature of flame as its metaphysical aspect.  Casting it on one other than onself will incite tremendous rage within the target and then cause the mage to consume that rage and anger, and absorb it. Depending upon proficiency (or lack thereof), this process can sometimes overwhelm the mage with anger.  Resistance to the primal aspect of fire plays a significant role for the caster and the target.  Once the target has been filled with rage, it will all be completely absorbed by the caster, along with the target's tendancies to become berserk, if applicable, if such capacity was inflicted by this spell's companion as mentioned above.  The primary purpose of this spell is to overwhelm the target's emotional capacity and limit their prowess in combat, giving the mage an advantage to overcome them.  The caster's own anger will be used against the target for this purpose.

Knowledge requirements: <67 pyraturgy, others?

   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) preparing the ferocity of fire
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
   4) manifesting the ferocity of fire
       Type: Gesture
       Importance: greater
       Difficulty: hard
       Skills: pyraturgy (moderate), antagonism (small), evocation (small), conjuration (small), and prestidigitation (tiny)
   Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.

Flamma Dispergeret

    Common Name: Disperse Flame
    Summary: heat vulnerability

    This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis.  It channels energy into the personal flame that is the source of power for all other guild spells, and disperses it momentarily.  It doesn't destroy the flame or harm it in any way, but causes it to momentarily die down, taking away some of the protective benefits of possessing the flame.  This renders the caster much more vulnerable to heat than would normally be expected of one who wields flames.  The effect is very temporary as the inner flame will restabilize itself rather quickly.  It offers enough respite from heat protection so that a mage can test the temperature as a normal being would, to refresh hir own senses as to what heat feels like, or as a means of self punishment.  Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat to be branded or otherwise purposefully cauterizing the flesh.  This spell only targets the caster's own personal flame, and cannot be used on an opponent to render them more vulnerable to heat attacks.

Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher

   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) dispersing the flame
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: abjuration (moderate), enchantment (small), evocation (small), pyraturgy (small), and prestidigitation (tiny)
   Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.

Industria Scintilla

    Common Name: Energy Spark
    Summary: spiritual to magickal energy conversion

    One common feat among most Ordo Ignis Aeternis is the typical ability to convert portions of their spiritual energy into magickal energy.

Knowledge Requirement: small amount of thaumaturgy (<17)

   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) visualizing the desired energy
       Type: Thought
       Importance: lesser
       Difficulty: easy
       Skills: concentration, evocation, introspection, and thaumaturgy
   Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.

Lustro Cibatus

    Common Name: Enkindle Viand
    Summary: enhances a comestible's flammability

    This spell performs a very simple, yet delicate task, It enchants a bit of foodstuffs normally considered inedible to incendivores and makes it flammable enough to eat.  It can be very tricky to do so without completely incinerating the target.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting the essence of fire
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: pyraturgy (moderate), evocation (small), thermaturgy (small), and prestidigitation (tiny)
   4) infusing the essence of fire
       Type: Gesture
       Importance: great
       Difficulty: easy
       Skills: typhaturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
   Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:43 2017.

Eruption

  • Knowledge Requirement : evocation skill of 100 or higher, pyraturgy skill of 100 or higher, telesmatic weapon skill of 40 or higher, and thermaturgy skill of 55 or higher
  • Rating Formula : 70% of evocation skill plus 100% of pyraturgy skill plus 70% of thermaturgy skill plus 30% of telesmatic weapon skill
  • Base Energy Costs : one hundred points of spiritual energy, sixty points of elemental fire energy, and thirty points of amalgamal heat energy
  • Rating Minimum : 300
  • Rating Maximum : 1000
  • Spell Type : area attack
  • Difficulty : somewhat difficult
  • Form of Evocation : eruption

This spell creates an area-wide eruption that damages multiple opponents in the general vicinity with blasts derived from the raw elementa of fire and heat. When used in combat, this spell will target the caster's opponents. If cast outside of combat, the spell's blast radius is less focused, targetting any living being in the room (possibly including the caster and his friends). Casting the spell upon a greater number of targets creates a chain reaction, bouncing from one to another, although this increases the chance of including undesirable targets with each link of the chain. Higher proficiency and rating with this spell will work to prevent friendly fire, and vastly increase its destructive power. Casting this spell near or in water will produce an elemental reaction and include it within the damage scope.

Development Information : This spell was created by Lysator; the source code was last updated Thu Aug 16 11:34:40 2012.

Exstinguo

    Common Name: Extinguish
    Summary: fire extinguishing

    This spell acts to extinguish all natural fires (even if their original cause was unnatural) in the area.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) preparing the pyre
       Type: Gesture
       Importance: great
       Difficulty: easy
       Skills: abjuration (moderate), ergiphrasty (moderate), typhaturgy (moderate), and prestidigitation (small)
   Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.

Pascere Flamma Interiorem

    Common Name: Feed Inner Flame
    Summary: boost fire affinity and satiate hunger

    This simple enchantment performs well beyond what one would expect from its name.  Feeding the inner flame makes one more closely aligned with fire energies, but at the same time, it nourishes and sustains the physical body.  Once the inner flame has achieved the maximum amount that it can, the excess energy flows over to nourish the body.  Although multiple castings will continue to nourish the body, only so much can be done.  The inner flame, just like the physical body, can only sustain so much.  Anything after this is a waste of a casting.

Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher

   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) kindling the inner flame
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: evocation (moderate), pyraturgy (moderate), and prestidigitation (tiny)
   Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.

Fiery Temper

  • Knowledge Requirement : have at least 250 points among 25% of pyraturgy skill, 100% of combat reflexes skill, 100% of imagination skill, 100% of concentration skill, 100% of empathy skill, 100% of killer instinct skill, 100% of find weakness skill, 100% of dirty fighting skill, and 100% of discipline skill
  • Rating Formula : 100% of empathy skill plus 40% of discipline skill plus 50% of pyraturgy skill plus 70% of enchantment skill plus 40% of concentration skill
  • Base Energy Costs : seventy-five points of elemental fire energy
  • Rating Minimum : 200
  • Rating Maximum : 950
  • Spell Type : enchantment
  • Difficulty : very difficult
  • Form of Evocation : fiery temper <target>

This spell draws upon the power of fire and heat to stir emotions in a target. By specifically targetting the fire within, this spell increases the passion with which one fights, instilling in them the same fire and zeal as someone who truly believes in what they are fighting for. While the effects can be quite pronounced for a typical mage, some of the effects may not be as pronounced for a zealot or a hardened warrior. It should also be noted that it is not possible to rouse the temper of those who are incapable of emotions.

Development Information : This spell was created by Lysator; the source code was last updated Tue Dec 11 01:20:10 2012.

Ignis Sphera

    Common Name: Fireball
    Summary: a damaging ball of fire

    The most basic attack spell in a mage's arsenal, it conjures a ball of pure fire and hurls it at an opponent.  While very simple and direct, its simplicity also makes it limited in potential.  It will never get as strong as other spells can, but is the staple of most mages as it requires the least energy to cast.  It is also the first spell most mages will master and can be one of their primary spells for quite a while.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and bellerophrasty
   3) tutoring the blaze
       Type: Gesture
       Importance: lesser
       Difficulty: easy
       Skills: prestidigitation
   4) the issuance of the blaze
       Type: Praxis
       Importance: greater
       Difficulty: easy
       Skills: pyraturgy, evocation, and bellerophrasty
   Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:43 2017.

Ignis Creaturae

    Common Name: Fire Creation
    Summary: magickal to fire energy conversion

    A vital spell to members of Ordo Ignis Aeternis, this spell gives access for one to immediately convert magickal energy into elemental fire energy.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) visualizing the desired energy
       Type: Thought
       Importance: lesser
       Difficulty: easy
       Skills: concentration, evocation, introspection, and pyraturgy
   Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.

Fire Portal

  • Knowledge Requirement : have at least 30 points among 100% of cosmology skill, 35% of metaphysics skill, and 30 points for being a Stalker of the Gate
  • Rating Formula : 25% of conjuration skill plus 25% of pyraturgy skill plus 25% of cosmology skill plus 25% of spatiophrasty skill
  • Base Energy Costs : twenty points of elemental fire energy
  • Rating Minimum : 75
  • Rating Maximum : 650
  • Spell Type : utility
  • Difficulty : easy
  • Form of Evocation : fire portal

Among the many things that has been revealed to Ordo Ignis Aeternis, the Plane of Fire, called so for lack of a better term, holds among the most fascination. Many days have been spent scrying this plane, with very little results. Efforts to transport anything fully to this plane have met with utter failure, but it has been discovered that a doorway can be opened directly through this fiery plane. The exact physics of this is completely unknown, and what happens to unanchored item is complete speculation. One beneficial effect that was found is that the transport room of Schola Fervitus can be set up as an anchor. As such, by casting this spell, a member of the order can transport hirself 'through' the elemental plane and emerge unscathed in Schola Fervitus. Further experiments are being conducted to extend the amount of time spent in the realm of flames, but for now, the amount of time the portal is open is barely long enough to let through a small portion of the fire laden atmosphere.

Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.


Ignis Praesidio

    Common Name: Fire Protection
    Summary: fire immunity

    A notable spell accessible to members of Ordo Ignis Aeternis is the ability to briefly increase a targets' resistance to fire.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting a flame
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: conjuration (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (miniscule)
   4) enchanting the flame
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: enchantment (heavy), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)
   Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:34:39 2017.

Flaming Insight

Rogus

    Ordo Ignis Aeternis Spell: Rogus

    Common Name: Funeral Pyre
    Summary: rejuvenation and cold protection

    This spell sets ablaze a funeral pyre that burns any remains in the area.  The warmth provided by the pyre rejuvenates the caster, and provides warding against the cold for a time.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and hylophrasty
   3) appointing the cremenda
       Type: Gesture
       Importance: lesser
       Difficulty: very easy
       Skills: prestidigitation
   4) the manifestation of the pyre
       Type: Praxis
       Importance: great
       Difficulty: easy
       Skills: pyraturgy, evocation, and hylophrasty
   Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.

Colligentes Flammae

Common Name: Gather Flames
Summary: overall energy collection

To work their magicks at their highest level, Ordo Ignis Aeternis mages need sources of esoteric energies of fire and its amalgams.  This spell provides for that need, channeling less refined forms of power into those that best serve one of the Order.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) meditating on the purifier
       Type: Thought
       Importance: major
       Difficulty: very easy
       Skills: concentration and imagination
   4) the calefaction of the crucible
       Type: Praxis
       Importance: great
       Difficulty: easy
       Skills: thermaturgy, evocation, and ergiphrasty
   5) the censing of the adytum
       Type: Praxis
       Importance: great
       Difficulty: easy
       Skills: typhaturgy, evocation, and ergiphrasty
   6) the indwelling of the purifier
       Type: Praxis
       Importance: great
       Difficulty: easy
       Skills: pyraturgy, evocation, and ergiphrasty
   Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.

Immolate

  • Knowledge Formula : have at least 150 points among 50% of unmodified pyraturgy skill, 35% of unmodified fire affinity skill, 25% of metaphysics skill, 25% of enchantment skill, and 55% of completed quest points
  • Rating Formula : 60% of enchantment skill plus 50% of evocation skill plus 70% of conjuration skill plus 80% of pyraturgy skill plus 50% of prestidigitation skill plus 50% of unmodified fire affinity skill
  • Base Energy Costs : two hundred points of spiritual energy and one hundred points of elemental fire energy
  • Rating Minimum : 200
  • Rating Maximum : 1000
  • Spell Type : enchantment
  • Difficulty : very difficult
  • Form of Evocation : immolate

This spell infuses the caster body with elemental fire energies and covers hir in a shroud of flames. There are various side effects to this. This causes what can be a great fortification to the caster's physical durability and endurance. It also attunes the mage's affinity with fire immensely, along side an affinity with most energies associated closely with fire. Another side effect to this spell is modifying the mage's dietary preferences, to that of an Incendivore, forcing them only capable of consuming flammable objects to sustain themselves. Greater proficiency with the spell can cause the mage to become luminescent and allows the mage's sensitivity to light (primarily caused by one's self) to decrease. Several detrimental effects also exist, such as elimininating one's ability to elude persuit or move steathily. This process also has the added benefit (or detriment) of causing one's touch to become a weapon in itself. Simple contact with another living being can potentially cause great harm to them.

Development Information     : This spell was created by Xekrin; the source code was last updated Fri Mar 20 03:29:57 2015.

Incinerate Magick

  • Knowledge Formula : have at least 100 points among 60% of abjuration skill and 30% of metaphysics skill
  • Rating Formula : 100% of abjuration skill plus 20% of pyraturgy skill plus 50% of symbology skill
  • Base Energy Costs : forty points of elemental fire energy and sixty points of amalgamal heat energy
  • Rating Minimum : 345
  • Rating Maximum : 1200
  • Spell Type : elemental
  • Difficulty : very difficult
  • Form of Evocation : incinerate magick

This dread spell has been the bane of many magi. It produces a flame that consume magickal energies the same way a normal flame consumes oxygen. Once this flame has consumed every last bit of spiritual energy in the surrounding area, it will die off and fade away. The surrounding area, as well as all creatures in the area, will be devoid of natural flow of magick for quite some time afterwards. As with all things, there is a process of renewal that will take place, but this process takes much time, during which no magick will flow through the area.

Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.

Magick Embers

  • Knowledge Requirement : have at least 60 points among 100% of completed quest points, 100% of scholarship skill, and 125% of divination skill
  • Rating Formula : 80% of divination skill plus 50% of enchantment skill plus 40% of symbology skill
  • Base Energy Costs : twenty points of spiritual energy
  • Rating Minimum : 75
  • Rating Maximum : 200
  • Spell Type : utility
  • Difficulty : ordinary
  • Form of Evocation : magick embers

This spell is a very simple cantrip, designed to cause the magickal energies within the environment to glow like the embers of a campfire.

Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.

Molten Rock

Pigra Ignis

    Common Name: Numbing Fire
    Summary: body numbing

    Some members of Ordo Ignis Aeternis who experience frequent pain and other sensations can enshroud themselves in a aura of ashes, allowing it to fuse deeply into them causing a numbing sensation.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) weaving the sigil of the ashen fallen
       Type: Gesture
       Importance: lesser
       Difficulty: moderate
       Skills: prestidigitation (dominant) and symbology (moderate)
   4) the immanence of the ouroboros of cindered essence
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: typhaturgy, conjuration, and spatiophrasty
   Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:34:39 2017.

Phoenix Rebirth

Producendum Calor

    Common Name: Produce Heat
    Summary: magickal to heat energy conversion

    A typical spell utilized during Ordo Ignis Aeternis is the ability to convert their magickal reserves directly into heat energy.

Knowledge requirements: small amount of thermaturgy (<17)

   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) visualizing the desired energy
       Type: Thought
       Importance: lesser
       Difficulty: easy
       Skills: concentration, evocation, introspection, and thermaturgy
   Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.

Ignis Arma

Common Name: Pyrax Armor
Summary: armour construct

This spell conjures an enchanted suit of steel armour infused with energies of solid fire.  While Ordo Ignis Aeternis generally can rely on spells to protect them, when combat garb is required, this armour is far superior to that forged by smiths.  As part of this armour's enchantment is fire, one will need total fire and heat protection in order to wear it properly.  The duration of the armour depends upon the skill of the spellcaster, but until it expires, it can be kept, dropped, etc.
   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, enchantment, and hylophrasty
   3) preparing the cornerstone
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: prestidigitation
   4) the arrival of the cornerstone
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: pyraturgy, evocation, and hylophrasty
   5) instructing the architect
       Type: Gesture
       Importance: lesser
       Difficulty: moderate
       Skills: prestidigitation
   6) the deliberations of the architect
       Type: Praxis
       Importance: lesser
       Difficulty: moderate
       Skills: pyraturgy, enchantment, and hylophrasty
   7) engaging the builder
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: prestidigitation
   8) the labor of the builder
       Type: Praxis
       Importance: major
       Difficulty: hard
       Skills: pyraturgy, conjuration, and hylophrasty
   Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.

Sirocco

  • Knowledge Requirement : have at least 180 points among desert fieldcraft skill, thermaturgy skill, heat affinity skill, and completed quest points
  • Rating Formula : 30% of aeroturgy skill plus 40% of evocation skill plus 50% of thermaturgy skill plus 40% of enchantment skill
  • Base Energy Costs : sixty points of amalgamal heat energy
  • Rating Minimum : 160
  • Rating Maximum : 700
  • Spell Type : directed attack
  • Difficulty : somewhat difficult
  • Forms of Evocation : sirocco / sirocco <target>

This spell mimics the dry desert winds that desiccate entire regions. Like the wind it is named after, this spell has varying degrees of strength. At the lowest level, it is simply the dry heat of the desert. At higher levels, the spell effects take on the desiccating effects of the arid winds, draining moisture from everything it blows across. When employed against a living foe, it has the ability to dehydrate them, making them as weak as if they had just crossed the desert. This is a highly useful tactic, especially when employed against a more physically gifted opponent. Since this heat is channeled through the caster's body, any affinities affecting the caster's body may have an affect on the quality of the heat used in this spell.

Development Information : This spell was created by Lysator; the source code was last updated Mon Oct 10 23:04:44 2011.

Emunctoriis

    Common Name: Snuff
    Summary: mortally wounded attack

    This spell will release a wisp of burning smoke into your target.  Under normal circumstances it does very little damage while attempting to ignite and burn away the remaining life force of the target before snuffing it out completely.  This only happens when the target is already mortally wounded.

Knowledge requirement: vocalization 24, others?

   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) manifesting a wisp of smoke
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: bellerophrasty, evocation, and typhaturgy
   Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:33 2017.

Smoke Shroud

Fumo Flammae

    Common Name: Smouldering Flames
    Summary: magickal to smoke energy conversion

    One vital spell used by members of Ordo Ignis Aeternis is to convert larger portions of their magickal energy into the energy amalgamal of smoke at an instant.

Knowledge requirement: Some evocation (<40), others? Not typhaturgy

   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) visualizing the desired energy
       Type: Thought
       Importance: lesser
       Difficulty: easy
       Skills: concentration, evocation, introspection, and typhaturgy
   Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.

Ruptis Caloris

    Ordo Ignis Aeternis Spell: Ruptis Caloris

    Common Name: Therapeutic Heat
    Summary: muscle relaxation

    This spell draws upon the power of heat the penetrate deep within the muscles of the target, bringing with it soothing relaxation.  This allows the muscles to replenish themselves much faster, much like paying a visit to a masseuse, hot spa, or other relaxation clinic.  The more adept the caster is with this particular spell, the deeper the heat penetrates, drawing out more soreness and fatigue and allowing for a fuller recovery.

Knowledge Requirement : metaphysics skill of 10 or higher or thermaturgy skill of 10 or higher

   Steps:
   1) calling the watcher
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) infusing the muscle with heat
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: recuperation (moderate), thermaturgy (moderate), evocation (small), and prestidigitation (tiny)
   Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.
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