Justicar invocations
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Capability Maximum : 300 | Capability Maximum : 300 | ||
Energy Costs : twenty-five points of spiritual energy | Energy Costs : twenty-five points of spiritual energy | ||
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+ | A Justicar should not be deterred from a task because of any mental weakness. Fear, pain, anger, and pleasure are all unnecessary distractions in the heat of battle. This invocation allows the Justicars to avoid such failings, but it also makes it difficult to know when one is in real danger. | ||
==Invocation of Confidence== | ==Invocation of Confidence== |
Revision as of 08:07, 11 May 2017
Axa allows the most disciplined Justicars the ability to invoke her power. These abilities are intended, generally, to allow the Justicars to pursue the agents of chaos anywhere, regardless of any physical limitation on the part of the Justicar and can be invoked instantly in battle. A Justicar will typically have to expend spiritual energy to invoke Axa in this way.
Invocations come in three broad categories. Those that affect the Justicar's body, those that affect the Justicar's mind, and those that can call inhabitants of Echelos to aid in combat. Making use of these invocations requires knowledge of biology, psychology, and cosmology respectively. Lesser known invocations may also exist outside these categories.
Contents |
Physical Invocations
Invocation of Breath
Usage: perform invocation of breath
Knowledge Requirement : have at least 100 points in unmodified discipline skill and have at least 15 points in unmodified biology skill Capability Formula : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified biology skill Capability Minimum : 60 Capability Maximum : 300 Energy Costs : ten points of spiritual energy
Many of Axa's Justicars are unable to venture beneath the ocean due to the limits of their biology. To allow them to pursue her enemies in such circumstances, Axa provides her Justicars with this invocation, which allows them to breathe underwater.
Mental Invocations
Invocation of Detachment
Justicar of Axa Esoteric Maneuver Usage: perform invocation of detachment
Knowledge Requirement : have at least 100 points in unmodified discipline skill and have at least 15 points in unmodified psychology skill Capability Formula : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified psychology skill Capability Minimum : 60 Capability Maximum : 300 Energy Costs : twenty-five points of spiritual energy
A Justicar should not be deterred from a task because of any mental weakness. Fear, pain, anger, and pleasure are all unnecessary distractions in the heat of battle. This invocation allows the Justicars to avoid such failings, but it also makes it difficult to know when one is in real danger.
Invocation of Confidence
Justicar of Axa Esoteric Maneuver Usage: perform invocation of confidence
Knowledge Requirement : have at least 185 points in unmodified discipline skill and have at least 60 points in unmodified psychology skill Capability Formula : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified psychology skill Capability Minimum : 115 Capability Maximum : 350 Energy Costs : fifty points of spiritual energy
This invocation bestows great luck and confidence upon the Justicar using it. While some might call this overconfidence, those who invoke it typically find it improves their abilities in a variety of ways without impairing them as the invocation of detachment does.
Invocation of Psychic Sanctuary
Justicar of Axa Esoteric Maneuver Usage: perform invocation of psychic sanctuary
Knowledge Requirement : have at least 225 points in unmodified discipline skill and have at least 100 points in unmodified psychology skill Capability Formula : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified psychology skill Capability Minimum : 160 Capability Maximum : 450 Energy Costs : eighty points of spiritual energy
Enemies with psychic abilities present a unique threat that can be difficult to defeat. Axa provides this invocation to the Justicars to help them overcome such opponents. When invoked, the Justicar will gain protection from psychic abilities for a time.
Invocation of Prowess
Justicar of Axa Esoteric Maneuver Usage: perform invocation of prowess
Knowledge Requirement : have at least 285 points in unmodified discipline skill and have at least 125 points in unmodified psychology skill Capability Formula : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified psychology skill Capability Minimum : 200 Capability Maximum : 600 Energy Costs : one hundred points of spiritual energy
Axa expects her Justicars to be able to defeat her enemies whenever it is required. As they may sometimes lack the knowledge needed to do so, this invocation grants the Justicar the knowledge to defeat any opponent and an unearthly intuition in combat.
Summoning Invocations
Invocation of Tetrachelon Summoning
Usage: perform invocation of tetrachelon summoning
Knowledge Requirement : have at least 100 points in unmodified discipline skill and have at least 15 points in unmodified cosmology skill Capability Formula : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified cosmology skill Capability Minimum : 60 Capability Maximum : 300 Energy Costs : fifty points of spiritual energy
Summoning invocations allow a Justicar to call on the cheloi, servants of Axa, to aid in battle. This particular invocation summons a tetrachelon, a chelon that is able to control water energy.
Invocation of Hexachelon Summoning
Usage: perform invocation of hexachelon summoning
Knowledge Requirement : have at least 185 points in unmodified discipline skill and have at least 60 points in unmodified cosmology skill Capability Formula : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified cosmology skill Capability Minimum : 115 Capability Maximum : 350 Energy Costs : seventy-five points of spiritual energy
Summoning invocations allow a Justicar to call on the cheloi, servants of Axa, to aid in battle. This particular invocation summons a hexachelon, a chelon that is able to control earth energy.
Invocation of Octachelon Summoning
Usage: perform invocation of octachelon summoning
Knowledge Requirement : have at least 225 points in unmodified discipline skill and have at least 100 points in unmodified cosmology skill Capability Formula : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified cosmology skill Capability Minimum : 160 Capability Maximum : 450 Energy Costs : one hundred points of spiritual energy
Summoning invocations allow a Justicar to call on the cheloi, servants of Axa, to aid in battle. This particular invocation summons an octachelon, a chelon that is able to control lightning energy.