Arkonaad
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expect, this typically results in a rather crude and violent end for the | expect, this typically results in a rather crude and violent end for the | ||
victim in question. | victim in question. | ||
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+ | [[Category: Ringwielder Guild]] | ||
+ | [[Category: Ringwielder Runes]] |
Revision as of 15:01, 30 October 2007
[ = Arkonaad = ] \ / [ Type : ] attack \ / [ Description : ] detonate \ / [ Significance : ] trivial ( ) [ Activity Cost : ] fifteen \/ [ Activation Spirit Cost : ] three /\ [ Control Skills : ] three parts power direction, three \/ parts power focusing, three parts power generation, three parts pyromancy, three parts telesmatic weapon, two parts power tuning, one part anatomy and one part physics [ Specialty Access : ] pyromancy and telesmatic weapon degree I access [ Requirements to Know : ] have a total of rune lore skill, pyromancy skill and physics skill of 100 or higher [ Requirements to Use : ] have a total of pyromancy skill, anatomy skill, physics skill, demolition skill and plus 50 if has completed the Power Potion Quest of 200 or higher [ Possessed : ] no
The rune arkonaad is used to infuse a living being with a small measure of pyromantic energy. While such a tiny amount is used so as to be, in most circumstances, completely ineffective, when provided with a mortally wounded opponent the energy will be be able to penetrate fully into their body to grow and swell until the mortal vessel can no longer contain it. As one might expect, this typically results in a rather crude and violent end for the victim in question.