Natural Armour

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'''Article wip''' '''Article wip'''
Must order the names and colorize Must order the names and colorize
-(This article only will have ~60 entries compared to Natural Weaponry's ~95. I believe there are less "set" NA stats vs NW stats) 
-*Bezhuldaar: Extremely Heavy+(This article only will have ~60 entries compared to Natural Weaponry's ~95. I believe there are less "set" NA stats vs NW stats)
-*Fomor: Moderate+
-*Rachnei: Heavy+
-*Trullja: Moderate+
-*Zuth: Extremely Heavy+
-*Srazh: Heavy+
-Invae: Heavy+
-Urln: Moderate+
-Kobold: Moderate+
-Lothar: Extremely Heavy+
-Eolon: Extremely Heavy+
-Suzumei: Extremely Heavy+
-Raktorak: Extremely Heavy+
-Dragon: Extremely Heavy+
-68: | Natural Armour Extremely Heavy |+*[[Bezhuldaar]]: Extremely Heavy
-69: | Natural Weaponry Superb |+*[[Fomor]]: Moderate
-Dragon (6,423 bytes)+*[[Rachnei]]: Heavy
-73: | Natural Armour Extremely Heavy |+*[[Trullja]]: Moderate
-74: | Natural Weaponry Superb |+*[[Zuth]]: Extremely Heavy
-Deck of Changes (25,145 bytes)+*[[Srazh]]: Heavy
-357: ...hing whose corrosive touch can eat away clothing, armour, and flesh alike. It has a tracery of sparkling ...+*[[Invae]]: Heavy
-399: ...steel light mail armour, suit of steel light mail armour, suit of steel heavy mail+*[[Urln]]: Moderate
-400: ...heavy mail armour, large suit of steel heavy mail armour, immense cyan gold chaos amulet, white ioun topaz...+*[[Kobold]]: Moderate
-532: ... had occurred in between, so the +6 is likely not natural bglaz. [[User:Eternaleye|Eternaleye]] 04:01, 11 N...+*[[Lothar]]: Extremely Heavy
-Combat (1,531 bytes)+*[[Eolon]]: Extremely Heavy
-20: Armour: your armour serves to absorb damage if you are hit. Some weap...+*[[Suzumei]]: Extremely Heavy
-21: ... penetrating armour however, and the material and armour+*[[Raktorak]]: Extremely Heavy
-24: Resistances: all races have natural resistance to certain attack forms.+*[[Dragon]]: Extremely Heavy
-Brute Squad Guide (18,547 bytes)+*[[Mantid]]: Extremely Heavy
-20: ...all the ogre gets. No night vision, no particular natural weaponry or armor, no desirable brute traits. A s...+*Kalashk: Heavy
-24: ...l-rounded stats, superb (as opposed to excellent) natural weaponry, nightvision, as well as horns which can...+*Vaasa: Moderate
-26: ...ell-rounded stats. Heavy natural armor, excellent natural weapons, night vision, regeneration, and (very lo...+*Dakshin: Heavy
-28: ...suit or find a rachnei-shaped suit of black plate armour. '''Only available to players with at least one ...+*Vlekthid: Moderate
-34: ...t in sunlight or avoiding dazzling anywhere but a naturally dark place. Since they're sanguivores, it can ...+*Sleklith: Very Heavy
-Non-Newbie Ramblings (20,713 bytes)+*Drachannach: Heavy
-96: ... over weapon skills (which will increase just via natural usage at a much faster rate).+*Balrog: Extremely Heavy
-103: [[armour use]] -- needed to wear heavier armour and not suffer an encumbrance penalty<br>+Loirekthen: Extremely Heavy
-167: ...s, you'll (usually) need good strength and good [[armour use]].+*Dryad: Heavy
-168: ... [[erivelin]] < [[mithril]] < [[adamantium]]. For armours, it's something like cloth < leather < studded l...+*Ardhalokh: Slight
-172: ...r. Also there is a rod of repair that can repair armour, and there are some player abilities that can rep...+
-Aligned (9,109 bytes)+
-13: ...at it is, one effects one's magicks by hermetic, "natural" processes, not divine favor.+
-44: [[Armour Lore]] 10+
-Aligned Forms (20,963 bytes)+
-15: ...iphase]]||[[Natural Structure (Aligned Form Type)|natural structure]]|||gem of protection||75||20||25% of e...+
-43: ...ment skill plus 10% of disguise skill plus 10% of armour lore skill+
-45: ...y skill plus 20% of imagination skill plus 20% of armour lore skill plus 5% of conjuration skill plus 5% o...+
-61: ...nertia]]||[[Natural Structure (Aligned Form Type)|natural structure]]||damage/healing magnification||25||25...+
-69: ...attice]]||[[Natural Structure (Aligned Form Type)|natural structure]]||order integration||125||0||25% of in...+
-Bridge (Aligned Form) (5,116 bytes)+
-64: ...ffective at wounding armoured foes (be the armour natural or artificial). Typically one uses one's+
-Mantid (6,515 bytes)+
-85: | Natural Armour Extremely Heavy |+
-86: | Natural Weaponry Superb |+
-Kalashk (3,634 bytes)+
-45: | Natural Armour Heavy |+
-46: | Natural Weaponry Superb |+
-Spells (Ordo Ignis Aeternis) (123,835 bytes)+
-171: target's body, making natural processes to remove the toxin very inefficient. ...+
-547: in such as manner as to circumvent normal armour and to strike at particularly dextrous foes. Whi...+
-548: ... to hit foes that would normally be too nimble or armoured to+
-550: like shields, but also between armoured plates to strike at the soft flesh underneath.+
-695: One of the naturally occuring processes for fire production is found...+
-Vaasa (3,841 bytes)+
-55: | Natural Armour Moderate |+
-56: | Natural Weaponry Superb |+
-Dakshin (7,180 bytes)+
-51: | Natural Armour ...+
-52: | Natural Weaponry ...+
-Drake (Empathic Bond) (11,054 bytes)+
-17: *Adds 17 points to [[Natural Confidence]]+
-73: ...ext-align: center;background-color: #33EE33;" | [[Armour Use]]+
-Vlekthid (6,532 bytes)+
-56: | Natural Armour Moderate |+
-57: | Natural Weaponry Excellent |+
-Spells (Ordo Undine Proeliatori) (78,042 bytes)+
-18: ... [[animal lore]] skill, armour adaptation skill of 10 or higher, and+
-131: ...ur normal size will no longer be of use, and most armour or weapons used in hir swollen size will be too l...+
-156: ...humble catfish plays a very important role in the natural world, keeping the waters that it inhabits from b...+
-184: ... wash away afflictions which may be hindering the natural healing processes of the recipient.+
-Sleklith (7,219 bytes)+
-39: yellows, giving them a natural camouflage in the reedy waterways of the swamp.+
-82: │ Natural Armour Very Heavy ...+
-83: │ Natural Weaponry Superb ...+
-Racial viability (12,297 bytes)+
-3: ...is is false, increased size combined with natural armour produces extremely high damage resistance. -- Ma...+
-Drachannach (5,184 bytes)+
-64: | Natural Armour Heavy |+
-65: | Natural Weaponry Excellent |+
-Ghrollych's Lupine guide (42,016 bytes)+
-95: ... to consider throwing them into the mix. Since we naturally do slashing with our 3 attacks the technique Ri...+
-103: ...ure. Razor claws does Lunar/divine damage. Forest armour is like an aura that helps absorb lots of damage....+
-169: Now if you get a talent natural more power too ya. Talents are always good to hav...+
-Balrog (5,178 bytes)+
-70: | Natural Armour Extremely Heavy |+
-71: | Natural Weaponry Superb |+
-Ordo Ignis Aeternis Spells (111,783 bytes)+
-878: ...natural fires (even if their original cause was unnatural) in the area.+
-1127: One of the naturally occuring processes for fire production is found...+
-1128: ...e phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and ...+
-1161: One of the naturally occuring processes for fire production is found...+
-1162: ...e phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and ...+
-Loirekthen (5,724 bytes)+
-58: │ Natural Armour Extremely Heavy ...+
-59: │ Natural Weaponry Superb ...+
-Kali vs Finwe (523,553 bytes)+
-1167: ..., and pale blue eyes. His lithe form has a preternatural grace to it, but also a sense of power coiled rea...+
-3155: ..., and pale blue eyes. His lithe form has a preternatural grace to it, but also a sense of power coiled rea...+
-4075: ..., and pale blue eyes. His lithe form has a preternatural grace to it, but also a sense of power coiled rea...+
-4223: ..., and pale blue eyes. His lithe form has a preternatural grace to it, but also a sense of power coiled rea...+
-4693: ..., and pale blue eyes. His lithe form has a preternatural grace to it, but also a sense of power coiled rea...+
-Dryad (3,575 bytes)+
-50: | Natural Armour Heavy |+
-51: | Natural Weaponry Good |+
-Strength Based Attack Rating Challenge (8,696 bytes)+
-80: | Your axe skill level is preternatural (394). |+
-88: | Armour Operation 13 0 13 35 1...+
-101: | Attribute Natural Effective |+
-103: | Strength Preternatural [ 186 ] Unearthly [ 493 ] |+
-Aedarene Benisons (104,460 bytes)+
-43: ...ss to Will Benison : will the spirits of the natural world to bestow the aspect of the <animal> upon <...+
-45: Though the natural world may seem brutish and simplistic to those wh...+
-47: sophistication, both in terms of natural ability and symbolic philosophical resonance. Th...+
-70: |Dragon||[[Arcane Lore]]||[[Armour Use]]||[[Blindfighting]]+
-161: ... small expenditure of Aeda's grace, but some supernatural diseases or poisons may+
Ardhalokh (5,593 bytes) Ardhalokh (5,593 bytes)
12: ... and powerful strikes, although they gain no supernatural powers or claws. Shunned in fomori society, Ardh... 12: ... and powerful strikes, although they gain no supernatural powers or claws. Shunned in fomori society, Ardh...
Line 162: Line 62:
70: | Natural Armour Extremely Heavy ... 70: | Natural Armour Extremely Heavy ...
71: | Natural Weaponry Excellent ... 71: | Natural Weaponry Excellent ...
-Sithaz (43,420 bytes) 
-37: <td>Natural Confidence</td> 
-209: <th>Natural</th> 
-266: <td>Armour Use</td> 
-2107: *Your natural confidence is being enhanced by your verdant glyp... 
-2123: ...l arts, quickness, load bearing, flight, running, armour use, enchantment, darkness affinity, conjuration,... 
Haughwan (Race) (8,039 bytes) Haughwan (Race) (8,039 bytes)
65: │ Natural Armour Extremely Heavy ... 65: │ Natural Armour Extremely Heavy ...
-66: │ Natural Weaponry Excellent ... 
Kitsune (5,122 bytes) Kitsune (5,122 bytes)
-21: kitsune are possessed of great powers of natural healing in addition to sharp claws, feral 
65: | Natural Armour Moderate ... 65: | Natural Armour Moderate ...
-66: | Natural Weaponry Good ... 
Dodkul (8,272 bytes) Dodkul (8,272 bytes)
62: ...│ Natural Armour Extremely Heavy │ 62: ...│ Natural Armour Extremely Heavy │
-63: │ Natural Weaponry Ordinary ... 
-89: Wear armour 
-118: player who's a dodkul to use your armour 
-Master Jeht (3,453 bytes) 
-24: [[Armour lore]] 
-76: 'natural' skill points they dynamically allocate 
-Natural Weaponry (4,458 bytes) 
-1: The natural striking power of your [[limbs]]. 
-2: Goes hand in hand with [[Natural Armour]]. 
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Revision as of 12:44, 29 January 2026

Your natural protection against attacks, "the natural toughness of your skin". Goes hand in hand with Natural Weaponry. Article wip Must order the names and colorize

(This article only will have ~60 entries compared to Natural Weaponry's ~95. I believe there are less "set" NA stats vs NW stats)

Loirekthen: Extremely Heavy

  • Dryad: Heavy
  • Ardhalokh: Slight

Ardhalokh (5,593 bytes) 12: ... and powerful strikes, although they gain no supernatural powers or claws. Shunned in fomori society, Ardh... 54: | Natural Armour Slight ... 55: | Natural Weaponry Good ... Paraxos (5,886 bytes) 2: *General class of armour that will attempt to murder you if you do not hav... 3: ...ering only limbs which are not already covered by armour. 4: ...er degrees of Chaos Favour, some forms of the armour will even manifest special effects such as growin... 8: This is a full suit of armour made of cyan syrax. The quality of its craftsman... 10: and irregularities in the shape of the armour surface. It shifts colour throughout the spectru... Armaments of Calibra (10,947 bytes) 11: ...city of Echelos, who make judicious use of strata armours, energy weapons, 22: armours, energy weapons, and more esoteric order-imbued ... 31: make judicious use of strata armours, energy weapons, and more esoteric order-imbued ... 45: ...city of Echelos, who make judicious use of strata armours, energy weapons, and more esoteric order-imbued 60: judicious use of strata armours, energy weapons, and more esoteric order-imbued Rings (6,176 bytes) 4: *Like most armour, rings come in different sizes and will not alway... 92: ====Natural Confidence==== 93: Grants 2 points of natural confidence per level of magnitude. Justicar orisons (20,331 bytes) 214: ...es through the invoker to restore the body to its natural state. This can heal wounds and, at higher level... 249: Poison and disease are an aberration of the natural order. Through orison, a Justicar can remove the... 344: ==Create Echelon Armour== 346: Summary: create/upgrade armour 347: ...invoke create echelon armour in the form of a/an <armour type> Piercing Strike (597 bytes) 8: ...a punch, but it is far more effective at wounding armoured foes (be the 9: armour natural or artificial). Typically one uses one's fist, p... Skogarhogg (8,008 bytes) 70: | Natural Armour Extremely Heavy ... 71: | Natural Weaponry Excellent ... Haughwan (Race) (8,039 bytes) 65: │ Natural Armour Extremely Heavy ... Kitsune (5,122 bytes) 65: | Natural Armour Moderate ... Dodkul (8,272 bytes) 62: ...│ Natural Armour Extremely Heavy │

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