Ferret (Empathic Bond)
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| ==Charms== | ==Charms== | ||
| + | *[[Tame (Empathic Bonds)|Tame]] | ||
| + | *[[Command (Empathic Bonds)|Command]] | ||
| + | *[[Urge (Empathic Bonds)|Urge]] | ||
| + | *[[Call (Empathic Bonds)|Call]] | ||
| + | *[[Send (Empathic Bonds)|Send]] | ||
| + | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
| + | *[[Conjoin (Empathic Bonds)|Conjoin]] | ||
| + | *[[Amorphism (Empathic Bonds)|Amorphism]] | ||
| + | *[[Visual Displacement (Empathic Bonds)|Displacement Charm]] | ||
| + | *[[Starsee (Empathic Bonds)|Starsee]] | ||
| + | *[[Change Form(Empathic Bonds)|Change Form Charm]] | ||
| + | *[[Analyze Surroundings (Empathic Bonds)|Analyze Surroundings]] | ||
| + | *[[Invisibility (Empathic Bonds)|Invisibility Charm]] | ||
| ==Combat maneuvers== | ==Combat maneuvers== | ||
Revision as of 11:05, 11 April 2026
Contents |
Bonding Requirements
Known Abilities
Combat Bonuses
Adds Quickness to Attack and Damage ratings at .90x (non-scaling)
Adds Stealth to Attack and Damage ratings at .30x-2x (scaling)
note: does not add to launch or discharge attack or damage ratings
Attribute Modifications
Large bonuses to Agility and Perception.
Moderate bonuses to Intelligence and Ego.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
| Skill | Access | Bonus |
|---|---|---|
| Stealth | 18 | 37.5 +7% of base |
| Quickness | 15 | 37.5 |
| Escape | 14 | 35 |
| Elude Pursuit | 13 | 32.5 |
| Lockpicking | 13 | 32.5 |
| Find Weakness | 12 | 30 |
| Dirty Fighting | 11 | 27.5 |
| Traps | 11 | 27.5 |
| Appraisal | 9 | 22.5 |
| Fast Talk | 9 | 22.5 |
| Imagination | 8 | 20 |
| Tactics | 8 | 20 |
| Awareness | 6 | 15 |
| Dodge | 6 | 15 |
| Somatesthesia | 4 | 10 |
| Logistics | 4 | 10 |
| Mimicry | 4 | 10 |
| Gambling | 4 | 10 |
| Haggling | 4 | 10 |
| Centering | 3 | -- |
| Equilibrium | 3 | -- |
| Stamina | 3 | -- |
Charms
- Tame
- Command
- Urge
- Call
- Send
- Kinsee
- Conjoin
- Amorphism
- Displacement Charm
- Starsee
- Change Form Charm
- Analyze Surroundings
- Invisibility Charm
