Ferret (Empathic Bond)

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(Combat Bonuses)
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==Charms== ==Charms==
 +*[[Tame (Empathic Bonds)|Tame]]
 +*[[Command (Empathic Bonds)|Command]]
 +*[[Urge (Empathic Bonds)|Urge]]
 +*[[Call (Empathic Bonds)|Call]]
 +*[[Send (Empathic Bonds)|Send]]
 +*[[Kinsee (Empathic Bonds)|Kinsee]]
 +*[[Conjoin (Empathic Bonds)|Conjoin]]
 +*[[Amorphism (Empathic Bonds)|Amorphism]]
 +*[[Visual Displacement (Empathic Bonds)|Displacement Charm]]
 +*[[Starsee (Empathic Bonds)|Starsee]]
 +*[[Change Form(Empathic Bonds)|Change Form Charm]]
 +*[[Analyze Surroundings (Empathic Bonds)|Analyze Surroundings]]
 +*[[Invisibility (Empathic Bonds)|Invisibility Charm]]
==Combat maneuvers== ==Combat maneuvers==

Revision as of 11:05, 11 April 2026

Contents

Bonding Requirements

Known Abilities

Combat Bonuses

Adds Quickness to Attack and Damage ratings at .90x (non-scaling)
Adds Stealth to Attack and Damage ratings at .30x-2x (scaling)

note: does not add to launch or discharge attack or damage ratings

Attribute Modifications

Large bonuses to Agility and Perception.
Moderate bonuses to Intelligence and Ego.

Specialty Bonuses

Bonus specialty degrees and access are provided as follows:

Skill Access Bonus
Stealth 18 37.5 +7% of base
Quickness 15 37.5
Escape 14 35
Elude Pursuit 13 32.5
Lockpicking 13 32.5
Find Weakness 12 30
Dirty Fighting 11 27.5
Traps 11 27.5
Appraisal 9 22.5
Fast Talk 9 22.5
Imagination 8 20
Tactics 8 20
Awareness 6 15
Dodge 6 15
Somatesthesia 4 10
Logistics 4 10
Mimicry 4 10
Gambling 4 10
Haggling 4 10
Centering 3 --
Equilibrium 3 --
Stamina 3 --

Charms

Combat maneuvers

Additional Bonuses and Powers

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