Syraivek
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| Revision as of 05:06, 8 March 2008 (edit) Ryal (Talk | contribs) (links for "what links here") ← Previous diff |
Current revision (17:10, 8 August 2016) (edit) Dalton (Talk | contribs) |
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| | V \ [ Activity Cost : ] fifteen | | V \ [ Activity Cost : ] fifteen | ||
| |-+--\ [ Activation Spirit Cost : ] twenty-five | |-+--\ [ Activation Spirit Cost : ] twenty-five | ||
| - | | ( )\ [ Control Skills : ] five parts [[power generation]], four parts [[power direction]], three parts | + | | ( )\ [ Control Skills : ] five parts [[power generation]], |
| - | \_( o ) [[necromancy]], three parts [[power focusing]], three parts [[pyromancy]], two parts [[power tuning]] and two parts | + | \_( o ) four parts [[power direction]], |
| - | [[telesmatic weapon]] | + | three parts [[power focusing]], three parts [[pyromancy]], three parts [[thanaturgy]], |
| - | [ Specialty Access : ] [[necromancy]], [[pyromancy]] and [[telesmatic weapon]] degree I access | + | two parts [[power tuning]], and two parts [[telesmatic weapon]] |
| - | [ Requirements to Know : ] have a total of [[rune lore]] skill, [[necromancy]] skill, [[pyromancy]] skill and 20% of | + | [ Specialty Access : ] [[thanaturgy]], [[pyraturgy]], and [[telesmatic weapon]] degree I access |
| - | [[arcane lore]] skill of 250 or higher | + | [ Requirements to Know : ] have at least 250 points among |
| - | [ Requirements to Use : ] have a total of [[necromancy]] skill and [[pyromancy]] skill of 200 or higher | + | 100% of [[rune lore]] skill, |
| - | [ Possessed : ] no | + | 100% of [[thanaturgy]] skill, |
| + | 100% of [[pyraturgy]] skill | ||
| + | and 20% of [[arcane lore]] skill | ||
| + | [ Requirements to Use : ] have at least 200 points among | ||
| + | 100% of [[thanaturgy]] skill, | ||
| + | and 100% of [[pyraturgy]] skill | ||
| - | Activating the rune syraivek projects a potent bolt of darkfire, a substance blended from the essences of necromantic | + | Activating the rune syraivek projects a potent bolt of darkfire, a substance blended from the essences of necromantic power and elemental fire, from your Ring of Power. A successful attack will transfer a small measure of the victim's stolen life-energy to the ringwielder. A specification of a desired target may be made; otherwise, your current opponent will be targeted. |
| - | power and elemental fire, from your Ring of Power. A successful attack will transfer a small measure of the victim's | + | |
| - | stolen life-energy to the ringwielder. A specification of a desired target may be made; otherwise, your current opponent | + | |
| - | will be targeted. | + | |
| [[Category: Ringwielder Guild]] | [[Category: Ringwielder Guild]] | ||
| [[Category: Ringwielder Runes]] | [[Category: Ringwielder Runes]] | ||
Current revision
(\ [ = Syraivek = ] |( ) [ Type : ] attack ( o ) [ Description : ] darkfire bolt -<( ) [ Significance : ] high | V \ [ Activity Cost : ] fifteen |-+--\ [ Activation Spirit Cost : ] twenty-five | ( )\ [ Control Skills : ] five parts power generation, \_( o ) four parts power direction, three parts power focusing, three parts pyromancy, three parts thanaturgy, two parts power tuning, and two parts telesmatic weapon [ Specialty Access : ] thanaturgy, pyraturgy, and telesmatic weapon degree I access [ Requirements to Know : ] have at least 250 points among 100% of rune lore skill, 100% of thanaturgy skill, 100% of pyraturgy skill and 20% of arcane lore skill [ Requirements to Use : ] have at least 200 points among 100% of thanaturgy skill, and 100% of pyraturgy skill
Activating the rune syraivek projects a potent bolt of darkfire, a substance blended from the essences of necromantic power and elemental fire, from your Ring of Power. A successful attack will transfer a small measure of the victim's stolen life-energy to the ringwielder. A specification of a desired target may be made; otherwise, your current opponent will be targeted.
