Talk:Almeria
From LSWiki
(Difference between revisions)
Revision as of 20:29, 20 March 2008 (edit) Bluerobin427 (Talk | contribs) ← Previous diff |
Revision as of 13:43, 29 December 2008 (edit) Bladestorm (Talk | contribs) Next diff → |
||
Line 1: | Line 1: | ||
A category has been created and linked where appropriate. -[[User:Bluerobin427|Zyll]] 21:29, 20 March 2008 (EDT) | A category has been created and linked where appropriate. -[[User:Bluerobin427|Zyll]] 21:29, 20 March 2008 (EDT) | ||
+ | |||
+ | |||
+ | I have got a few projects that are going to be finished up soon, which means the arduous task of updating Almeria can begin. One of the biggest issues I have come across in other revamps or add-ons is that it removes the edges of the world, which many players seem to use as landmark for navigation. Are there any other issues or concerns that I need to be aware of before I begin setting this up? Have there been any other issues found in the 3d mappings that I have done so far? I am working on the assumption that they are fine as they are and I can continue coding things in such a way. | ||
+ | |||
+ | --[[User:Bladestorm|Bladestorm]] 13:43, 29 December 2008 (EST) |
Revision as of 13:43, 29 December 2008
A category has been created and linked where appropriate. -Zyll 21:29, 20 March 2008 (EDT)
I have got a few projects that are going to be finished up soon, which means the arduous task of updating Almeria can begin. One of the biggest issues I have come across in other revamps or add-ons is that it removes the edges of the world, which many players seem to use as landmark for navigation. Are there any other issues or concerns that I need to be aware of before I begin setting this up? Have there been any other issues found in the 3d mappings that I have done so far? I am working on the assumption that they are fine as they are and I can continue coding things in such a way.
--Bladestorm 13:43, 29 December 2008 (EST)