Jainz
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When activated, the rune jainz attempts to transport the user to the last location from which he or she teleported, | When activated, the rune jainz attempts to transport the user to the last location from which he or she teleported, | ||
- | whether using ispiri, tzakhos, jainz itself, or even vynlari. Poor control over the rune, however, may result in | + | whether using [[ispiri]], [[tzakhos]], jainz itself, or even [[vynlari]]. Poor control over the rune, however, may result in |
unanticipated results. | unanticipated results. | ||
[[Category: Ringwielder Guild]] | [[Category: Ringwielder Guild]] | ||
[[Category: Ringwielder Runes]] | [[Category: Ringwielder Runes]] |
Revision as of 14:50, 9 August 2009
___/\ [ = Jainz = ] \ [ Type : ] teleportation \ [ Description : ] teleport back / [ Significance : ] moderate / [ Activity Cost : ] fifteen / [ Activation Spirit Cost : ] eighty / [ Control Skills : ] eight parts spatiomancy, five parts power generation, four parts power direction __/ three parts power focusing and three parts power tuning [ Specialty Access : ] spatiomancy degree I access [ Possessed : ] no
When activated, the rune jainz attempts to transport the user to the last location from which he or she teleported, whether using ispiri, tzakhos, jainz itself, or even vynlari. Poor control over the rune, however, may result in unanticipated results.