Numb (Ordo Zephyrius Mutatoris spell)

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Revision as of 13:31, 16 August 2009

> Ordo Zephyrius Mutatoris Spell: Numb

   Relevant Attributes: intelligence
   Relevant Skills: four parts aeromancy, four parts enchantment and one part evocation
   Rating Requirement: one hundred fifty
   Effective Maximum Rating: three hundred fifty
   Difficulty: ordinary
   Form of Evocation:
       numb <target>
   Base Energy Costs: fifty points of electricity
   This spell directs subtle electrical currents at the target's nervous system, causing him to be numbed to all pain. 

This spell can has its uses on enemies, allies, and even oneself: when one knows one will need to cast spells under distracting circumstances, this spell can be a great boon.

   Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.

   Numbness
   Trait Type: Flag
   Overall Possible Natural Values: Yes or No
   Possible Natural Values for Sekh: No
   Numbness is the absence of all tactile sensation, including pressure, heat, cold, and pain.
   Development Information: The numbness trait was created by Chaos; the source code was last updated Sun Jul 12 19:29:38 2009.
   See Also: analgesia
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