Numb (Ordo Zephyrius Mutatoris spell)
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Revision as of 13:31, 16 August 2009
> Ordo Zephyrius Mutatoris Spell: Numb
Relevant Attributes: intelligence Relevant Skills: four parts aeromancy, four parts enchantment and one part evocation Rating Requirement: one hundred fifty Effective Maximum Rating: three hundred fifty Difficulty: ordinary Form of Evocation: numb <target> Base Energy Costs: fifty points of electricity
This spell directs subtle electrical currents at the target's nervous system, causing him to be numbed to all pain.
This spell can has its uses on enemies, allies, and even oneself: when one knows one will need to cast spells under distracting circumstances, this spell can be a great boon.
Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. Numbness
Trait Type: Flag Overall Possible Natural Values: Yes or No Possible Natural Values for Sekh: No
Numbness is the absence of all tactile sensation, including pressure, heat, cold, and pain.
Development Information: The numbness trait was created by Chaos; the source code was last updated Sun Jul 12 19:29:38 2009.
See Also: analgesia