Squall (Ordo Zephyrius Mutatoris spell)

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Revision as of 13:35, 16 August 2009

> Ordo Zephyrius Mutatoris Spell: Squall

   Relevant Attributes: two parts intelligence, two parts charisma and one part dexterity
   Relevant Skills: four parts evocation, two parts aeromancy, two parts conjuration and one part prestidigitation
   Rating Requirement: three hundred
   Effective Maximum Rating: six hundred
   Difficulty: somewhat difficult
   Form of Evocation:
       squall
   Base Energy Costs: twenty points of spiritual energy and seventy-five points of elemental air energy
   This spell conjures squalls of slashing wind that localize around one's enemies and continuously strike at them.  

This spell is not fast-acting, in either effect or casting time, but it is a relatively reliable means of defense against large groups. If one is in combat, one's enemies will be targetted, otherwise everyone in the room who is not befriended will be.

   Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.
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