Squall (Ordo Zephyrius Mutatoris spell)
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> Ordo Zephyrius Mutatoris Spell: Procella
Common Name: Squall Knowledge Requirement: have at least 315 points among aeroturgy skill, klimaphrasty skill, and ergiphrasty skill Summary: clinging, shredding air area attack
This spell conjures squalls of slashing wind that localize around one's enemies and continuously strike at them. This spell is not fast-acting, in either effect or casting time, but it is a relatively reliable means of defense against large groups. If one is in combat, one's enemies will be targetted, otherwise everyone in the room who is not befriended will be.
Steps:
1) speaking the winds
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) collection of the sky
Type: Gesture
Importance: greater
Difficulty: easy
Skills: prestidigitation
4) condensation of the air
Type: Praxis
Importance: great
Difficulty: moderate
Skills: aeroturgy, evocation, and ergiphrasty
5) spreading of the currents
Type: Gesture
Importance: greater
Difficulty: easy
Skills: prestidigitation
6) transmutation of weather
Type: Praxis
Importance: major
Difficulty: hard
Skills: aeroturgy, evocation, and ergiphrasty
7) ebbing of the flow
Type: Gesture
Importance: greater
Difficulty: easy
Skills: prestidigitation
8) release of a storm
Type: Praxis
Importance: great
Difficulty: moderate
Skills: aeroturgy, evocation, and ergiphrasty
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
