Sunlit senses (Ordo Zephyrius Mutatoris spell)
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Revision as of 13:35, 16 August 2009
> Ordo Zephyrius Mutatoris Spell: Sunlit Senses
Relevant Attributes: three parts intelligence and one part charisma Relevant Skills: five parts symbology, two parts evocation, one part aeromancy and one part enchantment Rating Requirement: two hundred seventy-five Effective Maximum Rating: five hundred seventy-five Difficulty: ordinary Form of Evocation: sunlit senses <target> Base Energy Costs: sixty points of spiritual energy
This spell is relatively advanced and much prized by rising mages. It augments the target's visual capacities with the essence of the sunset, giving them enhanced perception,
a modicum of night vision, and even the ability to directly perceive astral energies. The enchantment lasts for quite a while, but it gradually decreases (much like the sun gradually sets) and must be recast for the enchantment to maintain its full strength. The target of this spell must have at least one eye.
Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.