The Stalkers of the Gate

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\=\ News \=\ \=\ News \=\
\=\ \=\ \=\ \=\
- \=\ If, for some reason, you wish to leave the Stalkers of the Gate, \=\+ \=\ The Stalkers have been revised in many regards. The best way to \=\
- \=\ you need only say that you wish to do so, while in the presence of \=\+ \=\ stay up to date is 'show changes to the Stalkers of the Gate'. \=\
- \=\ Kalyxes. Rumors say that Kalyxes's death produces the same effect. \=\+
\=\ \=\ \=\ \=\
- \=\ Stalkers now require skill in [[spatiomancy]] in order to create \=\+ \=\ -- Chaos, 2008-03-12 \=\
- \=\ portals to the desired destination every time. Kalyxes now teaches \=\+
- \=\ spatiomancy. \=\+
\=\ \=\ \=\ \=\
- \=\ Some revisions have been made to the association; you can now \=\ 
- \=\ only create portals to and from planes bordering on the Umbra, \=\ 
- \=\ which at this time means only within the Prime plane. You also \=\ 
- \=\ have a new command, 'determine plane', which will show you what \=\ 
- \=\ plane you are on at any time. \=\ 
- \=\ \=\ 
- \=\ --Chaos (2000/05/25) \=\ 
\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\ \=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\
- \=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\+ 
- \=\ \=\+ 
- \=\ The Stalkers of the Gate are the elite, reserve force of the Shadow \=\+ The Stalkers of the Gate are the elite, reserve force of the Shadow
- \=\Lord Kalyxes, the creator and owner of Shadow Tower. In days gone by \=\+ Lord Kalyxes, the creator and owner of Shadow Tower. In days gone by
- \=\the Stalkers of the Gate would go out in the land and kill or capture \=\+ the Stalkers of the Gate would go out in the land and kill or capture
- \=\creatures which upset the balance Kalyxes was trying so hard to obtain. \=\ + creatures which upset the balance Kalyxes was trying so hard to obtain.
- \=\Now with his prison he is more or less content with the balance of the \=\+ Now with his prison he is more or less content with the balance of the
- \=\world, and has put the Stalkers of the Gate on reserve. \=\ + world, and has put the Stalkers of the Gate on reserve.
- \=\ \=\+
- \=\ The Stalkers of the Gate see movement as paramount, and Kalyxes \=\+ The Stalkers of the Gate see movement as paramount, and Kalyxes
- \=\found that creating portals to preset locations was the best way to \=\+ found that creating portals to preset locations was the best way to
- \=\accomplish rapid movement. \=\+ accomplish rapid movement.
- \=\ \=\+
- \=\ Members recieve their powers from the marble amulet which \=\+ Members receive their powers from the marble amulet which
- \=\Kalyxes gives them upon entering the Stalkers of the Gate. This amulet \=\+ Kalyxes gives them upon entering the Stalkers of the Gate. Wearing this
- \=\cannot be removed, ensuring loyalty to Kalyxes, the Shadow Lord. Another \=\+ amulet provides all of the special abilities with which Stalkers are
- \=\worthwhile note is that members may only have a difference of one item in \=\+ empowered. Its weakness is that it is sensitive to imbalances of holy
- \=\terms of holy vs. unholy items they are carrying. For example, if a Stalker \=\+ and unholy forces; in effect, a Stalker may only safely carry one more
- \=\is carrying two holy items, and no unholy items, the amulet will begin to \=\+ holy item than the number of unholy items he has, or vice versa. For
- \=\melt into them, until they have balanced themselves either by getting an \=\+ example, if a Stalker is carrying two holy items, and no unholy items,
- \=\unholy item, or by dropping one of their holy items. \=\+ the amulet will react violently, releasing harmful shadow magicks until
- \=\ \=\+ the Stalker has balanced himself either by getting an unholy item or by
- \=\ Stalkers of the Gate can set their present location as a destination \=\+ dropping one of their holy items. While not worn, the amulet is dormant
- \=\for one of their portals via the command 'link portal here', and they may \=\+ and does not display this behavior. It takes some time after the amulet
- \=\remove a portal destination with 'unlink portal #', where # is the portal \=\+ is donned for it to synchronize itself with you, allowing the use of its
- \=\number they wish to remove. They may also list their current portal \=\+ powers, however, so removing it is not always the best course of action.
- \=\destinations using the command 'portals'. \=\+
- \=\ \=\+ The amulet's powers, like Kalyxes's, are tied to the Umbra, and
- \=\ Stalkers create portals through the command 'conjure portal to #', \=\+ portals are most easily opened to planes cosmologically adjoining it,
- \=\where # is the portal number destination they would like to create the \=\+ including the Prime plane that constitutes the ordinary world as most
- \=\portal to. Once the portal has been created, it will last for only a \=\+ folk know it. Opening portals to more distant planes requires a good
- \=\short time; usually less than a minute. Portals may be entered, or looked \=\+ deal of skill in spatiomancy and considerably more expenditure of
- \=\through, to see where they lead. A stalker may also 'conjure random portal', \=\+ spiritual resources. Since all portals are routed through the Umbra,
- \=\to create a portal to a random location. \=\+ the distance from your current location to the Umbra and the distance
- \=\ \=\+ from the Umbra to your destination are both relevant.
- \=\ Creating a portal is not without cost, however, as it requires an \=\+
- \=\expenditure of both spiritual and physical energy on the part of the Stalker. \=\+ Stalkers of the Gate can set their present location as a destination
- \=\The exertion necessary is greatly reduced if the Stalker is conjuring a portal\=\+ for one of their portals via the command 'link portal here', and they
- \=\to or from the Umbra, and even moreso if conjuring a portal from one location \=\+ may remove a portal destination with 'unlink portal #', where # is the
- \=\to another within it. \=\+ portal number they wish to remove. They may also list their current
- \=\ \=\ + portal destinations using the command 'portals'.
- \=\ The amulet's magicks also empower a Stalker to easily determine what \=\+
- \=\plane of existence he is on at any time through the command 'determine plane'.\=\+ Stalkers create portals through the command 'conjure portal to #',
- \=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\+ where # is the portal number destination they would like to create the
 + portal to. Once the portal has been created, it will last for only
 + a short time; usually less than a minute. Portals may be entered, or
 + looked through, to see where they lead. A stalker may also 'conjure
 + random portal', to create a portal to a random location.
 +
 + Creating a portal is not without cost, however, as it requires an
 + expenditure of both spiritual and physical energy on the part of the
 + Stalker. The exertion necessary is greatly reduced if the Stalker is
 + conjuring a portal to or from the Umbra, and even moreso if conjuring
 + a portal from one location to another within it.
 +
 + The amulet's magicks also empower a Stalker to easily determine what
 + plane of existence he is on at any time through the command 'determine
 + plane'.
 +
 + Finally, Stalkers of the Gate may communicate with one another
 + via their own channel, which can be accessed using the commands 'stalkers',
 + 'stalker' or 'assoc'.
 + 
== Affiliation Incompatabilities == == Affiliation Incompatabilities ==
Kalyxes says, [/\ You cannot join the Stalkers of the Gate because you are a fanatic. \/] to you. Kalyxes says, [/\ You cannot join the Stalkers of the Gate because you are a fanatic. \/] to you.
 +
 +
 +{{spoilers}}
 +
 +==Specialty Details==
 + min max
 + Cosmology +3
 + Exoma Fieldcraft +10 (adventurer's don't have)
 + Orienteering +3 (adventurer's don't have)
 + Spatiomancy 1 +5 (adventurer's don't have)
 + Subordination 1 +2
 + Umbral Fieldcraft +10 (adventurer's don't have)
 +
 +{{endspoilers}}
[[Category:Associations]][[Category:Affiliations]] [[Category:Associations]][[Category:Affiliations]]

Revision as of 19:22, 14 November 2009

\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\
\=\                         Stalkers of the Gate                        \=\
\=\                                 News                                \=\
\=\                                                                     \=\
\=\ The Stalkers have been revised in many regards.  The best way to    \=\
\=\ stay up to date is 'show changes to the Stalkers of the Gate'.      \=\
\=\                                                                     \=\
\=\                                               -- Chaos, 2008-03-12  \=\
\=\                                                                     \=\
\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\


    The Stalkers of the Gate are the elite, reserve force of the Shadow
Lord Kalyxes, the creator and owner of Shadow Tower.  In days gone by
the Stalkers of the Gate would go out in the land and kill or capture
creatures which upset the balance Kalyxes was trying so hard to obtain.
Now with his prison he is more or less content with the balance of the
world, and has put the Stalkers of the Gate on reserve.

    The Stalkers of the Gate see movement as paramount, and Kalyxes
found that creating portals to preset locations was the best way to
accomplish rapid movement.

    Members receive their powers from the marble amulet which
Kalyxes gives them upon entering the Stalkers of the Gate.  Wearing this
amulet provides all of the special abilities with which Stalkers are
empowered.  Its weakness is that it is sensitive to imbalances of holy
and unholy forces; in effect, a Stalker may only safely carry one more
holy item than the number of unholy items he has, or vice versa.  For
example, if a Stalker is carrying two holy items, and no unholy items,
the amulet will react violently, releasing harmful shadow magicks until
the Stalker has balanced himself either by getting an unholy item or by
dropping one of their holy items.  While not worn, the amulet is dormant
and does not display this behavior.  It takes some time after the amulet
is donned for it to synchronize itself with you, allowing the use of its
powers, however, so removing it is not always the best course of action.

    The amulet's powers, like Kalyxes's, are tied to the Umbra, and
portals are most easily opened to planes cosmologically adjoining it,
including the Prime plane that constitutes the ordinary world as most
folk know it.  Opening portals to more distant planes requires a good
deal of skill in spatiomancy and considerably more expenditure of
spiritual resources.  Since all portals are routed through the Umbra,
the distance from your current location to the Umbra and the distance
from the Umbra to your destination are both relevant.

    Stalkers of the Gate can set their present location as a destination
for one of their portals via the command 'link portal here', and they
may remove a portal destination with 'unlink portal #', where # is the
portal number they wish to remove.  They may also list their current
portal destinations using the command 'portals'.

    Stalkers create portals through the command 'conjure portal to #',
where # is the portal number destination they would like to create the
portal to.  Once the portal has been created, it will last for only
a short time; usually less than a minute.  Portals may be entered, or
looked through, to see where they lead.  A stalker may also 'conjure
random portal', to create a portal to a random location.

    Creating a portal is not without cost, however, as it requires an
expenditure of both spiritual and physical energy on the part of the
Stalker.  The exertion necessary is greatly reduced if the Stalker is
conjuring a portal to or from the Umbra, and even moreso if conjuring
a portal from one location to another within it.

    The amulet's magicks also empower a Stalker to easily determine what
plane of existence he is on at any time through the command 'determine
plane'.

    Finally, Stalkers of the Gate may communicate with one another
via their own channel, which can be accessed using the commands 'stalkers',
'stalker' or 'assoc'.


Affiliation Incompatabilities

Kalyxes says, [/\ You cannot join the Stalkers of the Gate because you are a fanatic. \/] to you.


Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Specialty Details

			min	max
Cosmology			 +3
Exoma Fieldcraft		+10	(adventurer's don't have)
Orienteering			 +3	(adventurer's don't have)
Spatiomancy		1	 +5	(adventurer's don't have)
Subordination		1	 +2
Umbral Fieldcraft		+10	(adventurer's don't have)
End of spoiler information.
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