Quess

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The Quess Race The Quess Race
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Torture 8% Torture 8%
-The quessae, or sea danaan, are the ocean-dwelling cousins of the [[danaan]] and [[drow]]. Like the [[Urln|urlnu]], they have grown more hardy from the rigors of the deep, and of course they have functioning gills. However, the race has lost a bit of the magical aptitude of its cousins, though they are by no means incompetent. Quessae lifespans are similar to those of drow, and their skin is+The quessae, or sea danaan, are the ocean-dwelling cousins of the [[Dana|danaan]] and [[drow]]. Like the [[Urln|urlnu]], they have grown more hardy from the rigors of the deep, and of course they have functioning gills. However, the race has lost a bit of the magical aptitude of its cousins, though they are by no means incompetent. Quessae lifespans are similar to those of drow, and their skin is
usually a shade of blue, though white and violet are not unheard of. They have a degree of nightvision capability, though not as much as the urlnu, for the quess inhabit shallow, coastal waters (and sometimes even lakes and great rivers), not the inky deeps of the fishpeople. They retain closer ties with their surface-dwelling cousings than the drow have, and still speak a dialect of Sperethiel easily comprehensible by landborn speakers of the tongue; they share also the fey vulnerability to iron. usually a shade of blue, though white and violet are not unheard of. They have a degree of nightvision capability, though not as much as the urlnu, for the quess inhabit shallow, coastal waters (and sometimes even lakes and great rivers), not the inky deeps of the fishpeople. They retain closer ties with their surface-dwelling cousings than the drow have, and still speak a dialect of Sperethiel easily comprehensible by landborn speakers of the tongue; they share also the fey vulnerability to iron.

Revision as of 13:44, 16 December 2009

   The Quess Race
   Rarity: Unusual
   Plural: Quessae
   Anatomy: Anthropoid
   Sexes: Male, Female
   Harm Skills:
       Anatomy       31%
       Empathy       20%
       Intimidation  20%
       Politics      12%
       Law            8%
       Torture        8%

The quessae, or sea danaan, are the ocean-dwelling cousins of the danaan and drow. Like the urlnu, they have grown more hardy from the rigors of the deep, and of course they have functioning gills. However, the race has lost a bit of the magical aptitude of its cousins, though they are by no means incompetent. Quessae lifespans are similar to those of drow, and their skin is usually a shade of blue, though white and violet are not unheard of. They have a degree of nightvision capability, though not as much as the urlnu, for the quess inhabit shallow, coastal waters (and sometimes even lakes and great rivers), not the inky deeps of the fishpeople. They retain closer ties with their surface-dwelling cousings than the drow have, and still speak a dialect of Sperethiel easily comprehensible by landborn speakers of the tongue; they share also the fey vulnerability to iron.

 /------------------------------ The Quess Race ------------------------------\
 | Attributes                Strength                 20 to  75               |
 |                           Intelligence             65 to 105               |
 |                           Constitution             30 to  90               |
 |                           Dexterity                70 to 100               |
 |                           Willpower                60 to 100               |
 |                           Charisma                 50 to 100               |
 |                           Perception               60 to 100               |
 |                           Size                     60 to  80               |
 | Typical Sexes                                      Male                    |
 |                                                    Female                  |
 | Languages                 Native                   Sperethiel              |
 | Specialty Access          Magick Resistance and    available: degree IV,   |
 |                           Necromancy Resistance    required: degree I      |
 |                           Cold Tolerance and       available: degree III,  |
 |                           Swimming                 bonus: degree I         |
 | Resistances               Temporal                 near-total resistance   |
 | Traits                    Night Vision             1                       |
 |                           Respiration              Aqualung                |
 |                           Sentience                Anthropic               |
 | Cultures and Homelands    Atalantian Wildling      the Atalantic Ocean     |
 |                           Freeholder               Freehold                |
 |                           Losthavener              Losthaven               |
 |                           Lowlander                Halfmoon Bay            |
 |                                                    Sanctuary               |
 |                           Teleri                   Et'zlaerhi              |
 | Physical Characteristics  Anatomy                  Anthropoid              |
 |                           Natural Weaponry         Ordinary                |
 |                           Other                    Aquatic                 |
 \----------------------------------------------------------------------------/
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