Sunray (Empathic Bond)

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Revision as of 13:32, 29 January 2010 (edit)
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(It's more than nothing.)
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Revision as of 12:13, 30 January 2010 (edit)
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(Bonuses - Some additional access has been unlocked.)
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== Known Abilities == == Known Abilities ==
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* [[Biology]] * [[Biology]]
* [[Cosmology]] * [[Cosmology]]
-* [[Dodge]]+* [[Diplomacy]]
 +* [[Empathy]]
 +* [[Fast Talk]]
* [[Fire Affinity]] * [[Fire Affinity]]
* [[First Aid]] * [[First Aid]]
-* [[Flight]]+* [[Intimidation]]
 +* [[Metacreativity]]-- Requires skill access
* [[Introspection]] * [[Introspection]]
* [[Manipulation]] * [[Manipulation]]
Line 27: Line 29:
* [[Plasma Affinity]] * [[Plasma Affinity]]
* [[Psychology]] * [[Psychology]]
-* [[Quickness]]+* [[Redaction]] -- Requires skill access
-* [[Recation]] -- Requires skill access+* [[Telepathy]] -- Requires skill access
* [[Torture]] * [[Torture]]

Revision as of 12:13, 30 January 2010

Contents

Known Abilities

Attribute Modifications

Zetesai who have formed an empathic bond with a sunray receive bonuses to all of their attributes. This seems largely based on how insane you are, if your familiar isn't present these quickly disappear.

Specialties

Specialty access and bonus specialties increase with bond strength.

Bonuses

Filled in with _just_ the skills rather than amounts untill a full bond can show what it is.

Charms

  • [[Empathic Bonds Charms Send|Send]
  • [[Empathic Bonds Charms Call|Call]
  • [[Empathic Bonds Charms Urge|Urge]
  • [[Empathic Bonds Charms Familiar Sight|Familiars sight]
  • [[Empathic Bonds Charms Tame|Tame]
  • [[Empathic Bonds Charms Command|Commanding tamed creatures]

Additional Bonuses

While bonded to one, the Zetesis in question will continually be inflicted with mental disorders.

Additional Powers