Sentinels

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The Sentinels are mercenary warriors with a small loyalty to Leonid of Devonshire, for it is he that makes that suits of steam powered armour that they wear. The Sentinels are mercenary warriors with a small loyalty to Leonid of Devonshire, for it is he that makes that suits of steam powered armour that they wear.
-Manual for the Operation of Obscure Arcana. volume IV.+ Manual for the Operation of Obscure Arcana. volume IV.
-If you are reading this, you have decided to aid me in the+ If you are reading this, you have decided to aid me in the
-accumulation of magickal energies. To this end, I have created an+ accumulation of magickal energies. To this end, I have created an
-interface that when worn will syphon through several channels small+ interface that when worn will syphon through several channels small
-amounts of mystical power from your being. In exchange, you will + amounts of mystical power from your being. In exchange, you will
-have at your command an array of powers which you may employ however+ have at your command an array of powers which you may employ however
-you wish. The particular piece of obscure arcana to which I refer is+ you wish. The particular piece of obscure arcana to which I refer is
-a suit of steam-powered armour.+ a suit of steam-powered armour.
- +
-It is essential that you use this interface as often as you+ It is essential that you use this interface as often as you
-can, so that I can generate enough energy to feed the twins. To do+ can, so that I can generate enough energy to feed the twins. To do
-so, you merely need to activate the suits powers. These powers+ so, you merely need to activate the suits powers. These powers
-include beam, conversion, shield, flight, and portal. The beam is further+ include beam, conversion, shield, flight, and portal. The beam is further
-defined by its type: blind, stun, slow, and harm. As you'll see,+ defined by its type: blind, stun, slow, and harm. As you'll see,
-its really quite simple and you should pick up on the mechanics in+ its really quite simple and you should pick up on the mechanics in
-no time. If no arguments are given for the beam's effects, your + no time. If no arguments are given for the beam's effects, your
-attacker will be chosen.+ attacker will be chosen.
- +
-One of the most important things to remember about this piece of obscure arcana -- and a generally good rule of thumb -- is to avoid contact with any being with multiple eye-stalks.+ One of the most important things to remember about this piece of obscure arcana -- and a generally good rule of thumb -- is to avoid contact with any being with multiple eye-stalks.
- +
-Have fun,+ Have fun,
Leonid of Devonshire Leonid of Devonshire
- +
addendum a) Seek one of the twins if you find your suit sustaining terrific addendum a) Seek one of the twins if you find your suit sustaining terrific
damage. They'll fix it for a little cash. damage. They'll fix it for a little cash.
{{Spoilers}} {{Spoilers}}
 +
=Joining= =Joining=
Find Leonid in Devonshire and ask him "can I borrow some armour" Find Leonid in Devonshire and ask him "can I borrow some armour"

Revision as of 21:27, 5 February 2010

Contents

Description

The Sentinels are mercenary warriors with a small loyalty to Leonid of Devonshire, for it is he that makes that suits of steam powered armour that they wear.

Manual for the Operation of Obscure Arcana.  volume IV.
If you are reading this, you have decided to aid me in the
accumulation of magickal energies.  To this end, I have created an
interface that when worn will syphon through several channels small
amounts of mystical power from your being.  In exchange, you will 
have at your command an array of powers which you may employ however
you wish.  The particular piece of obscure arcana to which I refer is
a suit of steam-powered armour.

It is essential that you use this interface as often as you
can, so that I can generate enough energy to feed the twins.  To do
so, you merely need to activate the suits powers.  These powers
include beam, conversion, shield, flight, and portal.  The beam is further
defined by its type: blind, stun, slow, and harm.  As you'll see,
its really quite simple and you should pick up on the mechanics in
no time.  If no arguments are given for the beam's effects, your 
attacker will be chosen.

One of the most important things to remember about this piece of obscure arcana -- and a generally good rule of thumb -- is to avoid contact with any being with multiple eye-stalks.

Have fun,
Leonid of Devonshire

addendum a) Seek one of the twins if you find your suit sustaining terrific
           damage.  They'll fix it for a little cash.
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Joining

Find Leonid in Devonshire and ask him "can I borrow some armour"

Remember to put the armour on.

Required Specialties

  • Armour Operation 1
  • Machine Operation 1

Specialty Access

Better then Adventurers

Armour Operation        20
Centering               8
Channeling              8
Flight                  8
Machine Operation       20
Physics                 9
Artificing              1
Mathematics             1

Slightly worse then Adventurers

Armour Adaptation       8
Lack of Weakness        8
Massive Blow            8
Massive Exertion        8
Pain Tolerance          8
Unarmed Combat          8

No Specialty Access

Plant Lore
Climbing

Powers

As a sentinel, you have access to one of the best sets of armour in the game, a massive steam powered suit. This set of armour while worn protects every single limb you have and increases your strength by 100. It decreases your dexterity by 50. It weighs 200 Dekans, or enough to heavily encumber most characters.

The suit has a small selection of powers, which use your spirit points to run.

Beam

>activate beam

A basic ranged combat attack. Can be used to blind, stun, slow, and harm.

Conversion

>activate conversion
You feel an infusion of stamina as you focus your spirit into your large
suit of bronze machinery armour.

Converts SP into stamina to let you run massive exertion for longer

Shield

>activate shield
A large field of prismatic force expands from your large suit of bronze
machinery armour rapidly encompassing it.

Prevents even more damage. (At the moment the shield dissapates seconds after it is activated. More testing required)

Flight

>activate flight
Tubes on the back of your large suit of bronze machinery armour suddenly
begin emitting a downward wash of hot steam, and the large suit of bronze
machinery armour rises up.

Lets you fly.

Portal

>activate portal
A scintilla of dark energy flares from your large suit of bronze machinery
armour spreading into a black portal before it.

Teleports you to Leonid's workshop.

End of spoiler information.
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