Alligator (Empathic Bond)
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==Specialty Bonuses== | ==Specialty Bonuses== | ||
- | Bonus specialty degrees and access are provided as follows: | + | ===Tier 1=== |
- | *[[Hardiness]] | + | [[discipline]] |
- | *[[Massive Exertion]] | + | [[hardiness]] |
- | *[[Resilience]] | + | [[massive exertion]] |
- | *[[Wrestling]] | + | [[resilience]] |
+ | [[wrestling]] | ||
+ | |||
+ | ===Tier 2=== | ||
+ | [[armour adaptation]] | ||
+ | [[massive blow]] | ||
+ | [[stamina]] | ||
+ | [[steadiness]] | ||
+ | |||
+ | ===Unknown Tier=== | ||
*[[Cutting Resistance]] (bonus specialties are not granted until "fairly healthy" bond, but 2 access is available immediately) | *[[Cutting Resistance]] (bonus specialties are not granted until "fairly healthy" bond, but 2 access is available immediately) | ||
*[[Impact Absorption]] (bonus specialties are not granted until "fairly healthy" bond, but 2 access is available immediately) | *[[Impact Absorption]] (bonus specialties are not granted until "fairly healthy" bond, but 2 access is available immediately) | ||
- | *[[Armour Adaptation]] | ||
- | *[[Steadiness]] | ||
- | *[[Stamina]] | ||
- | *[[Massive Blow]] | ||
*[[Piercing Resistance]] (bonus specialties are not granted until "very healthy" bond, but 2 access is available at "somewhat frail" bond strength) | *[[Piercing Resistance]] (bonus specialties are not granted until "very healthy" bond, but 2 access is available at "somewhat frail" bond strength) | ||
- | *[[Discipline]] | ||
*[[Killer Instinct]] | *[[Killer Instinct]] | ||
*[[Pain Tolerance]] | *[[Pain Tolerance]] | ||
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==Additional Bonuses and Powers== | ==Additional Bonuses and Powers== | ||
===Traits granted=== | ===Traits granted=== | ||
+ | ===Combat Bonuses=== | ||
+ | Alligator consorts gain a bonus to attack and damage ratings based on their wrestling skill. | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] | ||
[[Category: Reptillian Familiars]] | [[Category: Reptillian Familiars]] |
Revision as of 13:23, 8 March 2010
Contents |
Known Abilities
Alligators are reptillian carnivores, roughly man-sized, and are fierce combatants with their massive jaws and powerful tail. They have some amount of night vision, are very physically strong and tough, and can survive indefinitely under water.
NB: Currently, only "normal" alligators can be bonded; the Losthaven sewer alligator is a "giant alligator" and cannot be bonded. Normal alligators can be found in Sseraka and Liathyr's sewers.
Attribute Modifications
The alligator familiar grants its consort a large bonus to strength and constitution, as well as a small bonus to willpower and dexterity.
Specialty Bonuses
Tier 1
discipline hardiness massive exertion resilience wrestling
Tier 2
armour adaptation massive blow stamina steadiness
Unknown Tier
- Cutting Resistance (bonus specialties are not granted until "fairly healthy" bond, but 2 access is available immediately)
- Impact Absorption (bonus specialties are not granted until "fairly healthy" bond, but 2 access is available immediately)
- Piercing Resistance (bonus specialties are not granted until "very healthy" bond, but 2 access is available at "somewhat frail" bond strength)
- Killer Instinct
- Pain Tolerance
- Shorelands Fieldcraft
- Swimming
- Underwater Fieldcraft
Charms
Initially on bonding:
Shortly after:
Additional Bonuses and Powers
Traits granted
Combat Bonuses
Alligator consorts gain a bonus to attack and damage ratings based on their wrestling skill.