Dog (Empathic Bond)
From LSWiki
(Difference between revisions)
Revision as of 23:30, 10 March 2010 (edit) Kaballah (Talk | contribs) (→Traits granted) ← Previous diff |
Revision as of 23:56, 10 March 2010 (edit) Kaballah (Talk | contribs) (→Combat Bonuses - apparently changed) Next diff → |
||
Line 2: | Line 2: | ||
==Combat Bonuses== | ==Combat Bonuses== | ||
- | The dog familiar grants its consort a bonus to attack and damage ratings based on a larger portion of the [[Intelligence]] attribute, and 100% of the [[Tactics]] and [[Leadership]] skills. | + | The dog familiar grants its consort a bonus to attack and damage ratings based on a larger portion of the [[Intelligence]] attribute, and a percentage of the [[Tactics]] and [[Leadership]] skills. |
==Petting the familiar== | ==Petting the familiar== |
Revision as of 23:56, 10 March 2010
Contents |
Known Abilities
Combat Bonuses
The dog familiar grants its consort a bonus to attack and damage ratings based on a larger portion of the Intelligence attribute, and a percentage of the Tactics and Leadership skills.
Petting the familiar
Attribute Modifications
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
Tier 2
Very shortly after bonding:
Tier 3
At the middle of "very frail" bond strength:
Tier 4
At the middle of "somewhat frail" bond strength:
Tier 5
Charms
Initially the dog grants the following charms:
Shortly after:
Additional Bonuses and Powers
Combat Maneuvers
Traits granted
Being bonded to a dog grants the consort a luck bonus, starting at around the middle of "somewhat frail" bond strength. This bonus increases as the bond involves.