The Dome of Terror
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Revision as of 23:39, 20 November 2009 (edit) Kaballah (Talk | contribs) (making the spoiler actually, you know, A SPOILER instead of 'read the room descriptions') ← Previous diff |
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+ | '''Note''': This quest sucks (2x), if you go in with a Traveler familiar you'll lose it until reboot. Also if you go in without a bottle you'll be forced to touch ghost! (note the !) which will initiate combat with the ghost. | ||
[[Category:Quests]] | [[Category:Quests]] |
Revision as of 12:44, 5 February 2011
Standard Information
Mioran and Miorin, twin sorcerers of good and evil, have released the demon Talkh'amus from his long years of imprisonment. While trying to recapture him, they met their death, but their ghosts still linger around, waiting for brave adventurers to help eliminate this terror.
Estimated Mental Difficulty Rating: Seven Estimated Physical Difficulty Rating: Zero Estimated Danger Rating: Five
This quest was created by Sheldan.
- Bring a genie bottle. These seem to be random drop items that can load anywhere.
- In the first room, 'search walls' reveals a jewel; 'push jewel' carries you further into the area.
- Go to Miorin's room, to the east.
- Listen to Miorin (literally, type 'listen to miorin').
- Miorin explains that you need a genie bottle (aren't you glad you have one?) and gives you a spiel about what you need to do. You must wait through this spiel, because he teaches you an incantation that your character has to know to complete the quest.
- Go on to the golem's room.
- The golem tells you "None shall pass - who do you think you are?"
- Say 'I am none' and he teleports you into Talkh'amus' room.
- Follow Miorin's instructions ('drop bottle' and 'capture talkh'amus')
If you need to get out of Talkh'amus's room, and you're "stuck" , you'll have to attack Talkh'amus who will almost kill you (be prepared to replace limbs.
For this reason, this is perhaps best attempted at lower levels (when death has less sting, as something dying is easier/cheaper than replacing all those limbs).
Note: This quest sucks (2x), if you go in with a Traveler familiar you'll lose it until reboot. Also if you go in without a bottle you'll be forced to touch ghost! (note the !) which will initiate combat with the ghost.