Fresh Maps

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(Cimbra Map Mockup)
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(Terrain Color Key)
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== Terrain Color Key == == Terrain Color Key ==
-Set '''text''' color by using  
-<span style="color:red">'''<nowiki><span style="color:red"></nowiki>'''</span>  
-TEXT 
-<span style="color:red">'''<nowiki></span></nowiki>'''</span> 
-Set '''background''' color by using +See [[Maps:Terrain Key]]
-<span style="background:red"><nowiki><span style="background:red"></nowiki></span>+
-TEXT+
-<span style="background:red"><nowiki></span></nowiki></span>+
- +
-Set '''both''' by using +
-<span style="color:white; background:red"><nowiki><span style="color:white; background:red"></nowiki></span>+
-TEXT+
-<span style="color:white; background:red"><nowiki></span></nowiki></span>+
- +
- +
-{| align=center cellspacing="1" cellpadding="1" style="border: 1px solid #88a; padding: 5px; font-size: 100%; width: 100%;"+
-|- +
-! style="background: #ccf;" colspan="3" |Colors Assigned to Terrains+
-| rowspan="2" colspan="3" style="padding-left: 6px;" |+
- +
-|- valign="top"+
-|+
-{| class=sortable border="0"+
-|- style="background:indianred; color:white;"+
-|IndianRed+
-|- style="background:lightcoral; color:black;" +
-|LightCoral +
-|- style="background:salmon; color:black;"+
-|Salmon +
-|- style="background:darksalmon; color:black;"+
-|DarkSalmon +
-|- style="background:lightsalmon; color:black;"+
-|LightSalmon +
-|- style="background:crimson; color:white; color:white;"+
-|Crimson +
-|- style="background:red; color:white;"+
-|Red +
-|- style="background:firebrick; color:white;"+
-|FireBrick +
-|- style="background:darkred; color:white;"+
-|DarkRed +
-|- style="background:pink; color:black;"+
-|Pink +
-|- style="background:lightpink; color:black;"+
-|LightPink +
-|- style="background:hotpink; color:white;"+
-|HotPink +
-|- style="background:deeppink; color:white;"+
-|DeepPink +
-|- style="background:mediumvioletred; color:white;"+
-|MediumVioletRed+
-|- style="background:palevioletred; color:white;"+
-|PaleVioletRed +
-|- style="background:lightsalmon; color:black;"+
-||LightSalmon +
-|- style="background:coral; color:white;"+
-|Coral +
-|- style="background:tomato; color:white;"+
-|Tomato +
-|- style="background:orangered; color:white;"+
-|OrangeRed +
-|- style="background:darkorange; color:white;"+
-|DarkOrange +
-|- style="background:orange; color:white;"+
-|Orange +
-|- style="background:gold; color:black;"+
-|Gold +
-|- style="background:yellow; color:black;"+
-|Yellow +
-|- style="background:lightyellow; color:black;"+
-|LightYellow +
-|- style="background:lemonchiffon; color:black;"+
-|LemonChiffon +
-|- style="background:lightgoldenrodyellow; color:black;"+
-|LightGoldenrodYellow+
-|- style="background:papayawhip; color:black;"+
-|PapayaWhip +
-|- style="background:moccasin; color:black;"+
-|Moccasin +
-|- style="background:peachpuff; color:black;"+
-|PeachPuff +
-|- style="background:palegoldenrod; color:black;"+
-|PaleGoldenrod +
-|- style="background:khaki; color:black;"+
-|Khaki +
-|- style="background:darkkhaki; color:white;"+
-|DarkKhaki +
-|- style="background:lavender; color:black;"+
-|Lavender +
-|- style="background:thistle; color:white;"+
-|Thistle +
-|- style="background:plum; color:white;"+
-|Plum +
-|- style="background:violet; color:white;"+
-|Violet +
-|- style="background:orchid; color:white;"+
-|Orchid +
-|- style="background:fuchsia; color:white;"+
-|Fuchsia +
-|- style="background:magenta; color:white;"+
-|Magenta+
-|- style="background:mediumorchid; color:white;"+
-|MediumOrchid +
-|- style="background:mediumpurple; color:white;"+
-|MediumPurple +
-|- style="background:blueviolet; color:white;"+
-|BlueViolet +
-|- style="background:darkviolet; color:white;"+
-|DarkViolet +
-|- style="background:darkorchid; color:white;"+
-|DarkOrchid +
-|- style="background:darkmagenta; color:white;"+
-|DarkMagenta +
-|- style="background:indigo; color:white;"+
-|Indigo +
-|- style="background:slateblue; color:white;"+
-|SlateBlue +
-|- style="background:darkslateblue; color:white;"+
-|DarkSlateBlue +
-|- style="background:greenyellow; color:black;"+
-|GreenYellow +
-|- style="background:chartreuse; color:black;"+
-|Chartreuse +
-|- style="background:lawngreen; color:black;"+
-|LawnGreen +
-|- style="background:lime; color:black;"+
-|Lime +
-|- style="background:limegreen; color:black;"+
-|LimeGreen +
-|- style="background:palegreen; color:black;"+
-|PaleGreen +
-|- style="background:lightgreen; color:black;"+
-|LightGreen +
-|- style="background:mediumspringgreen; color:black;"+
-|MediumSpringGreen+
-|- style="background:springgreen; color:black;"+
-|SpringGreen +
-|- style="background:green; color:white;"+
-|Green +
-|- style="background:olive; color:white;"+
-|Olive +
-|- style="background:darkolivegreen; color:white;"+
-|DarkOliveGreen +
-|- style="background:mediumaquamarine; color:black;"+
-|MediumAquamarine +
-|- style="background:darkcyan; color:white;"+
-|DarkCyan +
-|- style="background:teal; color:white;"+
-|Teal +
-|- style="background:aqua; color:black;"+
-|Aqua +
-|- style="background:cyan; color:black;"+
-|Cyan +
-|- style="background:aquamarine; color:black;"+
-|Aquamarine +
-|- style="background:turquoise; color:black;"+
-|Turquoise +
-|- style="background:mediumturquoise; color:white;"+
-|MediumTurquoise+
-|- style="background:darkturquoise; color:white;"+
-|DarkTurquoise +
-|- style="background:lightsteelblue; color:black;"+
-|LightSteelBlue +
-|- style="background:powderblue; color:black;"+
-|PowderBlue +
-|- style="background:lightblue; color:black;"+
-|LightBlue +
-|- style="background:azure; color:black;"+
-|Azure +
-|- style="background:paleturquoise; color:black;"+
-|PaleTurquoise +
-|- style="background:lightcyan; color:black;"+
-|LightCyan +
-|- style="background:dodgerblue; color:white;"+
-|DodgerBlue +
-|- style="background:mediumslateblue; color:white;"+
-|MediumSlateBlue +
-|- style="background:deepskyblue; color:white;"+
-|DeepSkyBlue +
-|- style="background:blue; color:white;"+
-|Blue +
-|- style="background:mediumblue; color:white;"+
-|MediumBlue +
-|- style="background:darkblue; color:white;"+
-|DarkBlue +
-|- style="background:navy; color:white;"+
-|Navy +
-|- style="background:midnightblue; color:white;"+
-|MidnightBlue +
-|- style="background:cornsilk; color:black;"+
-|Cornsilk +
-|- style="background:blanchedalmond; color:black;"+
-|BlanchedAlmond +
-|- style="background:bisque; color:black;"+
-|Bisque +
-|- style="background:navajowhite; color:black;"+
-|NavajoWhite +
-|- style="background:wheat; color:black;"+
-|Wheat +
-|- style="background:burlywood; color:white;"+
-|BurlyWood +
-|- style="background:tan; color:white;"+
-|Tan +
-|- style="background:rosybrown; color:white;"+
-|RosyBrown +
-|- style="background:goldenrod; color:white;"+
-|Goldenrod +
-|- style="background:darkgoldenrod; color:white;"+
-|DarkGoldenrod +
-|- style="background:chocolate; color:white;"+
-|Chocolate +
-|- style="background:brown; color:white;"+
-|Brown +
-|- style="background:maroon; color:white;"+
-|Maroon +
-|- style="background:snow; color:black;"+
-|Snow +
-|- style="background:honeydew; color:black;"+
-|Honeydew +
-|- style="background:mintcream; color:black;"+
-|MintCream +
-|- style="background:aliceblue; color:black;"+
-|AliceBlue +
-|- style="background:ghostwhite; color:black;"+
-|GhostWhite +
-|- style="background:whitesmoke; color:black;"+
-|WhiteSmoke +
-|- style="background:seashell; color:black;"+
-|Seashell +
-|- style="background:beige; color:black;"+
-|Beige +
-|- style="background:oldlace; color:black;"+
-|OldLace +
-|- style="background:floralwhite; color:black;"+
-|FloralWhite +
-|- style="background:ivory; color:black;"+
-|Ivory +
-|- style="background:antiquewhite; color:black;"+
-|AntiqueWhite +
-|- style="background:linen; color:black;"+
-|Linen +
-|- style="background:lavenderblush; color:black;"+
-|LavenderBlush +
-|- style="background:mistyrose; color:black;"+
-|MistyRose +
-|- style="background:lightgrey; color:black;"+
-|LightGrey +
-|- style="background:silver; color:black;"+
-|Silver +
-|- style="background:darkgray; color:black;"+
-|DarkGray +
-|- style="background:gray; color:white;"+
-|Gray +
-|- style="background:lightslategray; color:white;"+
-|LightSlateGray +
-|- style="background:slategray; color:white;"+
-|SlateGray +
-|-+
-|}+
-|+
-{| class=sortable+
-!style="background:lightgrey;" | Color Name+
-!style="background:lightgrey;" | Terrain+
-!style="background:lightgrey;" | Category+
-!style="background:lightgrey;" | Description+
-|-+
-|colspan=3; style="text-align:center;"|'''Ground Terrains:''' || Terrains located on the surface of the planet.+
-|-+
-| none || Arctic || Ground || Cold terrains.+
-|-+
-| none || Tundra || Ground/Arctic/Taiga || A frozen plain.+
-|- style="background:olivedrab; color:white;"+
-|OliveDrab || Taiga || Ground/Arctic || A marshy coniferous forest, usually located between tundra and plains.+
-|-+
-| none || Plains || Ground || Level lands, particularly those covering a broad stretch of land with few variations in altitude.+
-|-+
-| none || Grasslands || Ground/Plains || Plains regions dominated by grasses. Primarily treeless.+
-|-+
-| none || Meadow || Ground/Plains/Grasslands || "Tame" grasslands, particularly when used for the growing of hay and other tall grasses.+
-|-+
-| none || Prairie || Grounds/Plains/Grasslands || Grasslands with more brush and small trees added.+
-|-+
-| none || Scrub || Ground/Plains || A tract covered with dwarf or stunted trees.+
-|-+
-| none || Plateau || Ground || An elevated tract of land, used as a modifier to other terrain types.+
-|-+
-| none || Hills || Ground || A rolling plain. Often these are foothills where plains meet mountain ranges.+
-|- style="background:dimgray; color:white;"+
-|DimGray || Mountains || Ground || Any part of a landscape which projects conspicuously over its surroundings. Generally it must be several thousand feet tall or more.+
-|- style="background:yellowgreen; color:white;"+
-|YellowGreen || Swamp || Ground || Regions of land generally saturated with water.+
-|- style="background:forestgreen; color:white;"+
-|ForestGreen || Forest || Ground || A dense growth of trees and underbrush covering a large tract of land.+
-|- style="background:darkgreen; color:white;"+
-|DarkGreen || Jungle || Ground || A virtually impenetrable thicket or mass of vegetation.+
-|-+
-| none || Sandy || Ground || Terrains whose dominant material underfoot is sand.+
-|- style="background:sandybrown; color:white;"+
-|SandyBrown || Desert || Ground/Sandy || An arid region lacking moisture to support significant vegetation.+
-|-+
-| none || Beach || Ground/Sandy || A sandy region where an ocean or lake meets land.+
-|-+
-|colspan=3; style="text-align:center;"|'''Water Terrains:''' || Waterborne terrains. Unless the terrain 'surface' is present, contents are assumed to be wholly submerged.+
-|- style="background:darkseagreen; color:white;"+
-|DarkSeaGreen || Bottom || Water || The bottom of any body of water, that things can walk on.+
-|-+
-| none || Fresh || Water || Specifically non-salt water.+
-|- style="background:royalblue; color:white;"+
-|RoyalBlue || Lake || Water/Fresh || Large bodies of fresh water surrounded by land.+
-|- style="background:cornflowerblue; color:white;"+
-|CornflowerBlue|| River || Water/Fresh || Flowing water conduits.+
-|-+
-| none || Salt || Water || Briny water.+
-|- style="background:mediumseagreen; color:white;"+
-|MediumSeaGreen || Ocean || Water/Salt || Great expanses of salt water.+
-|- style="background:seagreen; color:white;"+
-|SeaGreen || Deeps || Water || Serious depths, where pressure is much greater and little light reaches.+
-|- style="background:lightseagreen; color:white;"+
-|LightSeaGreen || Surface || Water || Interface between water and air, where swimming skill is important to avoid inhaling water.+
-|-+
-| none || Shallows || Water/Surface || Shallow areas where no swimming skill tests are necessary to avoid inhaling water. Also includes the terrain type 'bottom', since in this case the surface essentially is the bottom.+
-|-+
-|colspan=3; style="text-align:center;"|'''Underground Terrains:''' || Subsurface terrains.+
-|- style="background:peru; color:white;"+
-|Peru || Cave || Underground || Large open spaces below the earth's surface.+
-|- style="background:sienna; color:white;"+
-|Sienna || Tunnel || Underground || Underground passages and corridors.+
-|- style="background:saddlebrown; color:white;"+
-|SaddleBrown || Solid Earth || Underground || Areas underground that are completely filled with earth (filler space for maps).+
-|-+
-|colspan=3; style="text-align:center;"|''' Air Terrains:''' || Aerial terrain.+
-|- style="background:white; color:black;"+
-|White || Cloud || Air || Upon or inside a cloud in the sky.+
-|- style="background:lightskyblue; color:black;"+
-|LightSkyBlue || Updraft || Air || Areas where the dominant air currents are rising.+
-|- style="background:skyblue; color:black;"+
-|SkyBlue || Air || Air || Empty air? +
-|- style="background:steelblue; color:white;"+
-|SteelBlue|| Downdraft || Air || Areas where the dominant air currents are falling.+
-|- style="background:cadetblue; color:white;"+
-|CadetBlue || Solid || Air || Aerial terrains where one does not need to be able to fly to maintain one's position -- skybridges, solid clouds, etc.+
-|- style="background:darkslategray; color:white;"+
-| Dark Slate Gray || Stratosphere || Air/Unbreathable || Extremely high altitude; little air and low pressure. Also combined as a subset of the terrain type 'unbreathable'.+
-|-+
-|colspan=3; style="text-align:center;"|'''Unbreathable Terrains:'''||Environments hostile to any form of life.+
-|- style="background:black; color:white;"+
-|Black || Space || Unbreathable || Supra-atmospheric vacuum.+
-|-+
-|colspan=3; style="text-align:center;"|'''Urban Terrains:''' || Terrains significantly modified by intelligent life. May potentially be combined with any other sort of terrain, though simply 'ground' is the most common.+
-|-+
-| none || Building || Urban || Some sort of sheltered construction.+
-|-+
-| none || Castle || Urban/Building || Self-sufficient fortified enclaves.+
-|-+
-| none || Keep || Urban/Building || Larger version of towers, often located within castles.+
-|- style="background:purple; color:white;"+
-|Purple || Palace || Urban/Building || Extremely large, impressive buildings generally housing cultural VIPs.+
-|- style="background:gainsboro; color:black;"+
-|Gainsboro || Street || Urban/Building || The thoroughfares and byways of urban areas. Includes the terrain 'road'.+
-|-+
-| none || Temple || Urban/Building || Places of worship. Often combined with 'sacrosanct' and subsets thereof.+
-|-+
-| none || Tower || Urban/Building || Multilevel buildings often seen as distinct from the surrounding urban area.+
-|-+
-| none || Tavern || Urban/Building || A tavern, bar or any building where one is likely to find things like bar stools, bottles, etc.+
-|-+
-|colspan=3; style="text-align:center;"|'''Vehicle Terrains:''' || Artificial vehicles of one sort or another.+
-|-+
-| none || Ship || Vehicle || Waterfaring vehicles.+
-|-+
-| none || Wagon || Vehicle || Wagons, carts, and so forth.+
-|-+
-|colspan=3; style="text-align:center;"|<big>Tricky Ones: (overlapping or otherwise weird)</big>+
-|-+
-|colspan=3; style="text-align:center;"|'''Other Terrains:'''+
-|-+
-| none || Maze || Other || Convoluted areas difficult to navigate, whether urban, subterranean, or otherwise.+
-|-+
-| none || Dream || Other || Life is but a dream here.+
-|-+
-|colspan=3; style="text-align:center;"|'''Trail Terrains:''' || Has some feature making it more conducive to travel than ordinary terrain of its type.+
-|-+
-| none || Road || Trail || Contains a definitely artificial feature making it more conducive to travel.+
-|-+
-|colspan=3; style="text-align:center;"|'''Sacrosanct Terrains:''' || Areas that are sacred for one reason or another.+
-|-+
-| none || Holy || Sacrosanct || Areas sacred to good forces/deities.+
-|-+
-| none || Unholy || Sacrosanct || Areas sacred to evil forces/deities.+
-|-+
-| none || Chaos || Sacrosanct || Areas dedicated to the forces/deities of randomness.+
-|-+
-| none || Order || Sacrosanct || Areas dedicated to the forces/deities of law.+
-|-+
-|colspan=3; style="text-align:center;"|''Enchanted Terrains:'' || Regions with magical effects of some kind laid upon them.+
-|-+
-| none || Blessed || Enchanted || Regions with positive enchantments upon them.+
-|-+
-| none || Cursed || Enchanted || Regions with negative enchantments upon them.+
-|-+
-|}+
-|}+
- +
-* Will organize by applicable fieldcraft in the future, terrain type for now (should be close, yes?)+
- +
-Source of colors/table: http://meta.wikimedia.org/wiki/Wiki_color_formatting_help+
- +
-Original source of terrain list: [[Terrains]]+
- +
-Thought: Should these maps have spoiler warnings?+
== Reference == == Reference ==

Revision as of 20:06, 18 May 2011

Contents

Introduction

Okay, Hello. This page exists so I can fool around here without mucking up anybody else's hard work (as I tend to do because I'm a bumbling fool most of the time). I'm gonna try to be a cartographer (feel free to snigger) and use this page to tinker with different ways of creating new maps for, well pretty much everywhere. I want to create a system that involves the use of colored ASCII art in a structured way to make creating new maps a lot easier. With that said, please feel free to leave feedback etc etc on the discussion page!

Speculation

First I want to establish what information is useful in a map. World Maps:

  • Terrain (also flight needed/no flight needed?)
    • Characterize by what fieldcraft skill applies?
  • Cities etc.
  • Paths
  • Altitude

City Maps

  • Shops

Both:

  • Can't go there messages - some way to include them
  • Notes on people, animals and places seen and where
  • Some sort of coordinate location system
  • Links to stable places on the map

Sandbox

Characters for different ways to travel between coordinates?
~ Swimming
+ Walking
. Flying
& Action (like picking a lock etc)

@ Solid things

ALL ASCII CHARACTERS
©	©	!	!	_	_			Û	Û	®	®	"	"	`	`	ž	ž	Ü	Ü	 	 	
#	#	a	a	Ÿ	Ÿ	Ý	Ý	"	"	$	$	b	b	 	 	Þ	Þ	&	&	
%	%	c	c	¡	¡	ß	ß	<	<	&	&	d	d	¢	¢	à	à	>	>	
'	'	e	e	£	£	á	á	À	À	(	(	f	f	¤	¤	â	â
Á	Á	)	)	g	g	¥	¥	ã	ã	Â	Â	*	*	h	h	¦	¦	ä	ä	
Ã	Ã	+	+	i	i	§	§	å	å	Ä	Ä	,	,	j	j	¨	¨	æ	æ	
Å	Å	-	-	k	k	©	©	ç	ç	Æ	Æ	.	.	l	l	ª	ª	è	è
Ç	Ç	/	/	m	m	«	«	é	é	È	È	0	0	n	n	¬	¬	ê	ê	
É	É	1	1	o	o	­		ë	ë	Ê	Ê	2	2	p	p	®	®	ì	ì	
Ë	Ë	3	3	q	q	¯	¯	í	í	Ì	Ì	4	4	r	r	°	°	î	î
Í	Í	5	5	s	s	±	±	ï	ï	Î	Î	6	6	t	t	²	²	ð	ð	
Ï	Ï	7	7	u	u	³	³	ñ	ñ	Ð	Ð	8	8	v	v	´	´	ò	ò	
Ñ	Ñ	9	9	w	w	µ	µ	ó	ó	Õ	Õ	:	:	x	x	¶	¶	ô	ô
Ö	Ö	;	;	y	y	·	·	õ	õ	Ø	Ø	<	<	z	z	¸	¸	ö	ö	
Ù	Ù	=	=	{	{	¹	¹	÷	÷	Ú	Ú	>	>	|	|	º	º	ø	ø	
Û	Û	?	?	}	}	»	»	ù	ù	Ü	Ü	@	@	~	~	¼	¼	ú	ú	
Ý	Ý	A	A		?	½	½	û	û	Þ	Þ	B	B	€	€	¾	¾	ü	ü	
ß	ß	C	C			¿	¿	ý	ý	à	à	D	D	‚	‚	À	À	þ	þ	
á	á	E	E	ƒ	ƒ	Á	Á	ÿ	ÿ	å	å	F	F	„	„	Â	Â	æ	æ	
G	G	…	…	Ã	Ã	ç	ç	H	H	†	†	Ä	Ä	è	è	I	I	‡	‡	
Å	Å	é	é	J	J	ˆ	ˆ	Æ	Æ	ê	ê	K	K	‰	‰	Ç	Ç	ë	ë	
L	L	Š	Š	È	È	ì	ì	M	M	‹	‹	É	É	í	í	N	N	Œ	Œ	
Ê	?	î	î	O	O			Ë	Ë	ï	ï	P	P	Ž	Ž	Ì	Ì	ð	ð	
Q	Q			Í	Í	ñ	ñ	R	R			Î	Î	ò	ò	S	S	‘	‘	
Ï	Ï	ó	ó	T	T	’	’	Ð	Ð	ô	ô	U	U	“	“	Ñ	Ñ	õ	õ	
V	V	”	”	Ò	Ò	ö	ö	W	W	•	•	Ó	Ó	ø	ø	X	X	–	–	
Ô	Ô	ù	ù	Y	Y	—	—	Õ	Õ	ú	ú	Z	Z	˜	˜	Ö	Ö	û	û	
[	[	™	™	×	×	ý	ý	\	\	š	š	Ø	Ø	þ	þ	]	]	›	›	
Ù	Ù	ÿ	ÿ	^	^	œ	œ	Ú	Ú

Source: http://www.web-source.net/symbols.htm

  • Remember - between <code> and </code> wiki markup does apply! This means some characters can't be used first onna line (*,#) but also things can be linked from :D
  • Finally got a way for colors to work in ASCII characters: TEXT YES!!!

Copy Pasta of Mordo: ANSI Map to tinker with:
W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W
W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W
W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W
W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W
W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W
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  • B Brambles
  • f Dark Forest
  • h Harbour
  • H Hills
  • M Mountains
  • m Marshlands
  • p Desolate Plains
  • s Shoreline
  • V Volcano
  • v Volcanic Vents
  • W Deep Water
  • w Shallow Water
  • Y Yevath

Cimbra Map Mockup

Test Maps

AREA MAP: CIMBRA (eventually)
N • - - - - - - - - - - • + + + + + + + + + + • N
W • E 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 W • E
• S • 0 9 8 7 6 5 4 3 2 1 0 1 2 3 4 5 6 7 8 9 0 • S •
+ 1 0 O O O O O O O O O O O O O O O O O O O O O 1 0 +
+ 0 9 O • • • • • • • • • O • • • • • • • • • O 0 9 +
+ 0 8 O • • • • • • • • • O • • • • • • • • • O 0 8 +
+ 0 7 O • • • • • • • • • O • • • • • • • • • O 0 7 +
+ 0 6 O • • • • • • • • • O • • • • • • • • • O 0 6 +
+ 0 5 O • • • • • • • • • O • • • • • • • • • O 0 5 +
+ 0 4 O • • • • • • • • • O • • • • • • • • • O 0 4 +
+ 0 3 O • • • • • • • • • O • • • • • • • • • O 0 3 +
+ 0 2 O • • • • • • • • • O • • • • • • • • • O 0 2 +
+ 0 1 O • • • • • • • • • O • • • • • • • • • O 0 1 +
• 0 0 O O O O O O O O O O O O O O O O O O O O O 0 0 •
- 0 1 O • • • • • • • • • O • • • • • • • • • O 0 1 -
- 0 2 O • • • • • • • • • O • • • • • • • • • O 0 2 -
- 0 3 O • • • • • • • • • O • • • • • • • • • O 0 3 -
- 0 4 O • • • • • • • • • O • • • • • • • • • O 0 4 -
- 0 5 O • • • • • • • • • O • • • • • • • • • O 0 5 -
- 0 6 O • • • • • • • • • O • • • • • • • • • O 0 6 -
- 0 7 O • • • • • • • • • O • • • • • • • • • O 0 7 -
- 0 8 O • • • • • • • • • O • • • • • • • • • O 0 8 -
- 0 9 O • • • • • • • • • O • • • • • • • • • O 0 9 -
- 1 0 O O O O O O O O O O O O O O O O O O O O O 1 0 -
N • 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 • N
W • E 0 9 8 7 6 5 4 3 2 1 0 1 2 3 4 5 6 7 8 9 0 W • E
• S • - - - - - - - - - - • + + + + + + + + + + • S •

    KEY
  Locations:
A: (-4, 0, 0) Location 1
B: (2, 5, -1) Location 2
C: (1, -8, 1) Location 3

LOCAL MAP: TEMPLE OF DISCORDIA
Area: Cimbra (7, 25, 1) Continent: Almeria and Global: (7, 106, 1)

N N N N N N N N N N N N N N N N N N N N N
W • • • • • • • • • • • • • • • • • • • • • E
W · · · · · · · · · · · · · · · · · · · E
W · · · · · B«——•———•——»G«—»C · · · · · E
W · · · · · | X | X | X | X | · · · · · E
W · · · · · •———1———•———•———• · · · · · E
W · · · · · | X | X | X | X | · · · · · E
W · · · 5———•———•———!———•——»2<3 · · · · E
W · · · · · | X | X | X | X | · · · · · E
W · · · · · •———•———•———•———• · · · · · E
W · · · · · | X | X | X | X | · · · · · E
W · · · · · •———•———•———•——»4 · · · · · E
W · · · · · · · · · | · · · · · · · · · E
W · · · · · · · · ·· · · · · · · · · E
W · · · · · · · · · | · · · · · · · · · E
W · · · · · · · · ·· · · · · · · · · E
W · · · · · · · · · | · · · · · · · · · E
W · · · · · · · · ·· · · · · · · · · E
W · · · · · · · · / | \ · · · · · · · · E
W · · · 6———T———•——»&«——•———7 · · · · · E
W · · · · · · · · \ | / · · · · · · · · E
W · · · · · · · · ·· · · · · · · · · E
W · · · · · · · · · | · · · · · · · · · E
W · · · · · · · · ·· · · · · · · · · E
W · · · · · · · · · | · · · · · · · · · E
W · · · · · · · · ·· · · · · · · · · E
W · · · · · · · · · | · · · · · · · · · E
W • • • • • • • • • • • • • • • • • • • • • • E
S S S S S S S S S S S S S S S S S S S S S

Widdershins is clockwise; Deosil is counter Widdershins

    KEY
  Symbols: »,«: Go 'in' to reach the location indicated • : Walkable Square (Os are squares on the ten) · : Unwalkable Square —,X,|,\,/ : Walkable Path >,^,<,v :Down in the direction of arrow   Locations:
S: Out to Cimbra C: (Cafe) Grinning Cat Eatery - Treacher; Erika
B: (Bank) Shylock's Savings - Trainer; Shylock
G: General Store
T: (Tavern) Temple Bar
1: Tattoo Parlor
2: Temple Magick Shop
3: Alchemical Laboratory
4: Malkeshni's Hovel
5: Temple Smithy
6: Game Alcove
7: Small Alcove - contains a disk
!: Statue of Discordia
&: Sapphire Altar - use 'sacrifice' to gain amulet then 'lay' on altar to enter ???

M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M M
© ® @ " ` # & % , : ; ? ¿ ? ^ v < > + - ± ÷ — × X \ / . ¯ _ – - = ¬ ~ ˜ ' ¦ ! | ( ) { } [ ]·O0• ¤ † ‡ « »
W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W

ASCII Characters: http://www.web-source.net/symbols.htm

To Do

  • Figure out what all the terrain colors should be
  • Figure out what symbols to use on the map: I want to use symbols for the placeholders that change depending on whether you have to swim, fly, etc to get there
  • Finish fleshing out this map with terrain/locations
  • Organize the key and make it universal
  • Run around making sure everything is accurate and all the coordinates are here
  • Link all the dots on the side to the adjacent areas
  • Make map pages and link them to descriptive pages?

Other Notes

Feedback on this scheme would be greatly appreciated: I'm not entirely sure that this way is easier than making actual PNGs of the maps, but it works better for me since all I need is a browser to edit it and I use a bunch of private and public computers etc etc.

Specifically, does this width work on your monitor? I'm gonna check it on all of mine to see...

Terrain Color Key

See Maps:Terrain Key

Reference

This may be helpful later: [page on what special characters work]

Characters: – — … ° ≈ ≠ ± − × ÷ ← → · § ~~~~
Wiki markup: {{}}   |   []   [[]]   [[|]]   [[Category:]]   #REDIRECT[[]]   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <blockquote></blockquote>   <ref></ref>
<div class="references-small">   <references/>   <!-- -->   <includeonly></includeonly>   <noinclude></noinclude>    <code></code>  •  (templates)
Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ •   # ¹ ² ³ ½ ⅓ ⅔ ¼ ¾ ⅛ ⅜ ⅝ ⅞   ‘ “ ’ ”   ¢ $ € £ ¥ «» „“ „”
Characters: Á á Ć ć É é Í í Ĺ ĺ Ń ń Ó ó Ŕ ŕ Ś ś Ú ú Ý ý Ź ź   À à È è Ì ì Ò ò Ù ù   Â â Ĉ ĉ Ê ê Ĝ ĝ Ĥ ĥ Î î Ĵ ĵ Ô ô Ŝ ŝ Û û Ŵ ŵ Ŷ ŷ   Ä ä Ë ë Ï ï Ö ö Ü ü Ÿ ÿ   ß   Ã ã Ẽ ẽ Ĩ ĩ 
Ñ ñ Õ õ Ũ ũ Ỹ ỹ   Ç ç Ģ ģ Ķ ķ Ļ ļ Ņ ņ Ŗ ŗ Ş ş Ţ ţ   Đ đ   Ů ů   Ǎ ǎ Č č Ď ď Ě ě Ǐ ǐ Ľ ľ Ň ň Ǒ ǒ Ř ř Š š Ť ť Ǔ ǔ Ž ž   Ā ā Ē ē Ī ī Ō ō Ū ū Ȳ ȳ Ǣ ǣ   ǖ ǘ ǚ ǜ   Ă ă Ĕ ĕ Ğ ğ Ĭ ĭ 
Ŏ ŏ Ŭ ŭ   Ċ ċ Ė ė Ġ ġ İ ı Ż ż   Ą ą Ę ę Į į Ǫ ǫ Ų ų   Ḍ ḍ Ḥ ḥ Ḷ ḷ Ḹ ḹ Ṃ ṃ Ṇ ṇ Ṛ ṛ Ṝ ṝ Ṣ ṣ Ṭ ṭ   Ł ł   Ő ő Ű ű   Ŀ ŀ   Ħ ħ   Ð ð Þ þ   Œ œ   Æ æ Ø ø Å å   Ə ə  •  {{Unicode|}}
Greek: Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω  
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   
Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я  
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ ʃ ʒ ɕ ʑ ʂ ʐ ʝ ɣ ʁ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ɓ ɗ ʄ ɠ ʛ   
ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ɘ ɵ ɤ   ə ɚ   ɛ ɜ ɝ ɞ ʌ ɔ   ɐ ɶ ɑ ɒ   ʰ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   •  {{IPA|}}

Random Ideas

Cartographer's Association - Is there one already?

  • Channel would be really useful for people double checking locations etc (like, does the hut on chicken legs actually move around?)
  • What benefits/costs would there be?
    • Maybe lockpicking to get into locations that are otherwise hard to?
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