Gevel
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Revision as of 17:45, 12 March 2008 (edit) Ryal (Talk | contribs) (Necromantic affinity is dead, long live Entropic affinity) ← Previous diff |
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three parts [[power focusing]] and three parts [[power generation]] | three parts [[power focusing]] and three parts [[power generation]] | ||
[ Specialty Access : ] [[necromancy]] degree II access | [ Specialty Access : ] [[necromancy]] degree II access | ||
- | [ Requirements to Know : ] have a total of 30% of [[rune lore]] skill, [[entropic affinity]] skill, [[necromancy]] | + | [ Requirements to Know : ] have a total of 30% of [[rune lore]] skill, 100% [[entropic affinity]] skill, 100 [[necromancy]] skill and 50% of [[mortuary]] skill of 40 or higher |
- | skill and 50% of [[mortuary]] skill of 40 or higher | + | |
[ Possessed : ] yes | [ Possessed : ] yes | ||
Revision as of 06:12, 23 June 2011
\ [ = Gevel = ] \ [ Type : ] active defense / ) [ Description : ] vampiric aura / / [ Significance : ] high ( / _ [ Activity Cost : ] fifteen \ _ [ Activation Spirit Cost : ] thirty \ _ [ Maintenance Spirit Cost : ] five to eight every thirty seconds [ Control Skills : ] eight parts necromancy, four parts power direction, four parts power tuning, three parts power focusing and three parts power generation [ Specialty Access : ] necromancy degree II access [ Requirements to Know : ] have a total of 30% of rune lore skill, 100% entropic affinity skill, 100 necromancy skill and 50% of mortuary skill of 40 or higher [ Possessed : ] yes
Activation of the rune gevel generates an aura of necromantic energy that acts to drain the life from those coming into contact with it as they attack you, channeling that energy into you. The darkness of the aura also aids in stealth activities. The unfortunate side effect of the aura is that its capacity for drawing in energy makes the user more vulnerable to all manner of magickal energies.