Orbit (Aligned Form)

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(standardizing aligned form formats)
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- the form Orbit+=Orbit=
 +A celestial orbit is the most perfect kind of trajectory, in that it is
 +eternal and cyclical, and even and circular. This fact serves as the basis
 +for conjuring ammunition as suitable as possible for launch into a trajectory,
 +that is, arrows to be used in bows. If one is wielding a bow that is empty of
 +ammunition, this arrow will manifest nocked and ready in the bow. Otherwise,
 +it will appear in one's inventory. The arrows are largely enchanted and thus
 +extremely light; however, for reasons poorly understood, their substantial
 +component is composed of solidified amber, causing them to almost always
 +shatter on contact.
- Form Type : natural structure+Like all Aligned weapon manifestations, it will last either until
- Knowledge Requirement : have at least 100 points among 10% of [[weapon lore]]+banished, until one no longer has the order energy to maintain it, or until
- skill, 50% of [[archery]] skill and [[physics]] skill+one disincarnates. To banish an arrow, concentrate on returning the form
- Facility Formula : 15% of [[charisma]] plus 15% of [[intelligence]] plus+within it to a potential state.
- 22.5% of [[leximancy]] skill plus 25% of [[physics]] skill plus 10% of [[telesma]]+==Knowledge Requirement==
- skill plus 22.5% of [[weapon lore]] skill+have at least 100 points among
- Facility Minimum : 136+:10% of [[weapon lore]] skill, 50% of [[archery]] skill and [[physics]] skill
- Facility Maximum : 350+==Facility Formula==
- Your Facility : 150.16+15% of [[charisma]] plus 15% of [[intelligence]] plus 22.5% of [[leximancy]] skill plus 25% of [physics]] skill plus 10% of [[telesma]] skill plus 22.5% of [[weapon lore]] skill
- Perfection : 7%+==Facility Range==
- Energy Costs : five points of spiritual energy and one point of+136 to 350
- order energy+==Energy Costs==
- Process to Actualize Form : think about the trajectory required for an arrow+5 spiritual and 1 order
- to break into orbit+==Process to Actualize==
- +think about the trajectory required for an arrow to break into orbit
- A celestial orbit is the most perfect kind of trajectory, in that it is+
- eternal and cyclical, and even and circular. This fact serves as the basis+
- for conjuring ammunition as suitable as possible for launch into a trajectory,+
- that is, arrows to be used in bows. If one is wielding a bow that is empty of+
- ammunition, this arrow will manifest nocked and ready in the bow. Otherwise,+
- it will appear in one's inventory. The arrows are largely enchanted and thus+
- extremely light; however, for reasons poorly understood, their substantial+
- component is composed of solidified amber, causing them to almost always+
- shatter on contact.+
- +
- Like all Aligned weapon manifestations, it will last either until+
- banished, until one no longer has the order energy to maintain it, or until+
- one disincarnates. To banish an arrow, concentrate on returning the form+
- within it to a potential state. +
- +
- Development Information : This form was created by Twilight; the source+
- code was last updated Sat Dec 13 08:55:41 2008.+
[[Category: The Aligned]] [[Category: The Aligned]]
[[Category: Aligned Forms]] [[Category: Aligned Forms]]

Revision as of 15:13, 23 April 2012

Contents

Orbit

A celestial orbit is the most perfect kind of trajectory, in that it is eternal and cyclical, and even and circular. This fact serves as the basis for conjuring ammunition as suitable as possible for launch into a trajectory, that is, arrows to be used in bows. If one is wielding a bow that is empty of ammunition, this arrow will manifest nocked and ready in the bow. Otherwise, it will appear in one's inventory. The arrows are largely enchanted and thus extremely light; however, for reasons poorly understood, their substantial component is composed of solidified amber, causing them to almost always shatter on contact.

Like all Aligned weapon manifestations, it will last either until banished, until one no longer has the order energy to maintain it, or until one disincarnates. To banish an arrow, concentrate on returning the form within it to a potential state.

Knowledge Requirement

have at least 100 points among

10% of weapon lore skill, 50% of archery skill and physics skill

Facility Formula

15% of charisma plus 15% of intelligence plus 22.5% of leximancy skill plus 25% of [physics]] skill plus 10% of telesma skill plus 22.5% of weapon lore skill

Facility Range

136 to 350

Energy Costs

5 spiritual and 1 order

Process to Actualize

think about the trajectory required for an arrow to break into orbit

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