Warg (Empathic Bond)
From LSWiki
Revision as of 17:51, 24 March 2013 (edit) Nathan (Talk | contribs) (→Charms) ← Previous diff |
Revision as of 17:52, 24 March 2013 (edit) Nathan (Talk | contribs) (→Charms) Next diff → |
||
Line 50: | Line 50: | ||
Midway in "Very Healthy" | Midway in "Very Healthy" | ||
- | |||
*[[Surge (Empathic Bonds)|Surge]] | *[[Surge (Empathic Bonds)|Surge]] | ||
- | Seventh, the ability to accelerate your metabolism. To do this, will my | ||
- | adrenal glands into overdrive. To end the effects of this charm, will my | ||
- | adrenal glands to return to normal. | ||
==Additional Bonuses and Powers== | ==Additional Bonuses and Powers== |
Revision as of 17:52, 24 March 2013
Contents |
Bonding Requirements
As is fairly obvious from the bond failure message, some amount of Courage and/or Lack of Weakness are required; certainly less than 100 for each.
You sense that the dark brown female warg barbarian gladiator feels some sort of lingering fear or weakness within you and, disturbingly, is more inclined to attack you than to bond with you.
Known Abilities
Wargs are brutal, massive canines that can be found in the cold wastes of Gardagh as well as other places (notably Togrek). They are large enough to be ridden and are ferocious fighters, attacking with claws and teeth. They breathe air, have a carnivorous diet, and can see in the dark.
Attribute Modifications
The warg familiar grants its consort a very large bonus to Constitution, and large bonuses to Strength and Dexterity.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
Tier 2
Towards the end of "very frail" bond strength:
Tier 3
At "fairly healthy" bond strength:
Tier 3
Towards the end of "fairly healthy" bond strength:
At "Very Healthy"
Tier 1 skills get a +1 bonus
Midway in "Very Healthy"
Charms
Initially the warg grants the following charms:
Shortly after, but still during very frail:
Midway in "Very Healthy"