Warg (Empathic Bond)
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'''Tier 2''' skills get a +1 Bonus | '''Tier 2''' skills get a +1 Bonus | ||
- | ===At "Deep"=== | ||
- | *[[Supernal Durability]] | ||
- | *[[Regeneration]] | ||
- | *[[Hardiness]] | ||
- | *[[Telesmatic weapon]] | ||
==Charms== | ==Charms== | ||
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*[[Conjoin (Empathic Bonds)|Conjoin]] | *[[Conjoin (Empathic Bonds)|Conjoin]] | ||
- | At "Deep" | ||
- | Nineth, the ability to infuse yourself and your familiar with an abundance of assorted | ||
- | energies and pure anger. All aspects of damage dealt with limbs, weapons, and combat maneuvers | ||
- | is changed while this ability is active. The ability can be used even when your familiar is not | ||
- | with you. To use this ability, concentrate on my vision becoming a spectrum of colors with | ||
- | anger. To cease using this ability, concentrate on my vision becoming simply red with anger. | ||
- | |||
- | ''Switches my damage to a combination of extropy, eskara, psionic, light and I believe magick. | ||
==Additional Bonuses and Powers== | ==Additional Bonuses and Powers== |
Revision as of 17:21, 26 March 2013
Contents |
Bonding Requirements
As is fairly obvious from the bond failure message, some amount of Courage and/or Lack of Weakness are required; certainly less than 100 for each.
You sense that the dark brown female warg barbarian gladiator feels some sort of lingering fear or weakness within you and, disturbingly, is more inclined to attack you than to bond with you.
Known Abilities
Wargs are brutal, massive canines that can be found in the cold wastes of Gardagh as well as other places (notably Togrek). They are large enough to be ridden and are ferocious fighters, attacking with claws and teeth. They breathe air, have a carnivorous diet, and can see in the dark.
Attribute Modifications
The warg familiar grants its consort a very large bonus to Constitution, and large bonuses to Strength, Perception and Dexterity. Also a small bonus to Intelligence.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
Tier 2
Towards the end of "very frail" bond strength:
Tier 3
At "fairly healthy" bond strength:
Tier 3
Towards the end of "fairly healthy" bond strength:
At "Very Healthy"
Tier 1 skills get a +1 Bonus
Midway in "Very Healthy"
At "Resilient"
Tier 2 skills get a +1 Bonus
Charms
Initially the warg grants the following charms:
Shortly after, but still during very frail:
Midway in "Very Healthy"
At "Resilient"