Turn undead
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Revision as of 15:31, 26 May 2008 (edit) Aedhan (Talk | contribs) ← Previous diff |
Current revision (00:45, 10 December 2013) (edit) Valere (Talk | contribs) (Updated to relfect that it's now a spell) |
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- | [Command :] turn undead<br> | + | [ Spell : ] Turn Undead |
- | [Usage :] turn undead<br> | + | [ Level : ] One |
- | [Description :] By using the holy power granted to you by your | + | [ Reversible : ] No |
- | deity you can attempt to turn undead. This can have several results; if you are skilled enough the undead can be severely hurt or even killed, if not they may run away, or simply ignore your invocation. | + | [ Spheres : ] Combat, Protection |
+ | [ Components : ] None | ||
+ | [ Usage : ] cast turn undead | ||
+ | [ Description : ] By using the holy power granted to you by your deity you can attempt | ||
+ | to abjure the undead. This power will injure any undead being nearby | ||
+ | in proportion to the strength of your invocation. Those undead with | ||
+ | enough unnatural volition to recognize that they should fear the | ||
+ | wrath of the gods may be stricken with terror and flee, while those | ||
+ | shambling monstrosities too mindless to run are particularly | ||
+ | susceptible to being outright destroyed. | ||
+ | |||
+ | Thought this power may be used against the same | ||
+ | undead repeatedly, it is much less effective on | ||
+ | subsequent invocations unless quite a considerable | ||
+ | time has passed. The damage inflicted is greatly | ||
+ | reduced, and the abominations will not be forced | ||
+ | to flee. This applies to subsequent attempts to | ||
+ | turn a given being by anyone, not just oneself. | ||
[[category: Cleric Spells]] | [[category: Cleric Spells]] |
Current revision
[ Spell : ] Turn Undead [ Level : ] One [ Reversible : ] No [ Spheres : ] Combat, Protection [ Components : ] None [ Usage : ] cast turn undead [ Description : ] By using the holy power granted to you by your deity you can attempt to abjure the undead. This power will injure any undead being nearby in proportion to the strength of your invocation. Those undead with enough unnatural volition to recognize that they should fear the wrath of the gods may be stricken with terror and flee, while those shambling monstrosities too mindless to run are particularly susceptible to being outright destroyed.
Thought this power may be used against the same undead repeatedly, it is much less effective on subsequent invocations unless quite a considerable time has passed. The damage inflicted is greatly reduced, and the abominations will not be forced to flee. This applies to subsequent attempts to turn a given being by anyone, not just oneself.