Hylocosmic Model

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Revision as of 18:40, 2 January 2014 (edit)
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(Attempted to explain things better, probably failed.)
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Revision as of 18:41, 2 January 2014 (edit)
Zaylin (Talk | contribs)
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Entropy Entropy
- Fire, air, water, and earth are base elements, and combine with their neighboring elements to make first order amalgms: Smoke, mist, mud, and magma.+Fire, air, water, and earth are base elements, and combine with their neighboring elements to make first order amalgms: Smoke, mist, mud, and magma.
- The base elements combine with a primordial energy polarity, either extropy, or entropy to make second order amalgms: Light, darkness, lightning, void, ooze, salt, crystal, and eskara.+The base elements combine with a primordial energy polarity, either extropy, or entropy to make second order amalgms: Light, darkness, lightning, void, ooze, salt, crystal, and eskara.
- Two base elements combine with a primordial energy polarity to make third order amalgms, and otherwise don't incorporate the first, or second order amalgms: Heat, cold, thunder, ice, acid, alkali, metal, and ash.+Two base elements combine with a primordial energy polarity to make third order amalgms, and otherwise don't incorporate the first, or second order amalgms: Heat, cold, thunder, ice, acid, alkali, metal, and ash.
- All four basic elements, plus both primordial energy polarities combine to make the one fourth order amalgm: shadow.+All four basic elements, plus both primordial energy polarities combine to make the one fourth order amalgm: shadow.

Revision as of 18:41, 2 January 2014

The hylocosm is a representation of the four basic elemental energies, and the primordial energies, and how they combine on a metaphysical level to make amalgmal energies. These behave as "sub-elements", and are otherwise distinct from the energies that birthed them. Therefore while metal, for instance, is a combination of fire, earth, and extropy, doing a damage combination or otherwise doing stuff with a combination of those damage types or energies is not equal to this.


                              Extropy
Crystal  Metal    Light     Heat      Lightning  Thunder  Ooze  Acid
Earth    Magma    Fire      Smoke     Air        Mist     Water  Mud
Eskara   Ash      Darkness  Cold      Void       Ice      Salt   Alkali
                              Entropy

Fire, air, water, and earth are base elements, and combine with their neighboring elements to make first order amalgms: Smoke, mist, mud, and magma.

The base elements combine with a primordial energy polarity, either extropy, or entropy to make second order amalgms: Light, darkness, lightning, void, ooze, salt, crystal, and eskara.

Two base elements combine with a primordial energy polarity to make third order amalgms, and otherwise don't incorporate the first, or second order amalgms: Heat, cold, thunder, ice, acid, alkali, metal, and ash.

All four basic elements, plus both primordial energy polarities combine to make the one fourth order amalgm: shadow.

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