Hylocosmic Model
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Revision as of 18:40, 2 January 2014 (edit) Zaylin (Talk | contribs) (Attempted to explain things better, probably failed.) ← Previous diff |
Revision as of 18:41, 2 January 2014 (edit) Zaylin (Talk | contribs) (made it slightly prettier) Next diff → |
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- | Fire, air, water, and earth are base elements, and combine with their neighboring elements to make first order amalgms: Smoke, mist, mud, and magma. | + | Fire, air, water, and earth are base elements, and combine with their neighboring elements to make first order amalgms: Smoke, mist, mud, and magma. |
- | The base elements combine with a primordial energy polarity, either extropy, or entropy to make second order amalgms: Light, darkness, lightning, void, ooze, salt, crystal, and eskara. | + | The base elements combine with a primordial energy polarity, either extropy, or entropy to make second order amalgms: Light, darkness, lightning, void, ooze, salt, crystal, and eskara. |
- | Two base elements combine with a primordial energy polarity to make third order amalgms, and otherwise don't incorporate the first, or second order amalgms: Heat, cold, thunder, ice, acid, alkali, metal, and ash. | + | Two base elements combine with a primordial energy polarity to make third order amalgms, and otherwise don't incorporate the first, or second order amalgms: Heat, cold, thunder, ice, acid, alkali, metal, and ash. |
- | All four basic elements, plus both primordial energy polarities combine to make the one fourth order amalgm: shadow. | + | All four basic elements, plus both primordial energy polarities combine to make the one fourth order amalgm: shadow. |
Revision as of 18:41, 2 January 2014
The hylocosm is a representation of the four basic elemental energies, and the primordial energies, and how they combine on a metaphysical level to make amalgmal energies. These behave as "sub-elements", and are otherwise distinct from the energies that birthed them. Therefore while metal, for instance, is a combination of fire, earth, and extropy, doing a damage combination or otherwise doing stuff with a combination of those damage types or energies is not equal to this.
Extropy Crystal Metal Light Heat Lightning Thunder Ooze Acid Earth Magma Fire Smoke Air Mist Water Mud Eskara Ash Darkness Cold Void Ice Salt Alkali Entropy
Fire, air, water, and earth are base elements, and combine with their neighboring elements to make first order amalgms: Smoke, mist, mud, and magma.
The base elements combine with a primordial energy polarity, either extropy, or entropy to make second order amalgms: Light, darkness, lightning, void, ooze, salt, crystal, and eskara.
Two base elements combine with a primordial energy polarity to make third order amalgms, and otherwise don't incorporate the first, or second order amalgms: Heat, cold, thunder, ice, acid, alkali, metal, and ash.
All four basic elements, plus both primordial energy polarities combine to make the one fourth order amalgm: shadow.