Langur (Empathic Bond)
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Revision as of 08:44, 23 June 2014 (edit) Ralnos (Talk | contribs) (Corrected missing words, typos, removed opinons to a degree and added the langur racial ability. Emphasis on the warpstone needing a charge.) Next diff → |
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== Known Abilities == | == Known Abilities == | ||
- | Langurs are technates, so can wield weapons, are ambidextrous and wear armour, they tailed anthropoids so most anthropoid armour is suitable for them. | + | Langurs are technates, thus can wield weapons, are ambidextrous and they are small tailed anthropoids, so most anthropoid armour is suitable for them. |
- | It is possible that ambidexterity is passed on, but I am ambidextrous already so I would not notice this. | + | It is possible that ambidexterity is passed on to the consort, but verification is required as the writers of this page already had ambidexterity. |
- | + | ||
- | he biggest bonus with a langur is that they can carry loads and kick ass in combat. So progressing the bond is fast as you fight side by side. | + | |
===Attribute Modifications=== | ===Attribute Modifications=== | ||
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===Additional Bonuses and Powers=== | ===Additional Bonuses and Powers=== | ||
- | None | + | Langurs are crafty critters and can shape warpstones into [[xorakas]] clubs of a random damage type. They do this by obtaining warpstones and, if they still have a charge, forcibly stretch the warpstone upon engaging in combat. |
+ | |||
+ | Api plunges her right hand into her warpstone, stretching and warping it it violently until it stabilizes as a coated xorakas club in her grasp. | ||
====Traits granted==== | ====Traits granted==== | ||
+7 [[Chaos Favour]] once complete. | +7 [[Chaos Favour]] once complete. | ||
- | it slowly ramps up throughout the bond progression. | + | It slowly ramps up throughout the bond progression. |
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Simian Familiars]] | [[Category: Simian Familiars]] | ||
[[Category: Zetesai Familiars]] | [[Category: Zetesai Familiars]] |
Revision as of 08:44, 23 June 2014
Contents |
Imagined
You experience feelings of intelligence, curiosity, and adroitness.
You experience visions of a club, a shield, and a warpstone.
Known Abilities
Langurs are technates, thus can wield weapons, are ambidextrous and they are small tailed anthropoids, so most anthropoid armour is suitable for them.
It is possible that ambidexterity is passed on to the consort, but verification is required as the writers of this page already had ambidexterity.
Attribute Modifications
Final complete bonus is
- +85 Strength
- +110 Intelligence
- +25 Dexterity
And slowly increases to this as the bond progresses
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier I
Tier II
Tier III
Tier IV
(mid way through a robust bond)
Tier V
(some way into very deep)
Tier VI
(some way into intimate)
Tier VII
reached whilst into nearly complete
This may be the final tier, and brings the bonus specs in these 3 skills to 4!
Charms
Initially the langur grants the following charms:
Shortly after:
No additional charms given
Additional Bonuses and Powers
Langurs are crafty critters and can shape warpstones into xorakas clubs of a random damage type. They do this by obtaining warpstones and, if they still have a charge, forcibly stretch the warpstone upon engaging in combat.
Api plunges her right hand into her warpstone, stretching and warping it it violently until it stabilizes as a coated xorakas club in her grasp.
Traits granted
+7 Chaos Favour once complete.
It slowly ramps up throughout the bond progression.