Orbit (Aligned Form)
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Revision as of 15:13, 23 April 2012 (edit) Zylox (Talk | contribs) (standardizing aligned form formats) ← Previous diff |
Revision as of 16:26, 26 December 2014 (edit) Zylox (Talk | contribs) (leximancy -> eideturgy) Next diff → |
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:10% of [[weapon lore]] skill, 50% of [[archery]] skill and [[physics]] skill | :10% of [[weapon lore]] skill, 50% of [[archery]] skill and [[physics]] skill | ||
==Facility Formula== | ==Facility Formula== | ||
- | 15% of [[charisma]] plus 15% of [[intelligence]] plus 22.5% of [[leximancy]] skill plus 25% of [physics]] skill plus 10% of [[telesma]] skill plus 22.5% of [[weapon lore]] skill | + | 15% of [[charisma]] plus 15% of [[intelligence]] plus 22.5% of [[eideturgy]] skill plus 25% of [physics]] skill plus 10% of [[telesma]] skill plus 22.5% of [[weapon lore]] skill |
==Facility Range== | ==Facility Range== | ||
136 to 350 | 136 to 350 |
Revision as of 16:26, 26 December 2014
Contents |
Orbit
A celestial orbit is the most perfect kind of trajectory, in that it is eternal and cyclical, and even and circular. This fact serves as the basis for conjuring ammunition as suitable as possible for launch into a trajectory, that is, arrows to be used in bows. If one is wielding a bow that is empty of ammunition, this arrow will manifest nocked and ready in the bow. Otherwise, it will appear in one's inventory. The arrows are largely enchanted and thus extremely light; however, for reasons poorly understood, their substantial component is composed of solidified amber, causing them to almost always shatter on contact.
Like all Aligned weapon manifestations, it will last either until banished, until one no longer has the order energy to maintain it, or until one disincarnates. To banish an arrow, concentrate on returning the form within it to a potential state.
Knowledge Requirement
have at least 100 points among
- 10% of weapon lore skill, 50% of archery skill and physics skill
Facility Formula
15% of charisma plus 15% of intelligence plus 22.5% of eideturgy skill plus 25% of [physics]] skill plus 10% of telesma skill plus 22.5% of weapon lore skill
Facility Range
136 to 350
Energy Costs
5 spiritual and 1 order
Process to Actualize
think about the trajectory required for an arrow to break into orbit