Call summons (Ordo Zephyrius Mutatoris spell)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 14:54, 22 August 2009 (edit)
Esmene (Talk | contribs)

← Previous diff
Revision as of 10:47, 5 February 2015 (edit)
Zylox (Talk | contribs)
(+links)
Next diff →
Line 2: Line 2:
Relevant Attributes: two parts charisma and one part intelligence Relevant Attributes: two parts charisma and one part intelligence
- Relevant Skills: ten parts summoning, four parts conjuration and one part aeromancy+ Relevant Skills: ten parts [[summoning]], four parts [[conjuration]] and one part [[aeromancy]]
Rating Requirement: fifty Rating Requirement: fifty
Effective Maximum Rating: five hundred Effective Maximum Rating: five hundred

Revision as of 10:47, 5 February 2015

> Ordo Zephyrius Mutatoris Spell: Call Summons

   Relevant Attributes: two parts charisma and one part intelligence
   Relevant Skills: ten parts summoning, four parts conjuration and one part aeromancy
   Rating Requirement: fifty
   Effective Maximum Rating: five hundred
   Difficulty: ordinary
   Form of Evocation:
       call summons
   Base Energy Costs: seventy-five points of spiritual energy
   This spell allows the careless Frater Zephyrius Mutatoris who has lost his summons to attempt to call them back to him.
   Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.
Personal tools