Electrical storm (Ordo Zephyrius Mutatoris spell)
From LSWiki
Revision as of 10:58, 5 February 2015 (edit) Zylox (Talk | contribs) (+links) ← Previous diff |
Revision as of 07:13, 20 April 2015 (edit) Gluble (Talk | contribs) Next diff → |
||
Line 2: | Line 2: | ||
Relevant Attributes: three parts charisma, two parts intelligence and one part dexterity | Relevant Attributes: three parts charisma, two parts intelligence and one part dexterity | ||
- | Relevant Skills: five parts [[evocation]], five parts [[summoning]], three parts [[prestidigitation]], two parts [[enchantment]], one part [[aeromancy]], one part [[conjuration]] and one part [[symbology]] | + | Relevant Skills: six parts [[elektraturgy]], five parts [[evocation]], five parts [[summoning]], three parts [[prestidigitation]], two parts [[enchantment]], one part [[aeromancy]], one part [[conjuration]] and one part [[symbology]] |
Rating Requirement: six hundred | Rating Requirement: six hundred | ||
Effective Maximum Rating: nine hundred | Effective Maximum Rating: nine hundred |
Revision as of 07:13, 20 April 2015
> Ordo Zephyrius Mutatoris Spell: Electrical Storm
Relevant Attributes: three parts charisma, two parts intelligence and one part dexterity Relevant Skills: six parts elektraturgy, five parts evocation, five parts summoning, three parts prestidigitation, two parts enchantment, one part aeromancy, one part conjuration and one part symbology Rating Requirement: six hundred Effective Maximum Rating: nine hundred Difficulty: extraordinarily difficult Form of Evocation: electrical storm Base Energy Costs: four hundred points of elemental air energy and six hundred points of electricity
This spell represents the pinnacle of the Frater Zephyrius Mutatoris's control over the raw power within the weather. It conjures an electrical storm of immense destructive power.
The storm lasts for a minute (or more, for skilled casters), following the Frater Zephyrius Mutatoris, unleashing its fury on every enemy or even potential enemy. A few things should be noted about this spell. One, it will attempt to destroy everything not explicitly befriended by you. Be careful that you do not accidentally slay bystanders. Two, though the magicks invoked are generally controllable, their effects are so powerful that even befriended bystanders -- indeed, even the caster -- have been known to be struck by stray lightning. Electrical protection is strongly recommended for all those who will be anywhere near the electrical storm. Three, this spell requires that one use spirits of a certain composition as a catalyst. At least one entity of lightning (elektros or lightning amalgamal) and at least one entity of the storm (storm amalgamal) must be present throughout the spell's casting process. It is said that having more than one present aids the power of the spell tremendously. It is not clear that this effect scales infinitely upwards, though it has been well established that all present lightning and storm creatures are consumed by the spell upon completion.
Development Information: This spell was created by Twilight and Rand and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.