Wingspan (Aligned Form)
From LSWiki
Revision as of 15:08, 13 March 2015 (edit) Evran (Talk | contribs) (→Combat Maneuvers) ← Previous diff |
Revision as of 06:21, 23 May 2015 (edit) Evran (Talk | contribs) (→Combat Maneuvers) Next diff → |
||
Line 22: | Line 22: | ||
*'''Falling Thrust''' - Perform a downward stab with the katana, following the curve of its blade. This maneuver is very effective at puncturing heavy armour. | *'''Falling Thrust''' - Perform a downward stab with the katana, following the curve of its blade. This maneuver is very effective at puncturing heavy armour. | ||
*'''Quill''' - Channels the power of the wind -- the power that underwrites the feathers of the heron's flight -- through a katana and into one's opponent. (Seems to unlock at 45% perfection) | *'''Quill''' - Channels the power of the wind -- the power that underwrites the feathers of the heron's flight -- through a katana and into one's opponent. (Seems to unlock at 45% perfection) | ||
+ | *'''Splash''' - Channels the power of water -- the power that yields to the heron's dive and beak -- through a katana and into one's opponent. | ||
+ | *'''Nest''' - Channels the power of the earth -- the power that comprises and protects the heron's home -- through a katana and into one's opponent. | ||
*There's a fire one eventually. | *There's a fire one eventually. | ||
[[Category: The Aligned]] | [[Category: The Aligned]] | ||
[[Category: Aligned Forms]] | [[Category: Aligned Forms]] |
Revision as of 06:21, 23 May 2015
Contents |
Wingspan
This form is apparently related to the great Hanoman warrior-painter Kensu. It is not known whether he was one of the Aligned. What is known is a famous painting of his serves as the groundwork for this form -- and that the form is also related to his combat philosophy. The painting is of a great blue heron sailing above a quiet lake; Kensu's combat philosophy was to treat the sword like it was a wing, applying the same principles of elegance, turning, and even lift and drag. This form manifests a katana out of the wingspan of the heron. The closer to perfection one gets in one's visualization of its base and the actualization of the magick, the closer the katana will get to perfection. Some Aligned who master this form swear by this weapon, claiming it sharp beyond what any mortal smith could construct. Others use it when needed, but still carry a normal blade, seeing the non-magickal blades it as a worthwhile piece of artisanship in its own right, and even a focus for further magicks. Regardless of exactly how heavily one relies on the blade conjured by this form, there can be no doubt about the worthiness of the manifestation in skilled hands.
Like all Aligned weapon manifestations, it will last either until banished, until one no longer has the order energy to maintain it, or until one disincarnates. To banish a blade, concentrate on returning the form within it to a potential state.
Knowledge Requirement
have at least 100 points among
- 10% of weapon lore skill, 50% of sword skill and painting skill
Actualization Requirement
have at least 200 points among
- 50% of eideturgy skill, 50% of telesma skill, 50% of weapon lore skill and painting skill
Facility Formula
15% of charisma plus 15% of intelligence plus 22.5% of eideturgy skill plus 25% of painting skill plus 10% of telesma skill plus 22.5% of weapon lore skill, with diminishing returns on a scaling factor of five
Facility Rating
0 to 350
Energy Costs
100 spiritual and 6 order
Process to Actualize
visualize a blue heron, wings spread in flight over a still lake
Combat Maneuvers
in order of progression; only while wielding the weapon
- Gliding Slash - Perform a sweeping horizontal slash with a katana, designed to get beneath the opponant's defenses and knock them off balance.
- Falling Thrust - Perform a downward stab with the katana, following the curve of its blade. This maneuver is very effective at puncturing heavy armour.
- Quill - Channels the power of the wind -- the power that underwrites the feathers of the heron's flight -- through a katana and into one's opponent. (Seems to unlock at 45% perfection)
- Splash - Channels the power of water -- the power that yields to the heron's dive and beak -- through a katana and into one's opponent.
- Nest - Channels the power of the earth -- the power that comprises and protects the heron's home -- through a katana and into one's opponent.
- There's a fire one eventually.