Charge (Kazarak Power)
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- | Knights<br> | + | Perhaps the most powerful ability granted to the kazarak by the Kazar |
- | ===)>========-- Charge | + | is the ability to store charges of energy within their bodies. These charges |
+ | are varied in purpose, but all serve to enhance the host body in one way | ||
+ | or another, making them a more efficient tool for use by the Kazar. | ||
- | Currently the charge ability has been disabled pending improvements. | + | The number of these charges that may be used simultaneously depends on |
- | --========<(=== | + | a number of factors. Each charge has different requirements in terms of |
+ | energy and skill level required, and there are three power levels for | ||
+ | each charge ( minor, major, and greater ). Clearly, more complex and more | ||
+ | powerful charges are more difficult to maintain, and therefore fewer may | ||
+ | be used at once. | ||
- | Battleragers<br> | + | All charges begin at 'minor' power level and with a minimum amount of |
- | With this power, you throw your body against the target hoping to stun it. | + | contained energy. They must be bolstered by adding more energy with continued |
- | The stronger, bigger, and more experienced battlerager will be better able to | + | use of the 'charge' command, as the energy slowly dissipates from them over |
- | stun his opponents. Bigger and stronger monsters will also be harder to stun.<br> | + | time. Charges may also have their power level altered through the use of |
- | <br> | + | the 'upgrade' and 'downgrade' commands. Higher levels will of course use |
- | format: charge <target><br> | + | more energy over time. The 'perform charge balancing' command is useful in |
- | <br> | + | controlling the exact amount allotted to each charge, as it redistributes |
- | cost: 25 spell points | + | the energy in all charges to work in the most efficient manner. |
- | [[Category: Abilities (Battleragers)]] | + | Charges may be monitored by using the 'show charges' command to list all |
+ | active charges, or the 'estimate' command to view a single charge in | ||
+ | particular. If a charge is no longer needed, it may be 'dispel'led and | ||
+ | a portion of its contained energy will be returned to the host. Another | ||
+ | possibility for a no-longer-needed charge is to 'release' it, which can | ||
+ | have extreme and somewhat unpredictable consequences, depending on the | ||
+ | charge in question. | ||
+ | |||
+ | =Possible charges:= | ||
+ | |||
+ | physical stunning | ||
+ | protection probability | ||
+ | resistance material | ||
+ | infusion intensification | ||
+ | haste shadow | ||
+ | |||
+ | =Charge syntax:= | ||
+ | show charges - gives a list of the types and power levels of all | ||
+ | currently-active charges | ||
+ | charge <charge type> - this sets up a charge initially | ||
+ | charge <charge type> <amount> - this adds energy to a charge | ||
+ | charge all <amount> - this adds energy to all charges which | ||
+ | are currently active | ||
+ | dispel <charge type/"all"> - this dispels one or more charges, | ||
+ | turning them off and reclaiming some of the invested energy | ||
+ | estimate <charge type> - this returns an estimation of the power | ||
+ | level of a particular charge | ||
+ | upgrade <charge type/"all"> - upgrades the specified charges to the | ||
+ | next higher power level. | ||
+ | downgrade <charge type/"all"> - downgrades the specified charges to the | ||
+ | next lower power level. | ||
+ | perform charge balancing - this redistributes the energy in all active | ||
+ | charges to make most efficient use of it. | ||
+ | release <charge type/"all") - this releases all energy stored in a | ||
+ | charge/charges in one single, unpredictable burst. |
Revision as of 21:27, 15 October 2015
Perhaps the most powerful ability granted to the kazarak by the Kazar is the ability to store charges of energy within their bodies. These charges are varied in purpose, but all serve to enhance the host body in one way or another, making them a more efficient tool for use by the Kazar.
The number of these charges that may be used simultaneously depends on a number of factors. Each charge has different requirements in terms of energy and skill level required, and there are three power levels for each charge ( minor, major, and greater ). Clearly, more complex and more powerful charges are more difficult to maintain, and therefore fewer may be used at once.
All charges begin at 'minor' power level and with a minimum amount of contained energy. They must be bolstered by adding more energy with continued use of the 'charge' command, as the energy slowly dissipates from them over time. Charges may also have their power level altered through the use of the 'upgrade' and 'downgrade' commands. Higher levels will of course use more energy over time. The 'perform charge balancing' command is useful in controlling the exact amount allotted to each charge, as it redistributes the energy in all charges to work in the most efficient manner.
Charges may be monitored by using the 'show charges' command to list all active charges, or the 'estimate' command to view a single charge in particular. If a charge is no longer needed, it may be 'dispel'led and a portion of its contained energy will be returned to the host. Another possibility for a no-longer-needed charge is to 'release' it, which can
have extreme and somewhat unpredictable consequences, depending on the charge in question.
Possible charges:
physical stunning protection probability resistance material infusion intensification haste shadow
Charge syntax:
show charges - gives a list of the types and power levels of all currently-active charges charge <charge type> - this sets up a charge initially charge <charge type> <amount> - this adds energy to a charge charge all <amount> - this adds energy to all charges which are currently active dispel <charge type/"all"> - this dispels one or more charges, turning them off and reclaiming some of the invested energy estimate <charge type> - this returns an estimation of the power level of a particular charge upgrade <charge type/"all"> - upgrades the specified charges to the next higher power level. downgrade <charge type/"all"> - downgrades the specified charges to the next lower power level. perform charge balancing - this redistributes the energy in all active charges to make most efficient use of it. release <charge type/"all") - this releases all energy stored in a charge/charges in one single, unpredictable burst.