Item Availability
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Revision as of 12:34, 1 June 2017
Items in lost souls can be roughly classified into three levels of availability, Static Load, Rare Static Load, and Random Load. Alternative labels could be Trivial, Time-consuming, and Lottery.
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Static Load
Static Load refers to any items that are obtainable in predictable locations. It generally refers to the following:
- NPCs that spawn with a specific pieces of equipment or artifacts.
- Many ordinary keepable items appear in the possession of a particular NPC each time they appear, Victorio will always spawn with one mallet of quickness equipped.
- On a fresh boot, many artifacts will be in the possession of their owner, Nenya for example will be worn by Galadriel until some adventurer decides to deprive her of it.
- Some items are available from shops, their stock of items will be replenished at regular intervals if they are depleted.
- Lucanius always stocks some number of lenses of insight.
- Grog's supply shop always has backpacks, and canteens to sell.
- Other treasure stashes and quest items.
- Bartz's cave will always spawn a big emerald at the back.
- There's an interesting dagger hidden in a crevice in Loch Nether for those who know where to look.
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Rare Static Load
This category refers to items that are predictably obtainable, but other factors limit their availability.
- Many items fall into slightly more broad groups which, while still predictable, have random elements determined at creation. Acquiring the desired version of an item may take many attempts over a long period of time to acquire.
- In addition to a mallet, Victorio will also spawn wearing a gauntlet of ogre power. But whether it's a left gauntlet or a right gauntlet will be random.
- Gakradz always wields a flux knife, and also a random colour/intensity of matrix in his posession. The Veteran on the other hand will have a random flux weapon as well as a random matrix.
- Lucanius always stocks a selection of wands, but the specific type of wands he has are determined when he restocks.
- Nature's Wrath in Sinbyen will always stock a selection of weapons, but the type, craft, and materials used will be randomized with each restock.
- Some static load items are acquired in predictable places, but have their rarity artificially inflated by having them only appear a fraction of the time.
- Qith will load with a spiked great flail around 9/10 times, but every now and then he will load with a Vorpal Blade
- Similarly, Rei will usually load with a regular katana, but will sometimes have a higher quality lotus-inscribed katana, he may even load wielding Snickersnee, a katana of legendary quality.
- Rindol Meadowdark will spawn with a full set of Aganarian Assassin's Garb, but each piece has a very high likelihood of being destroyed the instant it leaves his posession.
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Random Load
Many items are only available from sources that generate random items. The mechanics of random items are largely invisible to players.
- The pool of available random items includes many artifacts whic have no other means of spawning.
- Available random items seems to include many, but not all of the items in the above two categories.
- Items have properties which can be used to delimit the pool that they can be generated from.
- Most wandering NPCS spawn with varying riffs on "random bladed weapon", "random precious item", or "random potion, ring, wand etc".
- Treasure troves such as Bartziluth's, Bloodbane's and Urzyketh's dragon hordes, and Montezuma's chest are known to contain some number of broadly defined "random item". As such they very-very rarely contain the coveted "good stuff" that veteran players desire.