Chaoswind (Ordo Zephyrius Mutatoris spell)
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Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Mon Jan 08 18:13:18 | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Mon Jan 08 18:13:18 | ||
2018. | 2018. | ||
+ | [[Category:Ordo Zephyrius Mutatoris]] |
Revision as of 11:59, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Anemos Chaos
Common Name: Chaoswind Knowledge Requirement: have at least 350 points among 100% of aeroturgy skill, 100% of thaumaturgy skill, 50% of symbology skill, and 25% of enchantment skill Summary: chaoswind area attack
This spell is somewhat unpredictable and a little difficult to control -- wind is unpredictable as is, chaoswind is an oddity unto itself -- but is exceedlingly useful to the Melos Anemoi who finds himself assailed on all sides. The spell enchants the air present with chaotic energies that blast about at one's opponents.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) stirring chaos into the air Type: Gesture Importance: great Difficulty: hard Skills: tomfoolery (moderate), sassiness (moderate), aeroturgy (small), and hocus-pocus (small) 4) gather the chaos under one's control Type: Gesture Importance: greater, optional Difficulty: moderate Skills: sassiness (moderate), tomfoolery (moderate), aeroturgy (tiny), and hocus-pocus (tiny) 5) directing the chaoswinds Type: Gesture Importance: major Difficulty: moderate Skills: tomfoolery (moderate), sassiness (small), aeroturgy (small), hocus-pocus (small), and memetics (tiny)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Mon Jan 08 18:13:18 2018.