Summon (Ordo Zephyrius Mutatoris spell)
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| - | > '''Ordo Zephyrius Mutatoris Spell: Summon''' | + | > '''Ordo Zephyrius Mutatoris Spell: Concalo''' |
| + | Common Name: Summon | ||
| + | Knowledge Requirement: None | ||
| + | Summary: extradimensional spirit conjuration | ||
| - | Relevant Attributes: three parts charisma and one part intelligence | + | This spell summons and binds a spirit to the service of the Frater Zephyrius Mutatoris. Many different types of spirit can be summoned using this spell. The casting procedure is similar, but more powerful spirits require more ability with the spell. Each extraplanar entity, once summoned, takes a certain amount of concentration and energy to keep around. If fails to maintain the energies required, the spirit will break his bond and attempt to return home -- generally to the Exoma or the plane of elemental air. (If this is not possible, the spirit often dies trying.) Once a spirit has been summoned you may "banish" it if you no longer need its services. The entities one can summon, and their rating and energy requirements, are as follows: |
| - | Relevant Skills: ten parts [[summoning]], three parts [[conjuration]], two parts [[symbology]] and one part [[aeroturgy]] | + | |
| - | Rating Requirement: fifty | + | |
| - | Effective Maximum Rating: one thousand | + | |
| - | Difficulty: difficult | + | |
| - | Form of Evocation: | + | |
| - | summon <target> | + | |
| - | Base Energy Costs: one hundred fifteen points of spiritual energy | + | |
| - | + | ||
| - | This spell summons and binds a spirit to the service of the Frater Zephyrius Mutatoris. Many different types of spirit can be summoned using this spell. | + | |
| - | The casting procedure is similar, but more powerful spirits require more ability with the spell. | + | |
| - | Each extraplanar entity, once summoned, takes a certain amount of concentration and energy to keep around. | + | |
| - | If fails to maintain the energies required, the spirit will break his bond and attempt to return home -- generally to the Exoma or the plane of elemental air. | + | |
| - | (If this is not possible, the spirit often dies trying.) Once a spirit has been summoned you may "banish" it if you no longer need its services. | + | |
| - | The entities one can summon, and their rating and energy requirements, are as follows: | + | |
| - | '''Air Spirit''' | + | Water Spirit |
| - | Rating Requirement: 100 | + | |
| - | Energies (per minute): | + | |
| - | three points of spiritual energy | + | |
| - | + | ||
| - | '''Water Spirit''' | + | |
| - | Rating Requirement: 125 | + | |
| Energies (per minute): | Energies (per minute): | ||
| five points of spiritual energy | five points of spiritual energy | ||
| - | + | Performance Required: poor | |
| - | '''Apagion''' | + | Apagion |
| - | Rating Requirement: 175 | + | |
| Energies (per minute): | Energies (per minute): | ||
| five points of spiritual energy | five points of spiritual energy | ||
| - | + | Performance Required: somewhat poor | |
| - | '''Storm Spirit''' | + | Air Elemental |
| - | Rating Requirement: 200 | + | |
| - | Energies (per minute): | + | |
| - | five points of spiritual energy | + | |
| - | + | ||
| - | '''Air Elemental''' | + | |
| - | Rating Requirement: 350 | + | |
| Energies (per minute): | Energies (per minute): | ||
| seven and a half points of spiritual energy | seven and a half points of spiritual energy | ||
| one and a half points of elemental air energy | one and a half points of elemental air energy | ||
| - | + | Performance Required: mediocre | |
| - | '''Elektros''' | + | Air Spirit |
| - | Rating Requirement: 400 | + | Energies (per minute): |
| + | three points of spiritual energy | ||
| + | Performance Required: poor | ||
| + | Water Elemental | ||
| + | Energies (per minute): | ||
| + | twelve and a half points of spiritual energy | ||
| + | Performance Required: somewhat good | ||
| + | Minor Storm Spirit | ||
| Energies (per minute): | Energies (per minute): | ||
| five points of spiritual energy | five points of spiritual energy | ||
| - | five points of electricity | + | Performance Required: somewhat poor |
| + | Elektros | ||
| + | Energies (per minute): | ||
| + | five points of spiritual energy | ||
| + | five points of amalgamal lightning energy | ||
| five points of chaos energy | five points of chaos energy | ||
| - | + | Performance Required: somewhat good | |
| - | '''Water Elemental''' | + | Lesser Storm Spirit |
| - | Rating Requirement: 425 | + | |
| Energies (per minute): | Energies (per minute): | ||
| - | twelve and a half points of spiritual energy | + | ten points of spiritual energy |
| + | one and a half points of amalgamal lightning energy | ||
| + | Performance Required: somewhat good | ||
| - | '''Storm Amalgamal''' | + | To specify which type of entity to summon at the time of casting, one would use the name of said entity in the form of a spell argument. |
| - | Rating Requirement: 450 | + | |
| - | Energies (per minute): | + | |
| - | ten points of spiritual energy | + | |
| - | one and a half points of electricity | + | |
| + | Steps: | ||
| + | 1) speaking the winds | ||
| + | Type: Speech | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
| + | 2) the opening of the way | ||
| + | Type: Praxis | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
| + | 3) the rejoice of the sky | ||
| + | Type: Gesture | ||
| + | Importance: minor | ||
| + | Difficulty: easy | ||
| + | Skills: [[hocus-pocus]] | ||
| + | 4) grace of the clouds | ||
| + | Type: Praxis | ||
| + | Importance: major | ||
| + | Difficulty: moderate | ||
| + | Skills: [[thaumaturgy]], [[summoning]], and [[woo-woo]] | ||
| + | 5) call of the distant seas | ||
| + | Type: Gesture | ||
| + | Importance: minor | ||
| + | Difficulty: easy | ||
| + | Skills: [[hocus-pocus]] | ||
| + | 6) reaction of the winds | ||
| + | Type: Praxis | ||
| + | Importance: great | ||
| + | Difficulty: moderate | ||
| + | Skills: [[thaumaturgy]], [[jiggery-pokery]], and [[animaphrasty]] | ||
| - | Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | + | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Sat Jan 06 01:41:56 2018. |
| [[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] | ||
Revision as of 13:15, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Concalo
Common Name: Summon Knowledge Requirement: None Summary: extradimensional spirit conjuration
This spell summons and binds a spirit to the service of the Frater Zephyrius Mutatoris. Many different types of spirit can be summoned using this spell. The casting procedure is similar, but more powerful spirits require more ability with the spell. Each extraplanar entity, once summoned, takes a certain amount of concentration and energy to keep around. If fails to maintain the energies required, the spirit will break his bond and attempt to return home -- generally to the Exoma or the plane of elemental air. (If this is not possible, the spirit often dies trying.) Once a spirit has been summoned you may "banish" it if you no longer need its services. The entities one can summon, and their rating and energy requirements, are as follows:
Water Spirit
Energies (per minute):
five points of spiritual energy
Performance Required: poor
Apagion
Energies (per minute):
five points of spiritual energy
Performance Required: somewhat poor
Air Elemental
Energies (per minute):
seven and a half points of spiritual energy
one and a half points of elemental air energy
Performance Required: mediocre
Air Spirit
Energies (per minute):
three points of spiritual energy
Performance Required: poor
Water Elemental
Energies (per minute):
twelve and a half points of spiritual energy
Performance Required: somewhat good
Minor Storm Spirit
Energies (per minute):
five points of spiritual energy
Performance Required: somewhat poor
Elektros
Energies (per minute):
five points of spiritual energy
five points of amalgamal lightning energy
five points of chaos energy
Performance Required: somewhat good
Lesser Storm Spirit
Energies (per minute):
ten points of spiritual energy
one and a half points of amalgamal lightning energy
Performance Required: somewhat good
To specify which type of entity to summon at the time of casting, one would use the name of said entity in the form of a spell argument.
Steps:
1) speaking the winds
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and hullabaloo (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, tomfoolery, and woo-woo
3) the rejoice of the sky
Type: Gesture
Importance: minor
Difficulty: easy
Skills: hocus-pocus
4) grace of the clouds
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thaumaturgy, summoning, and woo-woo
5) call of the distant seas
Type: Gesture
Importance: minor
Difficulty: easy
Skills: hocus-pocus
6) reaction of the winds
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thaumaturgy, jiggery-pokery, and animaphrasty
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Sat Jan 06 01:41:56 2018.
