Noctilucent mist (Ordo Zephyrius Mutatoris spell)

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-> '''Ordo Zephyrius Mutatoris Spell: Noctilucent Mist'''+> '''Ordo Zephyrius Mutatoris Spell: Noctilucent Caligo'''
- Relevant Attributes: one part intelligence and one part charisma+ Common Name: Noctilucent Mist
- Relevant Skills: eight parts [[evocation]], four parts [[aeromancy]], two parts [[symbology]], one part [[conjuration]] and one part [[enchantment]]+ Knowledge Requirement: have at least 210 points among 100% of [[thaumaturgy]] skill, 100% of [[klimaphrasty]] skill, and 50% of [[enchantment]] skill
- Rating Requirement: one hundred fifty+ Summary: visibility enhancement
- Effective Maximum Rating: four hundred twenty-five+
- Difficulty: ordinary+
- Form of Evocation:+
- noctilucent mist+
- Base Energy Costs: thirty-nine points of spiritual energy+
- This spell conjures a noctilucent mist that hangs in the air for a time. The mist works by diffusing an enchanted piece of moonlit cloud through the area. +This spell conjures a noctilucent mist that hangs in the air for a time. The mist works by diffusing an enchanted piece of moonlit cloud through the area. In generally its effect is to make things more visible. It works to magickally supplant the vision of all present, allowing them to see even through blindness or absolute darkness. It also quickly seeps into and clings to everyone present, causing them to be surrounded by a halo of noctilucent light that outlines them and makes them considerably easier targets. A noctilucent halo also exposes the invisible. The halo will last as long as the affected remains in the noctilucent mist; away from the mist, a halo will fade in relatively short order.
-In generally its effect is to make things more visible. It works to magickally supplant the vision of all present, allowing them to see even through blindness or absolute darkness. +
-It also quickly seeps into and clings to everyone present, causing them to be surrounded by a halo of noctilucent light that outlines them and makes them considerably easier targets. +
-A noctilucent halo also exposes the invisible. The halo will last as long as the affected remains in the noctilucent mist; away from the mist, a halo will fade in relatively short order.+
- Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:36 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]
 + 3) drawing the wind essences
 + Type: Gesture
 + Importance: greater
 + Difficulty: moderate
 + Skills: [[hocus-pocus]]
 + 4) calming tides of the moon
 + Type: Praxis
 + Importance: great
 + Difficulty: hard
 + Skills: [[thaumaturgy]], [[sassiness]], and [[weather-witchery]]
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Revision as of 12:42, 18 January 2018

> Ordo Zephyrius Mutatoris Spell: Noctilucent Caligo

   Common Name: Noctilucent Mist
   Knowledge Requirement: have at least 210 points among 100% of thaumaturgy skill, 100% of klimaphrasty skill, and 50% of enchantment skill
   Summary: visibility enhancement

This spell conjures a noctilucent mist that hangs in the air for a time. The mist works by diffusing an enchanted piece of moonlit cloud through the area. In generally its effect is to make things more visible. It works to magickally supplant the vision of all present, allowing them to see even through blindness or absolute darkness. It also quickly seeps into and clings to everyone present, causing them to be surrounded by a halo of noctilucent light that outlines them and makes them considerably easier targets. A noctilucent halo also exposes the invisible. The halo will last as long as the affected remains in the noctilucent mist; away from the mist, a halo will fade in relatively short order.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) drawing the wind essences
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: hocus-pocus
   4) calming tides of the moon
       Type: Praxis
       Importance: great
       Difficulty: hard
       Skills: thaumaturgy, sassiness, and weather-witchery

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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