Magick dart (Ordo Zephyrius Mutatoris spell)
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- | > '''Ordo Zephyrius Mutatoris Spell: Magick Dart''' | + | > '''Ordo Zephyrius Mutatoris Spell: Magicae Iaculum''' |
- | Relevant Attributes: three parts charisma and two parts intelligence | + | Common Name: Magick Dart |
- | Relevant Skills: four parts [[evocation]], two parts [[symbology]] and one part [[conjuration]] | + | Knowledge Requirement: have at least 80 points among [[bellerophrasty]] skill, [[arcane lore skill]], and [[metaphysics]] skill |
- | Rating Requirement: one hundred seventy-five | + | Summary: mana attack |
- | Effective Maximum Rating: four hundred seventy-five | + | |
- | Difficulty: somewhat difficult | + | |
- | Forms of Evocation: | + | |
- | magick dart | + | |
- | magick dart <target> | + | |
- | Base Energy Costs: twenty-three points of spiritual energy | + | |
- | This spell is a combat spell that is somewhat less efficient than others, but has the advantage of dealing pure mana damage. | + | This spell is a combat spell that is somewhat less efficient than others, but has the advantage of dealing pure mana damage. This makes it something of a utility combat spell, useful for situations in which one's opponents are resistent to the elemental energies that we ordinarily traffick in. |
- | This makes it something of a utility combat spell, useful for situations in which one's opponents are resistent to the elemental energies that we ordinarily traffick in. | + | |
- | Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:36 2009. | + | Steps: |
+ | 1) speaking the winds | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
+ | 3) direction of magick | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: [[tomfoolery]] (moderate), [[jiggery-pokery]] (moderate), and [[hocus-pocus]] (small) | ||
+ | |||
+ | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Revision as of 13:12, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Magicae Iaculum
Common Name: Magick Dart Knowledge Requirement: have at least 80 points among bellerophrasty skill, arcane lore skill, and metaphysics skill Summary: mana attack
This spell is a combat spell that is somewhat less efficient than others, but has the advantage of dealing pure mana damage. This makes it something of a utility combat spell, useful for situations in which one's opponents are resistent to the elemental energies that we ordinarily traffick in.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) direction of magick Type: Gesture Importance: greater Difficulty: easy Skills: tomfoolery (moderate), jiggery-pokery (moderate), and hocus-pocus (small)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.