Magick dart (Ordo Zephyrius Mutatoris spell)

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-> '''Ordo Zephyrius Mutatoris Spell: Magick Dart'''+> '''Ordo Zephyrius Mutatoris Spell: Magicae Iaculum'''
- Relevant Attributes: three parts charisma and two parts intelligence+ Common Name: Magick Dart
- Relevant Skills: four parts [[evocation]], two parts [[symbology]] and one part [[conjuration]]+ Knowledge Requirement: have at least 80 points among [[bellerophrasty]] skill, [[arcane lore skill]], and [[metaphysics]] skill
- Rating Requirement: one hundred seventy-five+ Summary: mana attack
- Effective Maximum Rating: four hundred seventy-five+
- Difficulty: somewhat difficult+
- Forms of Evocation:+
- magick dart+
- magick dart <target>+
- Base Energy Costs: twenty-three points of spiritual energy+
- This spell is a combat spell that is somewhat less efficient than others, but has the advantage of dealing pure mana damage. +This spell is a combat spell that is somewhat less efficient than others, but has the advantage of dealing pure mana damage. This makes it something of a utility combat spell, useful for situations in which one's opponents are resistent to the elemental energies that we ordinarily traffick in.
-This makes it something of a utility combat spell, useful for situations in which one's opponents are resistent to the elemental energies that we ordinarily traffick in.+
- Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:36 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]
 + 3) direction of magick
 + Type: Gesture
 + Importance: greater
 + Difficulty: easy
 + Skills: [[tomfoolery]] (moderate), [[jiggery-pokery]] (moderate), and [[hocus-pocus]] (small)
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Revision as of 13:12, 18 January 2018

> Ordo Zephyrius Mutatoris Spell: Magicae Iaculum

   Common Name: Magick Dart
   Knowledge Requirement: have at least 80 points among bellerophrasty skill, arcane lore skill, and metaphysics skill
   Summary: mana attack

This spell is a combat spell that is somewhat less efficient than others, but has the advantage of dealing pure mana damage. This makes it something of a utility combat spell, useful for situations in which one's opponents are resistent to the elemental energies that we ordinarily traffick in.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) direction of magick
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: tomfoolery (moderate), jiggery-pokery (moderate), and hocus-pocus (small)

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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